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#2564 (Jun 8, 2022, 6:08:36 AM)

  1. Remove eclipse compiler from poms (commit: 4c3224e) — fullwall / detail

#2560 (Jun 8, 2022, 3:59:45 AM)

  1. Attempt to update to 1.19 (commit: d94e83b) — fullwall / detail

#2538 (Apr 28, 2022, 5:49:42 AM)

  1. Update references (commit: 2341ccf) — fullwall / detail

#2536 (Apr 24, 2022, 6:23:13 PM)

  1. Refactor PlayerControllerLook into RotationTrait (commit: 8694603) — fullwall / detail

#2535 (Apr 24, 2022, 11:23:25 AM)

  1. Rename /npc pose --save to /npc pose --mirror and add /npc pose --save to save the current NPC pose (commit: 324d94a) — fullwall / detail

#2533 (Apr 23, 2022, 5:43:17 AM)

  1. Add /npc bossbar --track and fix equipment caching logic (commit: 3685d33) — fullwall / detail

#2524 (Apr 19, 2022, 7:37:59 AM)

  1. Renamings from NMS (commit: 53d7a23) — fullwall / detail

#2517 (Apr 13, 2022, 3:16:23 AM)

  1. Change EAT_FOOD to LEAVE_BED in 1.18/17 (commit: b0f1290) — fullwall / detail

#2496 (Mar 9, 2022, 7:13:13 PM)

  1. entityBaseTick should update some variables (commit: 908e678) — fullwall / detail

#2487 (Feb 20, 2022, 2:35:33 PM)

  1. Fix dragon yaw and make it same as rider yaw. Refactor out redundant calculation of yaw (commit: 897c511) — fullwall / detail

#2486 (Feb 20, 2022, 1:57:21 PM)

  1. Make nonliving entities look at entities too, fix /npc lookclose with shulkers spamming noises (commit: 97d4c3b) — fullwall / detail

#2484 (Feb 20, 2022, 1:22:18 PM)

  1. Allow NPCs to push other entities (commit: 626b6d6) — fullwall / detail

#2481 (Feb 20, 2022, 2:04:40 AM)

  1. Fix some bugs (commit: ecbab32) — fullwall / detail

#2479 (Feb 19, 2022, 5:27:50 PM)

  1. Refactor blockbreaker, add /npc blockbreak (commit: be019c0) — fullwall / detail

#2476 (Feb 19, 2022, 10:27:08 AM)

  1. Improve underwater pathfinding, cleanup (commit: b12ae2e) — fullwall / detail

#2475 (Feb 19, 2022, 8:37:43 AM)

  1. Implement new PathStrategy method, improve swimming navigation (commit: b26dfb3) — fullwall / detail

#2473 (Feb 19, 2022, 6:20:36 AM)

  1. Fix flying move controllers not respecting the no gravity setting (commit: 2981f7e) — fullwall / detail

#2471 (Feb 16, 2022, 9:36:55 AM)

  1. Improve underwater mobs staying in place (commit: 984ce6d) — fullwall / detail

#2462 (Feb 2, 2022, 1:41:09 PM)

  1. Cancel current move destination when navigator paused (commit: bef0f16) — fullwall / detail

#2456 (Jan 22, 2022, 1:09:28 PM)

  1. Trial minor optimisation (commit: 77aa63f) — fullwall / detail

#2455 (Jan 20, 2022, 9:12:00 AM)

  1. Avoid setting NPC.COLLIDABLE_METADATA on Player NPCs (commit: 7683516) — fullwall / detail

#2440 (Jan 1, 2022, 5:37:43 PM)

  1. Add /npc llama -c/b (commit: bf3bf6f) — fullwall / detail

#2438 (Jan 1, 2022, 5:24:28 PM)

  1. Add packet update delay setting (commit: 5fffa23) — fullwall / detail

#2436 (Dec 28, 2021, 4:42:44 PM)

