Changes

#2560 (Jun 8, 2022, 3:59:45 AM)

  1. Attempt to update to 1.19 (commit: d94e83b) — fullwall / detail

#2538 (Apr 28, 2022, 5:49:42 AM)

  1. Update references (commit: 2341ccf) — fullwall / detail

#2536 (Apr 24, 2022, 6:23:12 PM)

  1. Refactor PlayerControllerLook into RotationTrait (commit: 8694603) — fullwall / detail

#2535 (Apr 24, 2022, 11:23:25 AM)

  1. Rename /npc pose --save to /npc pose --mirror and add /npc pose --save to save the current NPC pose (commit: 324d94a) — fullwall / detail

#2533 (Apr 23, 2022, 5:43:17 AM)

  1. Add /npc bossbar --track and fix equipment caching logic (commit: 3685d33) — fullwall / detail

#2524 (Apr 19, 2022, 7:37:59 AM)

  1. Renamings from NMS (commit: 53d7a23) — fullwall / detail

#2517 (Apr 13, 2022, 3:16:23 AM)

  1. Change EAT_FOOD to LEAVE_BED in 1.18/17 (commit: b0f1290) — fullwall / detail

#2496 (Mar 9, 2022, 7:13:13 PM)

  1. entityBaseTick should update some variables (commit: 908e678) — fullwall / detail

#2487 (Feb 20, 2022, 2:35:33 PM)

  1. Fix dragon yaw and make it same as rider yaw. Refactor out redundant calculation of yaw (commit: 897c511) — fullwall / detail

#2486 (Feb 20, 2022, 1:57:21 PM)

  1. Make nonliving entities look at entities too, fix /npc lookclose with shulkers spamming noises (commit: 97d4c3b) — fullwall / detail

#2484 (Feb 20, 2022, 1:22:18 PM)

  1. Allow NPCs to push other entities (commit: 626b6d6) — fullwall / detail

#2481 (Feb 20, 2022, 2:04:40 AM)

  1. Fix some bugs (commit: ecbab32) — fullwall / detail

#2479 (Feb 19, 2022, 5:27:50 PM)

  1. Refactor blockbreaker, add /npc blockbreak (commit: be019c0) — fullwall / detail

#2475 (Feb 19, 2022, 8:37:43 AM)

  1. Implement new PathStrategy method, improve swimming navigation (commit: b26dfb3) — fullwall / detail

#2462 (Feb 2, 2022, 1:41:09 PM)

  1. Cancel current move destination when navigator paused (commit: bef0f16) — fullwall / detail

#2455 (Jan 20, 2022, 9:12:00 AM)

  1. Avoid setting NPC.COLLIDABLE_METADATA on Player NPCs (commit: 7683516) — fullwall / detail

#2438 (Jan 1, 2022, 5:24:28 PM)

  1. Add packet update delay setting (commit: 5fffa23) — fullwall / detail

#2435 (Dec 28, 2021, 4:31:27 PM)

  1. Implement a surprisingly missed optimisation (commit: b933246) — fullwall / detail

#2433 (Dec 27, 2021, 4:01:06 PM)

  1. Implement helper methods and allow hologram lines to be items (commit: 750f8e2) — fullwall / detail

#2411 (Dec 1, 2021, 2:58:52 PM)

  1. Initial 1.18 update (commit: 22fe848) — fullwall / detail

#2407 (Nov 27, 2021, 4:10:38 PM)

  1. Implement new metadata (commit: 8f341cc) — fullwall / detail

#2392 (Oct 24, 2021, 4:22:49 PM)

  1. First pass at fall damage (commit: 840f324) — fullwall / detail

#2389 (Oct 14, 2021, 10:06:22 AM)

  1. Null check /npc bossbar (commit: 19c07ff) — fullwall / detail

#2374 (Sep 20, 2021, 1:02:02 PM)

  1. Add rough impl of SneakTrait (commit: db825cc) — fullwall / detail

#2365 (Aug 30, 2021, 6:07:02 PM)

  1. Block invalid item material AIR (commit: b930cb2) — fullwall / detail

#2357 (Jul 19, 2021, 3:04:38 PM)

  1. Improve /npc text editor, implement speech bubbles, allow armor stands to pathfind using the A* finder, allow /npc bossbar to work on all entities (commit: d4c557d) — fullwall / detail

#2319 (Jun 12, 2021, 7:20:47 PM)

  1. Preliminary update to 1.17 - known bugs include every entity glowing (commit: f2d4c38) — fullwall / detail

#2307 (May 7, 2021, 6:02:37 PM)

  1. Refactor scoreboard handling to use instant scoreboard application at spawn (#2544) (commit: 4dc123b) — noreply / detail

