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Changes
between #270 and #289
- use FDS 1.1 (commit: fe93fa5)
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agoodwin /
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- fix squad target sharing (commit: b6ebc4b)
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agoodwin /
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- null the stuck action locally only (commit: 208bd3b)
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agoodwin /
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- Catch rare potential damage event error, fixes #309 (commit: a1445ff)
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agoodwin /
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- fix speed value for avoidance (commit: 2a5d454)
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agoodwin /
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- fix arming non-player types with weapons (commit: 6ac48ea)
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agoodwin /
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- add "nation:" target for towny, fixes #308 (commit: 6a650af)
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agoodwin /
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- re-fix arrow pickup status (commit: bb5498c)
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agoodwin /
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- add sample usages to the readme (commit: a8af803)
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agoodwin /
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- cleaner javadoc link (commit: 90e883c)
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noreply /
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- safety with avoidReturnPoint (commit: 3d4fd67)
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agoodwin /
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- don't overtrack temp targets (commit: 67e901e)
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agoodwin /
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- don't avoid ignored people (commit: f54384c)
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agoodwin /
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- make firework shooting work properly (uses new spigot API call) (commit: 0bc2478)
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agoodwin /
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- add event:eve, some cleanup (commit: 585a323)
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agoodwin /
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- add event:pv:enttype and event:ev:enttype, for #297 (commit: 60b217d)
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agoodwin /
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- modernize "event:message,somemessage" to new ":" setup (commit: 87cb101)
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agoodwin /
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- validate event target input (commit: 3cc15ff)
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agoodwin /
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- fix avoid events (commit: 89b8258)
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agoodwin /
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- add "event:guarded_fight" target, for #303 (commit: 9d657a3)
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agoodwin /
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