Summary
- Make "on attack" not get triggered again when the entity is dead. (commit: a98f2e3) (details)
- Possible fix for issue 131 (commit: b2e047c) (details)
- Improve "on death" action by making it work in all possible situations. (commit: 33eed99) (details)
The file was modified | src/main/java/net/aufdemrand/denizen/tags/core/NPCTags.java (diff) |
The file was modified | src/main/java/net/aufdemrand/denizen/scripts/triggers/core/ProximityTrigger.java (diff) |
The file was modified | src/main/java/net/aufdemrand/denizen/npc/traits/HealthTrait.java (diff) |