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Changes

#2489 (Feb 28, 2022, 9:00:48 AM)

  1. Div by zero check for NMS#look in 1.18 (commit: b31f1a3) — fullwall / detail

#2487 (Feb 20, 2022, 2:35:33 PM)

  1. Fix dragon yaw and make it same as rider yaw. Refactor out redundant calculation of yaw (commit: 897c511) — fullwall / detail

#2486 (Feb 20, 2022, 1:57:21 PM)

  1. Make nonliving entities look at entities too, fix /npc lookclose with shulkers spamming noises (commit: 97d4c3b) — fullwall / detail

#2484 (Feb 20, 2022, 1:22:18 PM)

  1. Allow NPCs to push other entities (commit: 626b6d6) — fullwall / detail

#2481 (Feb 20, 2022, 2:04:40 AM)

  1. Fix some bugs (commit: ecbab32) — fullwall / detail

#2479 (Feb 19, 2022, 5:27:50 PM)

  1. Refactor blockbreaker, add /npc blockbreak (commit: be019c0) — fullwall / detail

#2476 (Feb 19, 2022, 10:27:08 AM)

  1. Improve underwater pathfinding, cleanup (commit: b12ae2e) — fullwall / detail

#2475 (Feb 19, 2022, 8:37:43 AM)

  1. Implement new PathStrategy method, improve swimming navigation (commit: b26dfb3) — fullwall / detail

#2473 (Feb 19, 2022, 6:20:36 AM)

  1. Fix flying move controllers not respecting the no gravity setting (commit: 2981f7e) — fullwall / detail

#2472 (Feb 19, 2022, 5:36:07 AM)

  1. Add rudimentary /npc undo, some misc cleanup (commit: aacff7b) — fullwall / detail

#2471 (Feb 16, 2022, 9:36:55 AM)

  1. Improve underwater mobs staying in place (commit: 984ce6d) — fullwall / detail

#2462 (Feb 2, 2022, 1:41:09 PM)

  1. Cancel current move destination when navigator paused (commit: bef0f16) — fullwall / detail

#2461 (Jan 29, 2022, 7:02:09 AM)

  1. Implement destinationTeleportMargin. Tweak pathfinding in an attempt to fix minecraft navigation issues with players. Expect changes. (commit: 5c3878d) — fullwall / detail

#2456 (Jan 22, 2022, 1:09:28 PM)

  1. Trial minor optimisation (commit: 77aa63f) — fullwall / detail

#2455 (Jan 20, 2022, 9:12:00 AM)

  1. Avoid setting NPC.COLLIDABLE_METADATA on Player NPCs (commit: 7683516) — fullwall / detail

#2452 (Jan 16, 2022, 6:06:42 AM)

  1. Implement cross-world teleporting for NPCs (commit: 1ee92a0) — fullwall / detail

#2450 (Jan 15, 2022, 1:01:28 PM)

  1. Implement metadata on examiner side, relax distance margin for minecraft movement (commit: c702e19) — fullwall / detail

#2442 (Jan 1, 2022, 5:59:45 PM)

  1. Null check for completeness sake (commit: fdba356) — fullwall / detail

#2441 (Jan 1, 2022, 5:54:51 PM)

  1. Avoid players seeing item frames to optimise maps in item frames (commit: fe15df7) — fullwall / detail

#2440 (Jan 1, 2022, 5:37:43 PM)

  1. Add /npc llama -c/b (commit: bf3bf6f) — fullwall / detail

#2438 (Jan 1, 2022, 5:24:28 PM)

  1. Add packet update delay setting (commit: 5fffa23) — fullwall / detail

#2437 (Dec 30, 2021, 3:53:07 PM)

  1. Player animations should use setPose method directly. thanks @mcmonkey4eva (commit: b8b1d7f) — fullwall / detail

#2436 (Dec 28, 2021, 4:42:44 PM)

  1. Further micro-optimisation (commit: 85cf761) — fullwall / detail

#2435 (Dec 28, 2021, 4:31:27 PM)

  1. Implement a surprisingly missed optimisation (commit: b933246) — fullwall / detail

#2434 (Dec 28, 2021, 12:14:27 PM)

  1. Use metadata and track players if on the playerlist which should make mobs spawn nearby (commit: 19ee0e2) — fullwall / detail

#2433 (Dec 27, 2021, 4:01:06 PM)

  1. Implement helper methods and allow hologram lines to be items (commit: 750f8e2) — fullwall / detail

#2429 (Dec 19, 2021, 6:32:43 AM)

  1. Null check 1.8.8 getCollisionBox (commit: da71b8d) — fullwall / detail

#2420 (Dec 11, 2021, 3:16:18 AM)

  1. Initial update to 1.18.1 (commit: 81404b4) — fullwall / detail

#2415 (Dec 1, 2021, 3:13:59 PM)

  1. Reduce eclipse compiler version (commit: 71a6e43) — fullwall / detail

#2414 (Dec 1, 2021, 3:10:04 PM)

  1. Trial updating eclipse compiler version (commit: bbae8d8) — fullwall / detail

#2411 (Dec 1, 2021, 2:58:52 PM)

  1. Initial 1.18 update (commit: 22fe848) — fullwall / detail