  1. Further micro-optimisation (commit: 85cf761) — fullwall / detail

#2435 (Dec 28, 2021, 4:31:27 PM)

  1. Implement a surprisingly missed optimisation (commit: b933246) — fullwall / detail

#2434 (Dec 28, 2021, 12:14:27 PM)

  1. Use metadata and track players if on the playerlist which should make mobs spawn nearby (commit: 19ee0e2) — fullwall / detail

#2433 (Dec 27, 2021, 4:01:06 PM)

  1. Implement helper methods and allow hologram lines to be items (commit: 750f8e2) — fullwall / detail

#2429 (Dec 19, 2021, 6:32:43 AM)

  1. Null check 1.8.8 getCollisionBox (commit: da71b8d) — fullwall / detail

#2415 (Dec 1, 2021, 3:13:59 PM)

  1. Reduce eclipse compiler version (commit: 71a6e43) — fullwall / detail

#2414 (Dec 1, 2021, 3:10:04 PM)

  1. Trial updating eclipse compiler version (commit: bbae8d8) — fullwall / detail

#2411 (Dec 1, 2021, 2:58:52 PM)

  1. Initial 1.18 update (commit: 22fe848) — fullwall / detail

#2407 (Nov 27, 2021, 4:10:38 PM)

  1. Implement new metadata (commit: 8f341cc) — fullwall / detail

#2405 (Nov 27, 2021, 4:20:05 AM)

  1. Fix /npc villager --profession error message, more sane boundingbox calculation (commit: 3da3cc2) — fullwall / detail

#2392 (Oct 24, 2021, 4:22:49 PM)

  1. First pass at fall damage (commit: 840f324) — fullwall / detail

#2389 (Oct 14, 2021, 10:06:22 AM)

  1. Null check /npc bossbar (commit: 19c07ff) — fullwall / detail

#2385 (Sep 27, 2021, 12:51:01 PM)

  1. Backport bukkitEntity change (commit: fd3833d) — fullwall / detail

#2382 (Sep 23, 2021, 6:14:33 AM)

  1. Use onPreSpawn event to avoid 'FOUC' in armorstands. Fix invulnerable ticks being reduced too quickly. (commit: 3d3de65) — fullwall / detail

#2377 (Sep 20, 2021, 1:17:55 PM)

  1. Explicit types for 1.14 and 1.15 (commit: f9bb877) — fullwall / detail

#2374 (Sep 20, 2021, 1:02:02 PM)

  1. Add rough impl of SneakTrait (commit: db825cc) — fullwall / detail

#2365 (Aug 30, 2021, 6:07:02 PM)

  1. Block invalid item material AIR (commit: b930cb2) — fullwall / detail

#2357 (Jul 19, 2021, 3:04:38 PM)

  1. Improve /npc text editor, implement speech bubbles, allow armor stands to pathfind using the A* finder, allow /npc bossbar to work on all entities (commit: d4c557d) — fullwall / detail

#2319 (Jun 12, 2021, 7:20:47 PM)

  1. Preliminary update to 1.17 - known bugs include every entity glowing (commit: f2d4c38) — fullwall / detail

#2307 (May 7, 2021, 6:02:37 PM)

  1. Refactor scoreboard handling to use instant scoreboard application at spawn (#2544) (commit: 4dc123b) — noreply / detail

#2302 (Apr 30, 2021, 2:32:18 AM)

  1. Use NMS methods for isSolid checking (commit: c24ce1e) — fullwall / detail

#2235 (Jan 24, 2021, 12:51:39 PM)

  1. Add null checks (commit: 15f57c4) — fullwall / detail

#2234 (Jan 24, 2021, 11:26:25 AM)

  1. Send equipment packets when equipment changes (commit: 9cbc1c6) — fullwall / detail

#2229 (Jan 20, 2021, 9:56:00 AM)

  1. Avoid errors with missing metadata (commit: 688ba3a) — fullwall / detail

#2216 (Jan 2, 2021, 4:09:50 PM)