#2302 (Apr 30, 2021, 2:32:18 AM)

  1. Use NMS methods for isSolid checking (commit: c24ce1e) — fullwall / detail

#2235 (Jan 24, 2021, 12:51:39 PM)

  1. Add null checks (commit: 15f57c4) — fullwall / detail

#2234 (Jan 24, 2021, 11:26:25 AM)

  1. Send equipment packets when equipment changes (commit: 9cbc1c6) — fullwall / detail

#2229 (Jan 20, 2021, 9:56:00 AM)

  1. Avoid errors with missing metadata (commit: 688ba3a) — fullwall / detail

#2216 (Jan 2, 2021, 4:09:50 PM)

  1. Reduce jar size by refactoring push event (commit: 0a6b123) — fullwall / detail

#2196 (Dec 17, 2020, 5:38:26 AM)

  1. Fix /npc polarbear message and simplify behavior map entities to work with /npc ai (commit: 0111600) — fullwall / detail

#2195 (Dec 17, 2020, 5:13:52 AM)

  1. Add /npc polarbear -r and restore target and goal selectors (commit: fe7f6e3) — fullwall / detail

#2192 (Dec 15, 2020, 5:16:35 PM)

  1. Only jump with head height (commit: 556c58a) — fullwall / detail

#2170 (Nov 14, 2020, 10:41:49 AM)

  1. Refactor common code, add missing condition (commit: 7743763) — fullwall / detail

#2168 (Nov 14, 2020, 9:28:25 AM)

  1. Simplify inBlock check to avoid chunk loading (commit: dffbf60) — fullwall / detail

#2155 (Oct 24, 2020, 5:39:49 AM)

  1. Extend CraftTippedArrow (commit: e52a3c4) — fullwall / detail

#2152 (Oct 18, 2020, 10:32:58 AM)

  1. Make mob entity uuids the same as their NPC uuid (commit: a944c3c) — fullwall / detail

#2119 (Sep 16, 2020, 1:58:54 PM)

  1. Look more often even if target hasn't moved much (commit: 8c1b51d) — fullwall / detail

#2117 (Sep 14, 2020, 9:58:27 AM)

  1. Use  new getOrAddTrait methodf (commit: 7450c4d) — fullwall / detail

#2114 (Sep 13, 2020, 8:17:20 AM)

  1. Try to avoid handling player properties twice if respawning in the same tick (commit: ab16b50) — fullwall / detail

#2108 (Sep 5, 2020, 7:13:58 AM)

  1. Add setting for max minecraft pathfinder fall distance (commit: 934f94e) — fullwall / detail

#2106 (Sep 1, 2020, 3:51:43 PM)

  1. Set default invulnerability ticks to 0 (commit: 0c7dd3b) — fullwall / detail

#2101 (Aug 28, 2020, 2:43:34 PM)

  1. Patch consistent application of scoreboard teams (#2302) (commit: a79e8a5) — noreply / detail

#2093 (Aug 11, 2020, 2:48:08 PM)

  1. Hologram bugfixes (commit: 45907da) — fullwall / detail

#2087 (Aug 8, 2020, 3:08:35 PM)

  1. Use head height for block breaker (commit: d9762be) — fullwall / detail

#2085 (Aug 8, 2020, 7:22:26 AM)

  1. Fix gravity (commit: b902879) — fullwall / detail

#2080 (Jul 27, 2020, 9:15:26 AM)

  1. Move movement code into playerTick to avoid inter-world crashes (commit: 2a8f54f) — fullwall / detail

#2040 (Jul 8, 2020, 10:59:10 AM)

  1. Randomise name if using holograms to have unique scoreboard names (commit: 0a4905c) — fullwall / detail

#2031 (Jul 6, 2020, 8:38:44 AM)

  1. Use holograms instead of scoreboard for names (commit: 0a58215) — fullwall / detail

#2029 (Jul 6, 2020, 12:43:10 AM)

  1. Refactor getHeight for NMS (commit: d333c98) — fullwall / detail

#2024 (Jun 30, 2020, 12:41:52 PM)

  1. Implement new bounding box checker for pathfinding (commit: 9d2cad0) — fullwall / detail

#2014 (Jun 27, 2020, 7:42:10 AM)

  1. Implement enderman methods (commit: c9564c4) — fullwall / detail

#2012 (Jun 27, 2020, 7:17:53 AM)

  1. Extra NPE check (commit: 1505ccf) — fullwall / detail

#1998 (Jun 25, 2020, 9:25:59 AM)

  1. Initial 1.16 commit (commit: 04519d8) — fullwall / detail

#1993 (Jun 12, 2020, 12:03:16 PM)

