Package net.citizensnpcs.api.ai.goals
Class FollowPathGoal
java.lang.Object
net.citizensnpcs.api.ai.tree.BehaviorGoalAdapter
net.citizensnpcs.api.ai.goals.FollowPathGoal
- 
Constructor SummaryConstructors
- 
Method SummaryModifier and TypeMethodDescriptionstatic FollowPathGoalcreate(NPC npc, List<MoveToGoal> path) static FollowPathGoalcreateFromLocations(NPC npc, List<Location> path) voidreset()Resets the goal and any resources or state it is holding.run()Runs the behavior for one 'tick', optionally changing the state that it is in.booleanReturns whether the behavior is ready to run.Methods inherited from class net.citizensnpcs.api.ai.tree.BehaviorGoalAdaptercreate, run, shouldExecute
- 
Constructor Details- 
FollowPathGoal
 
- 
- 
Method Details- 
resetpublic void reset()Description copied from interface:GoalResets the goal and any resources or state it is holding.
- 
runDescription copied from interface:BehaviorRuns the behavior for one 'tick', optionally changing the state that it is in.- Returns:
- The new state
 
- 
shouldExecutepublic boolean shouldExecute()Description copied from interface:BehaviorReturns whether the behavior is ready to run. Note this is called once when deciding whether to start execution of a leaf node. The actual execution status is determined by the return value ofBehavior.run()which is repeatedly called by the executing node.
- 
create
- 
createFromLocations
 
-