Package net.citizensnpcs.api.ai.goals
Class WanderGoal
java.lang.Object
net.citizensnpcs.api.ai.tree.BehaviorGoalAdapter
net.citizensnpcs.api.ai.goals.WanderGoal
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Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptionstatic WanderGoal.Buildervoidpause()voidreset()Resets the goal and any resources or state it is holding.run()Runs the behavior for one 'tick', optionally changing the state that it is in.voidsetDelay(int delayTicks) voidsetPathfind(boolean pathfind) voidsetXYRange(int xrange, int yrange) booleanReturns whether the behavior is ready to run.voidunpause()Methods inherited from class net.citizensnpcs.api.ai.tree.BehaviorGoalAdapter
create, run, shouldExecute
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Method Details
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pause
public void pause() -
reset
public void reset()Description copied from interface:GoalResets the goal and any resources or state it is holding. -
run
Description copied from interface:BehaviorRuns the behavior for one 'tick', optionally changing the state that it is in. -
setDelay
public void setDelay(int delayTicks) -
setPathfind
public void setPathfind(boolean pathfind) -
setXYRange
public void setXYRange(int xrange, int yrange) -
shouldExecute
public boolean shouldExecute()Description copied from interface:BehaviorReturns whether the behavior is ready to run. Note this is called once when deciding whether to start execution of a leaf node. The actual execution status is determined by the return value ofBehavior.run()which is repeatedly called by the executing node.- Specified by:
shouldExecutein interfaceBehavior
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unpause
public void unpause() -
builder
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