  1. Reformat (commit: c5bcfdc) — fullwall / detail

#1960 (May 13, 2020, 5:24:51 AM)

  1. Call left click event for vehicles (commit: d484432) — fullwall / detail

#1946 (May 10, 2020, 5:38:33 AM)

  1. Just block right clicks for mushroom cows if protected (commit: 9d6a9f7) — fullwall / detail

#1945 (May 9, 2020, 2:15:56 PM)

  1. Disable milking protected NPC cows (commit: 10cea99) — fullwall / detail

#1932 (May 5, 2020, 10:21:17 AM)

  1. Reduce potential for errors with packet teams (#2138) (commit: 30f2dee) — noreply / detail

#1918 (May 1, 2020, 9:49:30 AM)

  1. Cleanup, reduce number of packets per packet update cycle (commit: 16c4184) — fullwall / detail
  2. simplify scoreboard patch to be 100% packet based (#2129) (commit: 2c24671) — noreply / detail

#1917 (Apr 30, 2020, 5:47:33 PM)

  1. Minor style changes (commit: a2208f0) — fullwall / detail

#1916 (Apr 30, 2020, 5:39:28 PM)

  1. patch the majority of potential scoreboard packet errors (#2128) (commit: 981ade8) — noreply / detail

#1908 (Apr 30, 2020, 12:51:33 PM)

  1. Implement packet-based scoreboard team enforcement (#2127) (commit: 0e31ffb) — noreply / detail

#1907 (Apr 30, 2020, 11:12:21 AM)

  1. Fix saving of body vs head yaw (commit: 8109a90) — fullwall / detail

#1906 (Apr 29, 2020, 12:57:18 PM)

  1. Run clientside player ticking at a different time (commit: 32429f1) — fullwall / detail

#1903 (Apr 26, 2020, 1:29:23 PM)

  1. Revert entity looking changes for now (commit: a269bf1) — fullwall / detail

#1896 (Apr 25, 2020, 8:58:01 AM)

  1. Change how npc looking works (commit: fe8eb4e) — fullwall / detail

#1887 (Apr 21, 2020, 2:24:43 PM)

  1. Change how NPC looking works so that body yaw matches head yaw after a tick (commit: 655bdf0) — fullwall / detail

#1884 (Apr 20, 2020, 9:39:31 AM)

  1. Implement new AI API for Minecraft 1.15.2, fix Squids (commit: 0531fe8) — fullwall / detail

#1877 (Apr 18, 2020, 6:08:51 PM)

  1. Revamp SkinnableEntity into SkinTrait (commit: 80011ee) — fullwall / detail

#1864 (Apr 8, 2020, 4:01:03 PM)

  1. Try to avoid water more (commit: 14ebf26) — fullwall / detail

#1850 (Mar 21, 2020, 10:31:22 AM)

  1. Add head yaw persistence (commit: 1cd8e19) — fullwall / detail

#1839 (Mar 3, 2020, 3:31:32 PM)

  1. Fix /npc name in 1.8.8 (commit: 9f3841c) — fullwall / detail

#1837 (Mar 2, 2020, 6:53:03 AM)

  1. Use Minecraft's no gravity logic and enable it for all default flying NPCs (commit: 496a4cb) — fullwall / detail

#1836 (Mar 1, 2020, 7:35:36 AM)

  1. Remove some dead code (commit: bd95e7d) — fullwall / detail

#1835 (Mar 1, 2020, 7:30:32 AM)

  1. Fix shulker color setting (commit: 95ab688) — fullwall / detail

#1833 (Feb 25, 2020, 6:10:46 AM)

  1. Add /npc snowman (commit: ad69b48) — fullwall / detail

#1831 (Feb 25, 2020, 5:38:14 AM)

  1. Don't reset pitch on older versions of Minecraft (commit: 8843454) — fullwall / detail

#1825 (Feb 21, 2020, 12:29:29 PM)

  1. Added sitting flag to /npc panda (commit: e52f616) — fullwall / detail

#1820 (Feb 14, 2020, 2:52:09 PM)

  1. Reformat project (commit: b9a08d6) — fullwall / detail

#1786 (Dec 11, 2019, 4:14:25 PM)

  1. Merge moduled trait code and discontinue building of 1.10 (commit: 688f78e) — fullwall / detail

#1785 (Dec 11, 2019, 3:25:49 AM)

  1. Initial 1.15 support (commit: ff9c920) — fullwall / detail

#1779 (Nov 28, 2019, 8:11:04 AM)

  1. Various fixes and features (commit: d0dcb23) — fullwall / detail

#1761 (Oct 3, 2019, 5:15:26 AM)

