Summary
- Use onPreSpawn event to avoid 'FOUC' in armorstands. Fix invulnerable ticks being reduced too quickly. (commit: 3d3de65) (details)
The file was modified | v1_13_R2/src/main/java/net/citizensnpcs/nms/v1_13_R2/entity/EntityHumanNPC.java (diff) |
The file was modified | v1_14_R1/src/main/java/net/citizensnpcs/nms/v1_14_R1/entity/EntityHumanNPC.java (diff) |
The file was modified | v1_12_R1/src/main/java/net/citizensnpcs/nms/v1_12_R1/entity/EntityHumanNPC.java (diff) |
The file was modified | v1_15_R1/src/main/java/net/citizensnpcs/nms/v1_15_R1/entity/EntityHumanNPC.java (diff) |
The file was modified | v1_17_R1/src/main/java/net/citizensnpcs/nms/v1_17_R1/entity/EntityHumanNPC.java (diff) |
The file was modified | main/src/main/java/net/citizensnpcs/trait/ArmorStandTrait.java (diff) |
The file was modified | main/src/main/java/net/citizensnpcs/npc/CitizensNPC.java (diff) |
The file was modified | v1_11_R1/src/main/java/net/citizensnpcs/nms/v1_11_R1/entity/EntityHumanNPC.java (diff) |
The file was modified | v1_16_R3/src/main/java/net/citizensnpcs/nms/v1_16_R3/entity/EntityHumanNPC.java (diff) |