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- Backport some Llama controllable changes, minor camel fixes (commit: ff736eb)
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- Initial 1.20 update (commit: 9facad1)
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- Use new duration option (commit: 513a6c7)
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- Players should push entities by default rather than use /npc collidable which is performing double duty (commit: 0b076b1)
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- Fix paper backcompat with playerlist tracker change (commit: 3e578db)
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- Backport entitytrackerentry changes to fix duplicate tablist adds (commit: 6b4ef37)
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- Fix position update typo in old versions (commit: db188e1)
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- Trial removing arm swing in favour of manual position packets (commit: 406bea7)
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- Packet NPC fixes (commit: ef5cd29)
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- Add /npc panda -e (commit: fe0abfd)
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- Implement playerfilter api (commit: 71ecc70)
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- Reset UUIDs to version 2 on old minecraft versions (commit: 5ef9925)
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- Null checks (commit: 07d2c97)
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- Tweak how equipment updates are detected (commit: fcb0c7d)
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- Fix a scoreboard issue when renaming NPCs (commit: ef34ed2)
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- Add guided waypoint msg (commit: d6ffa08)
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- Use armor stands for holograms (commit: f88c277)
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- More ender dragon fixes (commit: d8b7a37)
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- Add /npc enderdragon --destroywalls (commit: efff2ff)
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- Check for enderdragon death (commit: 9b7a6e0)
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- Sync ender dragon parts (commit: c171e3f)
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- Allow on the fly /npc trackingrange (commit: 84c581d)
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- Initial 1.19.4 update. Of note: sniffers are known to not be working (commit: 299f781)
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- Add config comments, remove subplugins, remove NPCEnderTeleportEvent (commit: e6f8a47)
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- Add durations to settings, allow falling distance to be set for all mobs (commit: 74a8611)
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- Implement player filtering, replace all entity trackers, compatibility update for async entity tracking (commit: b02a3d8)
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- Fix NPCs constantly trying to swim, relicense to LGPL (commit: 248e9de)
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- Block ignition for protected creepers (commit: 98e95b6)
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- PICKUP_ITEMS now defaults to false rather than isProtected (commit: 8235ed1)
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- Reformat pom (commit: 61fd34d)
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- Fix logic error in allay reset, code cleanup (commit: 8fa5a96)
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- Trial teleporting players directly without calling PlayerTeleportEvent (commit: d35dcb8)
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- Added a name update delay (commit: 679873c)
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- Add isPushable implementations for 1.17-1.19 (commit: 420005c)
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- Get rid of a second stack overflow (commit: bd50e42)
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- Code size reduction (commit: ad21826)
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- Fix bug in item parsing for holograms, allow arbitrary bounding boxes for BoundingBoxTrait, attempt to unify common code across NMS implementations (commit: 8f43ca7)
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- Fix /npc mirror with uuid change (commit: b0a2c51)
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- Don't clear uuid version (commit: fe4434d)
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- Make NPCs more likely to swim, add speed setting in water (commit: 7244834)
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- Send entity teleport packet instead of look only for packet sessions, remove from tablist (commit: c258ad1)
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- Snowman performance change (commit: e828782)
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- Mirror result slot (commit: a0439a3)
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- Correct repair/result inventory fields (commit: 1e50f47)
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- Fix some 1.8.8 shop compat (commit: aee977e)
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- Fix player ticking (commit: ffac34f)
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- Implement new API (commit: 98c5c48)
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- Packet NPCs now properly spawn, fix NPE in new pathfinder, fix 1.8.8 compatibility with /npc shop (commit: ffef42e)
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- Add /npc hitbox, WIP packet NPCs (commit: e21681f)
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- Try rename (commit: 26bf39c)
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- Fix sneak animation (commit: 36feecd)
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- Simplify PlayerUpdateTask (commit: b428010)
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- Implement API, check for invalid Player references, remove Text min/max-cooldown settings and fix Text delay/right click cancellations, make SitTrait work with npc#teleport (commit: b8e79b2)
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- Set nophysics flag on setGameMode (commit: c11da48)
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- Refresh sleep timers (commit: f6823fd)
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- Add /npc mirror for skins (commit: 27603af)
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- Use new API (commit: 886d83e)
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- Use per player metadata API (commit: 8c10fe8)