  1. Change isSpawned API to use old valid logic. May fix spawning issues. (commit: d72b6ef) — fullwall / detail

#1690 (May 14, 2019, 8:45:03 AM)

  1. Update for 1.14.1 (commit: c901bb0) — fullwall / detail

#1687 (May 13, 2019, 8:47:43 AM)

  1. Fix javadoc pom and reformat other poms (commit: 68e5fb2) — fullwall / detail

#1654 (Apr 26, 2019, 12:58:43 AM)

  1. bump maven plugins, use ECJ for 1.14 compile (commit: 3d893d8) — mcmonkey / detail

#1637 (Apr 24, 2019, 1:02:44 PM)

  1. Preliminary 1.14 update (commit: 2d05ca1) — fullwall / detail

#1614 (Feb 5, 2019, 10:13:42 AM)

  1. Implement new API and fix an error from Paper (commit: 3682fae) — fullwall / detail

#1605 (Dec 26, 2018, 6:03:41 AM)

  1. Improve handling of NPC names, fixes #1640 (#1642) (commit: 9e0b4e0) — fullwall / detail

#1569 (Sep 18, 2018, 10:18:20 AM)

  1. Force armor stands to use the new pathfinder and override packet sending (commit: 97d4d7b) — fullwall / detail

#1567 (Aug 26, 2018, 9:15:58 PM)

  1. Update version and preliminary 1.13.1 update (commit: 11166c8) — fullwall / detail

#1565 (Aug 8, 2018, 8:09:46 AM)

  1. Use new spawnreason (commit: 505ef8a) — fullwall / detail

#1554 (Jul 20, 2018, 3:35:05 AM)

  1. use latest cb versions (commit: 3023492) — mcmonkey / detail

#1553 (Jul 19, 2018, 12:20:18 PM)

  1. Preliminary 1.13 update - some known issues (commit: dfb5b90) — fullwall / detail

#1552 (Jun 30, 2018, 4:56:52 AM)

  1. Add PlayerAnimation.START_ELYTRA (commit: 23f03c1) — fullwall / detail

#1551 (Jun 28, 2018, 4:08:22 PM)

  1. Don't persist armor stands from PlayerAnimation.SIT (commit: e4f0596) — fullwall / detail

#1549 (Jun 28, 2018, 3:52:17 PM)

  1. Fix for client NPE issue - don't missend player spawn packets (#1525) (commit: 221eb4b) — fullwall / detail

#1548 (Jun 27, 2018, 4:00:24 AM)

  1. Patch skin command, rename command (#1524) (commit: 42fda25) — fullwall / detail

#1547 (Jun 7, 2018, 9:13:03 AM)

  1. ( Patch for #1498 ) protect villager npcs from lightning (#1504) (commit: 5d04746) — fullwall / detail

#1541 (May 2, 2018, 7:19:12 AM)

  1. mcstats.org > bstats.org (#1478) (commit: 79fc7c4) — fullwall / detail

#1534 (Apr 8, 2018, 4:17:42 PM)

  1. Add NMS.setPeekShulker to replace old method (commit: 772ab5f) — fullwall / detail

#1531 (Apr 7, 2018, 8:06:08 AM)

  1. Initial 1.8.8 support (commit: 4c99dc0) — fullwall / detail

#1526 (Mar 24, 2018, 7:34:24 AM)

  1. Fix #1452 (commit: 9a5c6a2) — fullwall / detail

#1522 (Mar 15, 2018, 9:22:15 AM)

  1. Prevent magma cubes from damaging players (commit: e20e451) — fullwall / detail

#1519 (Mar 15, 2018, 8:41:50 AM)

  1. Fix horse/llama equipping (commit: 5f062db) — fullwall / detail

#1517 (Mar 9, 2018, 3:30:47 PM)

  1. Add color to /npc shulker (commit: 73ff01c) — fullwall / detail

#1511 (Mar 9, 2018, 11:45:45 AM)

  1. Stop default AI for players mounted on pigs (commit: 407430d) — fullwall / detail

#1506 (Mar 1, 2018, 4:40:16 PM)

  1. Add a NPE check to getVehicle (commit: bf13181) — fullwall / detail

#1504 (Feb 18, 2018, 11:05:42 AM)

  1. Override an ocelot method (commit: d14119b) — fullwall / detail

#1502 (Feb 5, 2018, 7:51:42 AM)

  1. Fix wolf targeting with Citizens installed (commit: 9ad7c97) — fullwall / detail

#1501 (Feb 3, 2018, 12:56:45 AM)

