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Summary

  1. Make "on attack" not get triggered again when the entity is dead. (commit: a98f2e3) (details)
  2. Possible fix for issue 131 (commit: b2e047c) (details)
  3. Improve "on death" action by making it work in all possible situations. (commit: 33eed99) (details)
Commit a98f2e3b018be0762c1cd683b492dbc413f0f00c by davidcernat
Make "on attack" not get triggered again when the entity is dead.
(commit: a98f2e3)
The file was modified src/main/java/net/aufdemrand/denizen/tags/core/NPCTags.java (diff)
The file was modified src/main/java/net/aufdemrand/denizen/scripts/triggers/core/ProximityTrigger.java (diff)
Commit 33eed994003028b1ab3c02c1cf68cf8f24c80904 by davidcernat
Improve "on death" action by making it work in all possible situations.
(commit: 33eed99)
The file was modified src/main/java/net/aufdemrand/denizen/npc/traits/HealthTrait.java (diff)