All Classes and Interfaces
Class
Description
Persists the Minecraft age variable for
Ageables.Implements alignment flocking with a particular weight i.e.
A named
Location.Persists a list of
Anchors.Persists data related to
ArmorStand NPCs.The storage for an
AStarMachine.The base class for the second iteration of the
Goal API, which can be made backwards compatible by extending
BehaviorGoalAdapter.The
TAG_Byte_Array tag.The
TAG_Byte tag.Represents an Exception thrown by characters.
Contains methods used in order to utilize the Citizens API.
Represents an event thrown by Citizens.
Called just before Citizens is reloaded.
Called when Citizens is reloaded.
Annotates a method as a click handler that will accept inventory click events.
Redirects left and right clicks to another
NPC.Implements cohesion flocking with a particular weight i.e.
The base class for composite
Behaviors, which handle the transition between multiple sub-behaviors.The
TAG_Compound tag.Provides useful objects or methods to an instance of
Script.Persists the controllable status for /npc controllable
A controllable
NPC can be mounted by a Player using right click or /npc mount and moved around using
e.g.Persists the current
Location of the NPC.A hierarchical abstract storage class.
A decorator is a wrapper over a
Behavior, which can add functionality such as filtering
BehaviorStatuses, conditions, timer loops and more without knowing the internals of the behavior it wraps.Delegates persistence to a given
Persister, which will be used to create and save instances.The
TAG_Double tag.An empty leaf
Behavior.Persists EnderCrystal metadata.
Persists
Enderman metadata.The
TAG_End tag.A helper class for storing a number of entity markers.
Represents an NPC's equipment.
A simple
ContextProvider for scripts, allowing them to register and unregister events.The
TAG_Float tag.An interface to be used with an
Flocker to represent a certain type of behavior such as cohesion, alignment
or separation.Implements a simple flocking controller as a
Runnable.Persists a
Player to follow while spawned.Forwards all calls to a secondary
Behavior.Represents a Goal that can be added to a
GoalController.Represents a collection of goals that are prioritised and executed, allowing behaviour trees via a
GoalSelector or by implementing Behavior.Enable/disable Minecraft's gravity.
Defines a static flock of NPCs with an optional radius.
Stores guided waypoint info.
Persists a hologram attached to the NPC.
Persists various
Horse metadata.Marker annotation to inject context variables at runtime into
InventoryMenuPages.The
TAG_Int_Array tag.The
TAG_Int tag.Represents an NPC's inventory.
A container class for Inventory GUIs.
The concrete page instance representing a single page in a stack of inventory menu GUIs.
The concrete instance of a
MenuPattern.Represents a single inventory slot in a
InventoryMenu.The concrete class of
MenuTransition.An ordered list of
Waypoints to walk between.The
TAG_List tag.The
TAG_Long tag.Persists the /npc lookclose metadata
A decorator
Behavior that continues to execute its child behavior as long as a Condition returns
true and the behavior returns BehaviorStatus.SUCCESS.Defines a GUI inventory menu.
A context class passed into the constructor of a
Menu instance.Defines a pattern of slots and/or transitions.
Defines a slot with a certain item.
Defines a menu transition to a new sub-menu.
Represents a storage system for metadata
bStats collects some data for plugin authors.
Represents a custom advanced bar chart.
Represents a custom advanced pie.
Represents a custom chart.
Represents a custom drilldown pie.
Represents a custom multi line chart.
Represents a custom simple bar chart.
Represents a custom simple pie.
Represents a custom single line chart.
Represents an NPC's mob type.
Persists the NPC's mounted on entity, if any.
Represents the pathfinding AI of an
NPC.A class which holds constant values.
This class reads NBT, or Named Binary Tag streams, and produces an object graph of
subclasses of the
Tag object.
This class writes NBT, or Named Binary Tag
Tag objects to an
underlying OutputStream.A class which contains NBT-related utility methods.
Represents an NPC with optional
Traits.Represents an event where an NPC was clicked by a player.
Called just before a command list is dispatched.
Called when an NPC despawns.
Called when an NPC is teleported after using an ender pearl.
Represents an event thrown by an NPC.
Represents an Exception thrown by NPCs.