  1. Reduce jar size by refactoring push event (commit: 0a6b123) — fullwall / detail

#2196 (Dec 17, 2020, 5:38:26 AM)

  1. Fix /npc polarbear message and simplify behavior map entities to work with /npc ai (commit: 0111600) — fullwall / detail

#2195 (Dec 17, 2020, 5:13:52 AM)

  1. Add /npc polarbear -r and restore target and goal selectors (commit: fe7f6e3) — fullwall / detail

#2192 (Dec 15, 2020, 5:16:35 PM)

  1. Only jump with head height (commit: 556c58a) — fullwall / detail

#2170 (Nov 14, 2020, 10:41:49 AM)

  1. Refactor common code, add missing condition (commit: 7743763) — fullwall / detail

#2168 (Nov 14, 2020, 9:28:25 AM)

  1. Simplify inBlock check to avoid chunk loading (commit: dffbf60) — fullwall / detail

#2156 (Oct 24, 2020, 6:21:30 AM)

  1. Remove deprecated interface (commit: 11a231c) — fullwall / detail

#2155 (Oct 24, 2020, 5:39:49 AM)

  1. Extend CraftTippedArrow (commit: e52a3c4) — fullwall / detail

#2152 (Oct 18, 2020, 10:32:58 AM)

  1. Make mob entity uuids the same as their NPC uuid (commit: a944c3c) — fullwall / detail

#2126 (Oct 3, 2020, 2:14:12 PM)

  1. Add spaces between /npc villager output (commit: 9f7e57f) — fullwall / detail

#2119 (Sep 16, 2020, 1:58:54 PM)

  1. Look more often even if target hasn't moved much (commit: 8c1b51d) — fullwall / detail

#2118 (Sep 16, 2020, 12:38:08 PM)

  1. Block right click water bucket for protected NPC fish (commit: 0db8f37) — fullwall / detail

#2117 (Sep 14, 2020, 9:58:27 AM)

  1. Use  new getOrAddTrait methodf (commit: 7450c4d) — fullwall / detail

#2114 (Sep 13, 2020, 8:17:20 AM)

  1. Try to avoid handling player properties twice if respawning in the same tick (commit: ab16b50) — fullwall / detail

#2108 (Sep 5, 2020, 7:13:58 AM)

  1. Add setting for max minecraft pathfinder fall distance (commit: 934f94e) — fullwall / detail

#2106 (Sep 1, 2020, 3:51:43 PM)

  1. Set default invulnerability ticks to 0 (commit: 0c7dd3b) — fullwall / detail

#2102 (Aug 28, 2020, 2:55:35 PM)

  1. Add tablist remove delay setting (commit: c4e4d2f) — fullwall / detail

#2101 (Aug 28, 2020, 2:43:34 PM)

  1. Patch consistent application of scoreboard teams (#2302) (commit: a79e8a5) — noreply / detail

#2093 (Aug 11, 2020, 2:48:08 PM)

  1. Hologram bugfixes (commit: 45907da) — fullwall / detail

#2087 (Aug 8, 2020, 3:08:35 PM)

  1. Use head height for block breaker (commit: d9762be) — fullwall / detail

#2085 (Aug 8, 2020, 7:22:26 AM)

  1. Fix gravity (commit: b902879) — fullwall / detail

#2082 (Jul 27, 2020, 9:42:54 AM)

  1. Backport boat movement to 1.15 (commit: d46aad7) — fullwall / detail

#2080 (Jul 27, 2020, 9:15:26 AM)

  1. Move movement code into playerTick to avoid inter-world crashes (commit: 2a8f54f) — fullwall / detail

#2040 (Jul 8, 2020, 10:59:10 AM)

  1. Randomise name if using holograms to have unique scoreboard names (commit: 0a4905c) — fullwall / detail

#2035 (Jul 6, 2020, 3:28:39 PM)

  1. Don't store hashcode goal selector (commit: ed14153) — fullwall / detail

#2031 (Jul 6, 2020, 8:38:44 AM)

