* Add CrackShot support. Add <crackshot.get_weapon[<weapon_name>]> to retrieve an ItemTag for the weapon specified. Add ItemTag.crackshot_name to retrieve the CrackShot weapon title. Add EntityTag.shot_from to retrieve the CrackShot weapon title that the projectile was shot from. Add Events for: - Projectile Fired - Starting to Fire - While Firing - Toggling Weapon Attachments - Entity Damaged by CrackShot weapon - Landmine Placed - Landmine Triggered - Reload Start - Reload Finish - Crackshot Weapon Explosions