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- Be more aggressive with bed packets in older minecraft versions (commit: 8f21f87)
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- Fix custom name components in 1.8.8-1.12.2, (commit: 4c958b5)
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- Implement metadata (commit: 8d202aa)
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- Add /npc spellcast (commit: e90096e)
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- Fix /npc camel and /npc llama (commit: 3ee17c6)
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- Add /npc camel, minor code cleanup (commit: c6e7ce6)
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- Run cleanup (commit: 46b18ee)
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- Use npc.isProtected() (commit: b243d96)
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- Initial update to 1.19.3 (commit: 139158c)
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- Make lookAtFunction use packets for yaw, tweak API further (commit: d34fd48)
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- Remove some dead code (commit: c935caa)
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- Fix some issues with ShopTrait item costs/results and add NBT filter API. Adjust /npc item to be more flexible. (commit: ede598c)
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- Add way to set custom name directly (commit: 8a65d4a)
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- Add per-player rotation API (commit: b805019)
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- Implement cancellable variant (commit: d9c55b9)
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- Implement knockback event (commit: ed9230c)
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- Fix /npc pickupitems message and for players, null casing for /npc panimate START_SLEEPING (commit: 35245a5)
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- Widen navigating definition (commit: 73689cf)
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- Add SleepTrait (commit: f8cdbc4)
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- Add STOP_ELYTRA PlayerAnimation, add a right click option to /npc shop to avoid having to make a command for it (commit: f6d7ebe)
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- WIP fix for NPCs not despawning properly (commit: d04ea81)
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- Consolidate sit implementation, persist sit location to avoid sinking over successive restarts (commit: fc83c28)
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- Fix wither arrow shield typo (commit: 03e757d)
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- Try to deploy parent pom (commit: 1977e14)
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- Update poms for new repo (commit: d64cfda)
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- Adjust /npc wither charged -> invulnerable, add arrow-shield (commit: 1ccc2ea)
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- Add /npc allay (commit: 7b3c0c8)
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- Stop anvil guis from giving out input items (commit: ddf5660)
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- Integrate team creation directly into ScoreboardTrait (commit: 5dbc578)
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- Cleanup (commit: b28348e)
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- Update maven pom plugin version and trial a microoptimisation for players (commit: d7ce79f)
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- Fix itemframes, add /npc debug command, don't lowercase skin names early in skintrait (commit: 58b5317)
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- Remove team unregistering to ScoreboardTrait, add scoreboard-teams send ticks to assist with a possible scoreboard conflict (commit: 4dfac9c)
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- Consolidate versioned trait commands (commit: 3fcf893)
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- Add /npc piglin --dancing (commit: 98c2d34)
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- Fix dropstrait, allow player hurt/death sound to be set (commit: 36cbef8)
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- Set destination even for non NPCs (commit: bf53272)
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- Adjust minecraft pathfinder to look less frequently and pathfind closer to destination in players (commit: 318596c)
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- Fix block breaker on old versions not picking up the entity held item (commit: a64ad43)
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- Add SitTrait for NPCs (commit: 4768a4f)
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- Implement anvil GUI (commit: 2e2a837)
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- Implement new API (commit: 21f3a77)
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- Attempt to update to 1.19 (commit: d94e83b)
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- Update references (commit: 2341ccf)
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- Refactor PlayerControllerLook into RotationTrait (commit: 8694603)
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- Rename /npc pose --save to /npc pose --mirror and add /npc pose --save to save the current NPC pose (commit: 324d94a)
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- Add /npc bossbar --track and fix equipment caching logic (commit: 3685d33)
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- Renamings from NMS (commit: 53d7a23)
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- Change EAT_FOOD to LEAVE_BED in 1.18/17 (commit: b0f1290)
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- entityBaseTick should update some variables (commit: 908e678)
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- Fix dragon yaw and make it same as rider yaw. Refactor out redundant calculation of yaw (commit: 897c511)
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- Make nonliving entities look at entities too, fix /npc lookclose with shulkers spamming noises (commit: 97d4c3b)
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- Allow NPCs to push other entities (commit: 626b6d6)
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- Fix some bugs (commit: ecbab32)
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- Refactor blockbreaker, add /npc blockbreak (commit: be019c0)
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- Implement new PathStrategy method, improve swimming navigation (commit: b26dfb3)
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- Cancel current move destination when navigator paused (commit: bef0f16)