  1. Use holograms instead of scoreboard for names (commit: 0a58215) — fullwall / detail

#2029 (Jul 6, 2020, 12:43:10 AM)

  1. Refactor getHeight for NMS (commit: d333c98) — fullwall / detail

#2024 (Jun 30, 2020, 12:41:52 PM)

  1. Implement new bounding box checker for pathfinding (commit: 9d2cad0) — fullwall / detail

#2014 (Jun 27, 2020, 7:42:10 AM)

  1. Implement enderman methods (commit: c9564c4) — fullwall / detail

#2012 (Jun 27, 2020, 7:17:53 AM)

  1. Extra NPE check (commit: 1505ccf) — fullwall / detail

#2001 (Jun 25, 2020, 9:57:38 AM)

  1. Update maven compiler version (commit: 1db379d) — fullwall / detail

#1998 (Jun 25, 2020, 9:25:59 AM)

  1. Initial 1.16 commit (commit: 04519d8) — fullwall / detail

#1993 (Jun 12, 2020, 12:03:16 PM)

  1. Reformat (commit: c5bcfdc) — fullwall / detail

#1991 (Jun 12, 2020, 11:49:50 AM)

  1. Block force boat/minecart mounting (commit: 310c1ce) — fullwall / detail

#1982 (Jun 8, 2020, 8:30:39 AM)

  1. Reorder player update task adding (commit: 500e852) — fullwall / detail

#1981 (Jun 7, 2020, 4:09:43 AM)

  1. Update inWater status (commit: 51b974b) — fullwall / detail

#1980 (Jun 5, 2020, 2:07:08 PM)

  1. Use deprecated TippedArrow interface (commit: 2a1ce46) — fullwall / detail

#1966 (May 16, 2020, 11:13:51 AM)

  1. Rework packet sending to avoid replacing the entity tracker entry (commit: e736874) — fullwall / detail

#1960 (May 13, 2020, 5:24:51 AM)

  1. Call left click event for vehicles (commit: d484432) — fullwall / detail

#1959 (May 12, 2020, 3:51:20 PM)

  1. Delay remove packet one tick (commit: 241810e) — fullwall / detail

#1958 (May 12, 2020, 3:13:05 PM)

  1. Rework tablist for recent versions (commit: 0b92201) — fullwall / detail

#1957 (May 12, 2020, 2:34:22 PM)

  1. Revert view distance tracking code (commit: 5e2a7ef) — fullwall / detail

#1955 (May 12, 2020, 1:13:36 PM)

  1. Remove debug line (commit: feb6bc2) — fullwall / detail

#1954 (May 12, 2020, 12:29:12 PM)

  1. Rework mounted pathfinding (commit: c1a8998) — fullwall / detail

#1953 (May 12, 2020, 11:44:20 AM)

  1. Attempted fix for /npc tphere - make NPCs tracked over a longer range than previously (commit: a044eed) — fullwall / detail

#1952 (May 12, 2020, 8:49:07 AM)

  1. Adjust horse pathfinding (commit: c2467b7) — fullwall / detail

#1946 (May 10, 2020, 5:38:33 AM)

  1. Just block right clicks for mushroom cows if protected (commit: 9d6a9f7) — fullwall / detail

#1945 (May 9, 2020, 2:15:56 PM)

  1. Disable milking protected NPC cows (commit: 10cea99) — fullwall / detail

#1942 (May 8, 2020, 3:09:11 AM)

  1. Add disambiguation method for compiling with latest spigot (commit: 7c20323) — fullwall / detail

#1941 (May 8, 2020, 2:54:56 AM)

  1. Fix jenkins compile issue (commit: cf07a5a) — fullwall / detail

#1939 (May 7, 2020, 8:30:12 AM)

  1. Fix bug with /npc snowman /npc pufferfish and make /npc ocelot more descriptive (commit: 3cf8c7c) — fullwall / detail

#1936 (May 6, 2020, 10:09:06 AM)

