Package net.citizensnpcs.api.ai
Interface Goal
- All Known Subinterfaces:
PrioritisableGoal
- All Known Implementing Classes:
AbstractBlockBreaker,BehaviorGoalAdapter,BlockBreaker,Callback,Composite,Decorator,Empty,FollowPathGoal,ForwardingBehaviorGoalAdapter,IfElse,Loop,MoveToGoal,Precondition,RetryDecorator,Selector,Sequence,StatusMapper,TargetNearbyEntityGoal,TimerDecorator,WanderGoal
public interface Goal
Represents a Goal that can be added to a
GoalController.
A Goal represents an abstract node in a tree of events. It can be anything from attacking players to a villager. By
using the GoalSelector provided in shouldExecute(GoalSelector) the Goal can traverse its tree of
behaviours.-
Method Summary
Modifier and TypeMethodDescriptionvoidreset()Resets the goal and any resources or state it is holding.voidrun(GoalSelector selector) Updates the goal.booleanshouldExecute(GoalSelector selector) Returns whether the goal is ready to start.
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Method Details
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reset
void reset()Resets the goal and any resources or state it is holding. -
run
Updates the goal. -
shouldExecute
Returns whether the goal is ready to start.- Parameters:
selector- The selector to use during execution- Returns:
- Whether the goal can be started.
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