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  1. Assignment trait: force-lowercase legacy names (commit: 9050c2b) (details)
  2. fix workbench inventory scripts without titles (commit: 4d2b0c9) (details)
  3. EntityTag#spawnAt: set entity script for falling_block too (commit: 63f050a) (details)
  4. DebugSubmit: external additional lines feature (commit: ec59060) (details)
  5. ItemTag.skull_skin: tiny names are invalid so give null ids (commit: ce600cd) (details)
  6. change storeNPCs method used for save_citizens (commit: 04e6689) (details)
  7. Lodestone_Location: allow raw NBT in property form (commit: 1a41709) (details)
  8. skull_skin nullify config setting (commit: a6e06d7) (details)
Commit 9050c2b2a2476bed7c29a1ad0d8faa06dff8ea12 by git_commits
Assignment trait: force-lowercase legacy names
(commit: 9050c2b)
The file was modifiedplugin/src/main/java/com/denizenscript/denizen/npc/traits/AssignmentTrait.java (diff)
Commit 4d2b0c9861b25f5bf4ef47ecf7f05492768fb7b9 by git_commits
fix workbench inventory scripts without titles
(commit: 4d2b0c9)
The file was modifiedplugin/src/main/java/com/denizenscript/denizen/scripts/commands/item/InventoryCommand.java (diff)
Commit 63f050a007faf02c1bb0d5b4f15eaa24e97c436b by git_commits
EntityTag#spawnAt: set entity script for falling_block too

also remove some old "DespawnedEntity" code that wasn't actually in use, and flatten the spawnAt method
(commit: 63f050a)
The file was modifiedplugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java (diff)
The file was modifiedplugin/src/main/java/com/denizenscript/denizen/events/player/PlayerClicksInInventoryScriptEvent.java (diff)
The file was modifiedplugin/src/main/java/com/denizenscript/denizen/utilities/command/NPCCommandHandler.java (diff)
Commit ec59060b6ffec264bdeb25cd0f64234df906756a by git_commits
DebugSubmit: external additional lines feature
(commit: ec59060)
The file was modifiedplugin/src/main/java/com/denizenscript/denizen/utilities/debugging/DebugSubmit.java (diff)
Commit ce600cd67f3efb0d75d28ed7f49ecdfce1f3f681 by git_commits
ItemTag.skull_skin: tiny names are invalid so give null ids

Should reduce redundant API calls, a lot of heads have the name of '1' applied for some reason
(commit: ce600cd)
The file was modifiedplugin/src/main/java/com/denizenscript/denizen/objects/properties/item/ItemSkullskin.java (diff)
The file was modifiedplugin/src/main/java/com/denizenscript/denizen/objects/LocationTag.java (diff)
Commit 04e66892ae356477c05cfc5215aeea26a4cd4686 by git_commits
change storeNPCs method used for save_citizens

Citizens update changed the underlying method
(commit: 04e6689)
The file was modifiedplugin/src/main/java/com/denizenscript/denizen/tags/core/ServerTagBase.java (diff)
The file was modifiedplugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java (diff)
Commit 1a41709227e50ebb03a2188c9754d91b9f86f027 by git_commits
Lodestone_Location: allow raw NBT in property form

otherwise lodestones in unloaded worlds break
(commit: 1a41709)
The file was modifiedplugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java (diff)
The file was modifiedplugin/src/main/java/com/denizenscript/denizen/scripts/commands/player/CompassCommand.java (diff)
The file was modifiedplugin/src/main/java/com/denizenscript/denizen/objects/properties/item/ItemRawNBT.java (diff)
The file was modifiedpaper/src/main/java/com/denizenscript/denizen/paper/properties/EntityAutoExpire.java (diff)
The file was modifiedplugin/src/main/java/com/denizenscript/denizen/objects/properties/item/ItemLodestoneLocation.java (diff)
Commit a6e06d77bc8d144377fc064bbf523a147b18a595 by git_commits
skull_skin nullify config setting
(commit: a6e06d7)
The file was modifiedplugin/src/main/java/com/denizenscript/denizen/objects/properties/item/ItemSkullskin.java (diff)
The file was modifiedplugin/src/main/java/com/denizenscript/denizen/utilities/Settings.java (diff)
The file was modifiedplugin/src/main/resources/config.yml (diff)