  1. Fix player movement speed and add iterations per tick setting for new pathfinder (commit: c720160) — fullwall / detail

#1935 (May 6, 2020, 3:14:22 AM)

  1. Fix /npc mushroomcow, increase base player speed (commit: e1f7492) — fullwall / detail

#1932 (May 5, 2020, 10:21:17 AM)

  1. Reduce potential for errors with packet teams (#2138) (commit: 30f2dee) — noreply / detail

#1918 (May 1, 2020, 9:49:30 AM)

  1. Cleanup, reduce number of packets per packet update cycle (commit: 16c4184) — fullwall / detail
  2. simplify scoreboard patch to be 100% packet based (#2129) (commit: 2c24671) — noreply / detail

#1917 (Apr 30, 2020, 5:47:33 PM)

  1. Minor style changes (commit: a2208f0) — fullwall / detail

#1916 (Apr 30, 2020, 5:39:28 PM)

  1. patch the majority of potential scoreboard packet errors (#2128) (commit: 981ade8) — noreply / detail

#1912 (Apr 30, 2020, 3:41:06 PM)

  1. Add controllable ground direction modifier setting (commit: 8c1f636) — fullwall / detail

#1908 (Apr 30, 2020, 12:51:33 PM)

  1. Implement packet-based scoreboard team enforcement (#2127) (commit: 0e31ffb) — noreply / detail

#1907 (Apr 30, 2020, 11:12:21 AM)

  1. Fix saving of body vs head yaw (commit: 8109a90) — fullwall / detail

#1906 (Apr 29, 2020, 12:57:18 PM)

  1. Run clientside player ticking at a different time (commit: 32429f1) — fullwall / detail

#1905 (Apr 29, 2020, 11:18:50 AM)

  1. Fix portal removal timing (commit: bbf3f28) — fullwall / detail

#1903 (Apr 26, 2020, 1:29:23 PM)

  1. Revert entity looking changes for now (commit: a269bf1) — fullwall / detail

#1896 (Apr 25, 2020, 8:58:01 AM)

  1. Change how npc looking works (commit: fe8eb4e) — fullwall / detail

#1887 (Apr 21, 2020, 2:24:43 PM)

  1. Change how NPC looking works so that body yaw matches head yaw after a tick (commit: 655bdf0) — fullwall / detail

#1884 (Apr 20, 2020, 9:39:31 AM)

  1. Implement new AI API for Minecraft 1.15.2, fix Squids (commit: 0531fe8) — fullwall / detail

#1877 (Apr 18, 2020, 6:08:51 PM)

  1. Revamp SkinnableEntity into SkinTrait (commit: 80011ee) — fullwall / detail

#1864 (Apr 8, 2020, 4:01:03 PM)

  1. Try to avoid water more (commit: 14ebf26) — fullwall / detail

#1861 (Apr 2, 2020, 5:29:07 AM)

  1. Fix cat lying down, remove dead code (commit: 275728e) — fullwall / detail

#1850 (Mar 21, 2020, 10:31:22 AM)

  1. Add head yaw persistence (commit: 1cd8e19) — fullwall / detail

#1845 (Mar 16, 2020, 12:29:17 PM)

  1. Restore old stuck behaviour (commit: 1ddc78a) — fullwall / detail

#1844 (Mar 16, 2020, 4:23:18 AM)

  1. Fix a possible method resolution bug (commit: 6bc8692) — fullwall / detail

#1843 (Mar 16, 2020, 1:46:33 AM)

  1. Fix villager interacting in 1.15 (commit: a6fbb31) — fullwall / detail

#1840 (Mar 3, 2020, 3:41:06 PM)

  1. Restore PR, add --n to /npc command to allow a maximum number of uses per command (commit: f345ef3) — fullwall / detail

#1839 (Mar 3, 2020, 3:31:32 PM)

  1. Fix /npc name in 1.8.8 (commit: 9f3841c) — fullwall / detail

#1837 (Mar 2, 2020, 6:53:03 AM)

