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Changes between #937 and #971

#971 (Jan 19, 2023, 10:35:48 AM)

  1. Add missing npc metadata (commit: 3912ab4) — fullwall / detail

#970 (Jan 8, 2023, 4:45:09 PM)

  1. Use getFullName for placeholder NPC name (commit: d085549) — fullwall / detail

#969 (Jan 6, 2023, 3:35:10 PM)

  1. Move booleanslothandler (commit: 366f5eb) — fullwall / detail

#968 (Jan 5, 2023, 4:42:07 PM)

  1. Add some null checks (commit: 1156f74) — fullwall / detail

#967 (Jan 5, 2023, 12:28:31 PM)

  1. Shift click context checker (commit: ad9911f) — fullwall / detail

#966 (Jan 5, 2023, 12:05:37 PM)

  1. Add new API (commit: 9e674ee) — fullwall / detail
  2. Remove old files (commit: 052b411) — fullwall / detail

#965 (Jan 4, 2023, 4:12:26 PM)

  1. Pass shift click events (commit: 5dcebea) — fullwall / detail

#964 (Jan 3, 2023, 11:56:52 PM)

  1. Fix idebug (commit: c994ca1) — fullwall / detail

#963 (Jan 3, 2023, 12:55:59 PM)

  1. Add EntityDim API (commit: 6c0623c) — fullwall / detail

#962 (Jan 3, 2023, 9:37:00 AM)

  1. Inventory trait consistency updates (commit: 6b36d4f) — fullwall / detail

#961 (Jan 2, 2023, 10:44:18 AM)

  1. Parse components on load (commit: e1443e9) — fullwall / detail

#960 (Jan 1, 2023, 4:24:10 PM)

  1. Add persistence default elision (commit: e7dcc4a) — fullwall / detail

#959 (Jan 1, 2023, 2:28:30 PM)

  1. Missing commit (commit: d2acdca) — fullwall / detail

#958 (Jan 1, 2023, 7:30:53 AM)

  1. Update inventory trait less frequently (commit: 28efd07) — fullwall / detail

#957 (Jan 1, 2023, 7:27:06 AM)

  1. Add some API and remove NPC Metadata Strings (commit: f8f3d10) — fullwall / detail

#956 (Dec 29, 2022, 3:26:23 PM)

  1. Add new metadata (commit: efa4600) — fullwall / detail

#955 (Dec 27, 2022, 4:31:39 PM)

  1. Support more than 2 compatMaterials (commit: da69e69) — fullwall / detail

#954 (Dec 27, 2022, 4:27:19 PM)

  1. Fix test (commit: 150babd) — fullwall / detail

#953 (Dec 27, 2022, 4:22:44 PM)

  1. Half-working YamlKey with lists (commit: 121980d) — fullwall / detail

#952 (Dec 27, 2022, 11:30:18 AM)

  1. Catch GUIMenu errors and close the menu if they occur (commit: 79d7dd6) — fullwall / detail

#951 (Dec 27, 2022, 5:07:12 AM)

  1. Upgrade skull saving (commit: d1bc232) — fullwall / detail

#950 (Dec 25, 2022, 4:20:59 PM)

  1. Adjust requiresNameHologram (commit: a2f7286) — fullwall / detail

#949 (Dec 24, 2022, 6:01:58 PM)

  1. Convert Citizens2-style color codes (commit: 1abf272) — fullwall / detail

#948 (Dec 24, 2022, 1:43:37 PM)

  1. Add marker API to player metadata (commit: d495724) — fullwall / detail

#947 (Dec 24, 2022, 11:54:18 AM)

  1. Add per player metadata API (commit: dfb98cd) — fullwall / detail

#946 (Dec 24, 2022, 5:36:37 AM)

  1. More name consistency changes (commit: 15a4e79) — fullwall / detail

#945 (Dec 22, 2022, 3:17:47 PM)

  1. Add string component cache (commit: 4c3701a) — fullwall / detail

#944 (Dec 20, 2022, 2:48:39 PM)

  1. Clear the tree instead of creating new ones (commit: d819ae9) — fullwall / detail

#943 (Dec 20, 2022, 1:33:39 PM)

  1. Add NPCRenameEvent (commit: 3ce4c54) — fullwall / detail

#942 (Dec 20, 2022, 1:27:27 PM)

  1. Fix some component bugs (commit: eb96177) — fullwall / detail

#941 (Dec 19, 2022, 2:41:43 PM)

  1. Convert legacy &# formatting for hex codes (commit: df4877c) — fullwall / detail

#940 (Dec 18, 2022, 4:37:09 PM)

  1. Add metadata (commit: fb2563f) — fullwall / detail

#939 (Dec 18, 2022, 5:50:37 AM)

  1. Remove Colorizer class (commit: 2a07bb6) — fullwall / detail

#938 (Dec 14, 2022, 2:41:45 PM)

  1. Save inventory less frequently (commit: e249110) — fullwall / detail