  1. Make horse equipper more general (commit: 476debf) — fullwall / detail

#1498 (Jan 1, 2018, 5:45:38 AM)

  1. Add /npc remove --owner (commit: 8bdadfb) — unconfigured / detail

#1495 (Oct 18, 2017, 4:37:15 PM)

  1. Implement a rudimentary setSkinPersistent API (commit: ffbedcd) — fullwall / detail

#1493 (Sep 4, 2017, 11:26:17 AM)

  1. Add /npc shulker (commit: 15569c5) — fullwall / detail

#1491 (Aug 24, 2017, 11:50:29 AM)

  1. Try to aggressively stub out AdvancementDataPlayer (commit: 0e25c35) — fullwall / detail

#1485 (Jul 9, 2017, 5:02:22 PM)

  1. Use minecraft logic for minecarts (commit: aa3654c) — fullwall / detail

#1480 (Jun 9, 2017, 12:32:52 PM)

  1. Set noclip for spectator NPCs (commit: c02fec9) — fullwall / detail

#1479 (Jun 8, 2017, 11:39:00 AM)

  1. Remove subscription to bukkit broadcast (commit: 4235e72) — fullwall / detail

#1475 (Jun 2, 2017, 12:34:56 PM)

  1. Bump version, first pass at 1.12 (commit: 8145751) — fullwall / detail

#1464 (Dec 26, 2016, 4:39:19 PM)

  1. Add /npc llama (commit: 59f67c0) — fullwall / detail

#1462 (Dec 24, 2016, 1:26:50 PM)

  1. Don't update controller look during navigation (commit: f7a4e78) — fullwall / detail

#1459 (Dec 16, 2016, 9:03:50 AM)

  1. Add immediate parameter to Util.faceLocation and fix a bug in it (commit: cf5beab) — fullwall / detail

#1456 (Dec 11, 2016, 9:15:22 AM)

  1. Fix some issues with controllable (commit: afb7e13) — fullwall / detail

#1455 (Dec 10, 2016, 12:21:05 PM)

  1. Fix Minecraft 1.10 player looking (commit: 86d6794) — fullwall / detail

#1450 (Dec 3, 2016, 6:01:22 PM)

  1. Fix bad getBukkitEntity if condition (commit: 9329c66) — fullwall / detail

#1445 (Nov 30, 2016, 6:17:44 AM)

  1. Fix players always looking south (commit: f2879fb) — fullwall / detail

#1442 (Nov 26, 2016, 3:42:51 PM)

  1. Remove villager force head yaw setting (commit: bc9374d) — fullwall / detail

#1441 (Nov 26, 2016, 3:28:36 PM)

  1. Clamp controller look yaw for entityinsentients as well (commit: d968384) — fullwall / detail

#1440 (Nov 26, 2016, 3:07:58 PM)

  1. Clamp yaw and update some yaw-related variables (commit: 974cb61) — fullwall / detail

#1438 (Nov 26, 2016, 3:33:40 AM)

  1. Fix NPE, add MountTrait, fix 1.10 looking (commit: deffc24) — fullwall / detail

#1432 (Nov 22, 2016, 8:08:31 AM)

  1. Fix mob NPC not using pitch (commit: b695afd) — fullwall / detail

#1427 (Nov 21, 2016, 5:06:23 PM)

  1. Modify EntityTypes hooks to be less invasive (commit: 765c42c) — fullwall / detail

#1423 (Nov 17, 2016, 9:08:53 AM)

  1. Fixes for 1.11 (commit: dccfadb) — fullwall / detail

#1421 (Nov 17, 2016, 8:14:36 AM)

  1. First pass at 1.11 (commit: 0189157) — fullwall / detail

#1418 (Sep 7, 2016, 10:06:36 AM)

  1. Small fixes (commit: 5f473ee) — fullwall / detail

#1415 (Aug 25, 2016, 11:42:05 AM)

  1. Small optimisations (commit: 7cb434d) — fullwall / detail

#1413 (Aug 21, 2016, 1:53:55 PM)

  1. Unchange where tracker replacement happens (commit: 95261e4) — fullwall / detail

#1412 (Aug 20, 2016, 5:38:31 AM)

  1. Change where tracker replacement happens (commit: e344158) — fullwall / detail

#1411 (Aug 19, 2016, 1:57:36 PM)

  1. Attempt to fix villager right clicks (commit: 41deaf2) — fullwall / detail

#1409 (Aug 12, 2016, 1:09:03 PM)

  1. Work on navigation (commit: b1afe0d) — fullwall / detail

#1408 (Aug 8, 2016, 9:27:24 AM)

  1. Implement new API (commit: c0a3f0b) — fullwall / detail