Represents a 'flock' of NPCs to be used as input to a
Flocker.Called when an NPC is left-clicked by a player.
Thrown when an NPC fails to load properly.
Controls the registration and lookup of a set of
NPCs.Called when an NPC is right-clicked by a player.
Called when an NPC is selected by a player.
Manages the 'selected
NPC' for the server.Called when an NPC spawns.
Represents an event where an NPC speaks, with
SpeechContext.Called when an NPC teleports.
Persists Ocelot metadata.
Represents the owner of an NPC.
A marker interface for
Behaviors that indicates to any parent nodes that the behavior can be run in
parallel along with other behaviors.A pathfinding strategy directed at a target.
Tells the
PersistenceLoader to persist this field by saving and loading it into DataKeys.A persistable instance that can be saved and loaded using
DataKeyThe main registry for managing reflective, recursive
NPC persistence.An abstract plan returned by the
AStarGoal that should be run until completion.Persists named
Poses.Persists
Creeper powered status.A dynamically prioritisable
Goal.Fetches game profiles that include skin data from Mojang servers.
Interface for a subscriber of the results of a profile fetch.
The result status of a profile fetch.
Stores basic information about a single profile used to request profiles from the Mojang servers.
Persists Rabbit metadata.
A dynamic flock of NPCs that checks for entity NPCs within a certain block radius.
Implementations of this interface convert ResultSets into other objects.
Persists saddle metadata.
Represents a script written in a scripting language such as Lua, Ruby, Python or JavaScript, or any others that
implements the JSR-233 scripting interfaces, including
Invocable and Compilable.Compiles files into
ScriptFactorys.Represents a producer of
Scripts.Stores a list of scripts, which are pieces of arbitrary code that can be run every tick.
A selector of sub-goals, that chooses a single
Behavior to execute from a list.Static helper class for creating common
Selectors.Implements separation flocking with a particular weight i.e.
Runs each
Behavior in sequence.Persists
Sheep metadata.Shop trait for NPC GUI shops.
The
TAG_Short tag.A base implementation of
AStarStorage that uses a PriorityQueue for the frontier and HashMaps
for the open/closed sets.A simple
GoalController implementation that stores goals as a ArrayList.Simple implementation of
SpeechController which allows a NPC to speak with any registered VocalChord.Stores data for a single skin.
Persists skin layers that should/should not be visible on the NPC skin.
Interface for player entities that are skinnable.
Handles and synchronizes add and remove packets for Player type NPC's in order to properly apply the NPC skin.
Tracks skin updates for players.
Persists Slime size.
Represents the spawn state of an NPC.
Represents the default speech settings of an NPC.
SpeechContext contains information about a
NPCSpeechEvent, including the Talkable talker, recipients,
and message.Represents the NPCs speech abilities using VocalChords registered with the
SpeechFactory.SpeechFactory keeps track of and creates new VocalChord instances, necessary for NPC Speech.
Represents an event where a Talkable entity speaks to another Talkable entity.
Wraps an
Behavior and returns a supplied BehaviorStatus instead of the actual status.The
TAG_String tag.Sends remove packets in batch per player.
Represents a single NBT tag.
Talkable provides an interface for talking to Players, Entities and NPCs.
A sample
Goal/Behavior that will target specific EntityTypes within a certain radius and
start following them using Navigator.setTarget(Entity, boolean).Persists text metadata, i.e.
Wraps a
Behavior and enforces a tick limit, after which it will return BehaviorStatus.FAILURE and
reset the child Behavior.Representing a state that can be toggled between enabled/disabled.
Represents a Trait linked to an
NPC that can be loaded and saved.Builds a trait.
A helper annotation to specify trait name for
TraitInfo.Persists the Villager profession metadata.
A wandering waypoint provider that wanders between either a box centered at the current location or inside a region
defined by a list of boxes.
Represents a
Location with a number of WaypointTriggers that activate on reaching the location.Marker interface for waypoint trigger prompts.
Registers valid
WaypointTrigger classes and their chat configuration prompts.Persists
Wither metadata.Persists
Wolf metadata.Persists
Sheep wool color metadata.
Very fast pseudo random number generator.