  1. Use Minecraft's no gravity logic and enable it for all default flying NPCs (commit: 496a4cb) — fullwall / detail

#1836 (Mar 1, 2020, 7:35:36 AM)

  1. Remove some dead code (commit: bd95e7d) — fullwall / detail
  2. Fix broken Nectar message (#2054) (commit: 7fd5f5c) — noreply / detail

#1835 (Mar 1, 2020, 7:30:32 AM)

  1. Fix shulker color setting (commit: 95ab688) — fullwall / detail

#1833 (Feb 25, 2020, 6:10:46 AM)

  1. Add /npc snowman (commit: ad69b48) — fullwall / detail

#1826 (Feb 21, 2020, 3:51:01 PM)

  1. Fix turtle navigation between biomes (commit: de94185) — fullwall / detail

#1825 (Feb 21, 2020, 12:29:29 PM)

  1. Added sitting flag to /npc panda (commit: e52f616) — fullwall / detail

#1822 (Feb 16, 2020, 9:18:38 AM)

  1. Reduce base horse movement speed (commit: 2d2b796) — fullwall / detail

#1819 (Feb 14, 2020, 2:47:47 PM)

  1. Reduce default movement speed on 1.15 villagers (commit: 8d6b56d) — fullwall / detail

#1818 (Feb 14, 2020, 2:42:29 PM)

  1. Use Minecraft horse controls (commit: ade25b2) — fullwall / detail

#1817 (Feb 14, 2020, 11:00:34 AM)

  1. Fix /npc equip for horses on 1.15, add max controllable speed setting (commit: 3bf5881) — fullwall / detail

#1815 (Jan 22, 2020, 12:44:46 PM)

  1. Update pom (commit: 72180ff) — fullwall / detail

#1814 (Jan 20, 2020, 8:31:56 AM)

  1. Fix "SLEEP" and "STOP_SLEEPING" animations for 1.14 and 1.15 (#2029) (commit: 72c7332) — fullwall / detail

#1809 (Jan 16, 2020, 8:17:34 AM)

  1. Deregister event handlers in deregisterAll(), empty talk item is now equivalent to * talk item (commit: 529855b) — fullwall / detail

#1806 (Jan 11, 2020, 4:41:27 AM)

  1. Try to migrate ocelot modifiers trait for new MC versions (commit: a0e3b23) — fullwall / detail

#1805 (Jan 11, 2020, 4:33:40 AM)

  1. Horse method not renamed properly (commit: 44054d5) — fullwall / detail

#1801 (Dec 23, 2019, 2:03:49 AM)

  1. Fix /npc metadata remove and forward getOptional call to avoid default entity type issue (commit: 1a0282d) — fullwall / detail

#1796 (Dec 21, 2019, 9:59:35 AM)

  1. Fix typo (commit: 3e708f0) — fullwall / detail

#1795 (Dec 21, 2019, 9:57:06 AM)

  1. Bump pom versions (commit: ba61a48) — fullwall / detail

#1792 (Dec 19, 2019, 7:44:51 AM)

  1. Fix pushable status in 1.15 (commit: 530e26c) — fullwall / detail

#1791 (Dec 19, 2019, 7:38:43 AM)

  1. Fix NPE in 1.15 navigaiton (commit: 2089225) — fullwall / detail

#1790 (Dec 13, 2019, 4:19:14 AM)

  1. Remove debug (commit: cefc0ed) — fullwall / detail

#1789 (Dec 12, 2019, 4:08:51 PM)

  1. Fix incorrect navigation checking (commit: a04f054) — fullwall / detail

#1786 (Dec 11, 2019, 4:14:25 PM)

  1. Merge moduled trait code and discontinue building of 1.10 (commit: 688f78e) — fullwall / detail

#1785 (Dec 11, 2019, 3:25:49 AM)

  1. Initial 1.15 support (commit: ff9c920) — fullwall / detail