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- Trial minor optimisation (commit: 77aa63f)
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- Avoid setting NPC.COLLIDABLE_METADATA on Player NPCs (commit: 7683516)
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- Fix movement on 1.12/13 (commit: dad74a3)
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- Add /npc llama -c/b (commit: bf3bf6f)
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- Add packet update delay setting (commit: 5fffa23)
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- Implement a surprisingly missed optimisation (commit: b933246)
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- Use metadata and track players if on the playerlist which should make mobs spawn nearby (commit: 19ee0e2)
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- Implement helper methods and allow hologram lines to be items (commit: 750f8e2)
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- Initial 1.18 update (commit: 22fe848)
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- Implement new metadata (commit: 8f341cc)
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- First pass at fall damage (commit: 840f324)
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- Null check /npc bossbar (commit: 19c07ff)
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- Use onPreSpawn event to avoid 'FOUC' in armorstands. Fix invulnerable ticks being reduced too quickly. (commit: 3d3de65)
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- Add rough impl of SneakTrait (commit: db825cc)
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- Block invalid item material AIR (commit: b930cb2)
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- Improve /npc text editor, implement speech bubbles, allow armor stands to pathfind using the A* finder, allow /npc bossbar to work on all entities (commit: d4c557d)
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- Preliminary update to 1.17 - known bugs include every entity glowing (commit: f2d4c38)
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- Refactor scoreboard handling to use instant scoreboard application at spawn (#2544) (commit: 4dc123b)
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- Use NMS methods for isSolid checking (commit: c24ce1e)
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- Add null checks (commit: 15f57c4)
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- Send equipment packets when equipment changes (commit: 9cbc1c6)
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- Avoid errors with missing metadata (commit: 688ba3a)
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- Reduce jar size by refactoring push event (commit: 0a6b123)
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- Fix /npc polarbear message and simplify behavior map entities to work with /npc ai (commit: 0111600)
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- Add /npc polarbear -r and restore target and goal selectors (commit: fe7f6e3)
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- Only jump with head height (commit: 556c58a)
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- Refactor common code, add missing condition (commit: 7743763)
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- Simplify inBlock check to avoid chunk loading (commit: dffbf60)
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- Extend CraftTippedArrow (commit: e52a3c4)
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- Make mob entity uuids the same as their NPC uuid (commit: a944c3c)
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- Look more often even if target hasn't moved much (commit: 8c1b51d)
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- Use new getOrAddTrait methodf (commit: 7450c4d)
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- Try to avoid handling player properties twice if respawning in the same tick (commit: ab16b50)
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- Add setting for max minecraft pathfinder fall distance (commit: 934f94e)
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- Set default invulnerability ticks to 0 (commit: 0c7dd3b)
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- Add tablist remove delay setting (commit: c4e4d2f)
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- Patch consistent application of scoreboard teams (#2302) (commit: a79e8a5)
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- Hologram bugfixes (commit: 45907da)
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- Use head height for block breaker (commit: d9762be)
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- Fix gravity (commit: b902879)
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- Move movement code into playerTick to avoid inter-world crashes (commit: 2a8f54f)
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- Backport player tracker fix to 1.12 (commit: fffa2b9)
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- Randomise name if using holograms to have unique scoreboard names (commit: 0a4905c)
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- Use holograms instead of scoreboard for names (commit: 0a58215)
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- Refactor getHeight for NMS (commit: d333c98)
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- Implement new bounding box checker for pathfinding (commit: 9d2cad0)
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- Implement enderman methods (commit: c9564c4)
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- Extra NPE check (commit: 1505ccf)
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- Initial 1.16 commit (commit: 04519d8)
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- Reformat (commit: c5bcfdc)
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- Call left click event for vehicles (commit: d484432)
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- Just block right clicks for mushroom cows if protected (commit: 9d6a9f7)
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- Disable milking protected NPC cows (commit: 10cea99)
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- Reduce potential for errors with packet teams (#2138) (commit: 30f2dee)
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- Cleanup, reduce number of packets per packet update cycle (commit: 16c4184)
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- simplify scoreboard patch to be 100% packet based (#2129) (commit: 2c24671)
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- Minor style changes (commit: a2208f0)
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- patch the majority of potential scoreboard packet errors (#2128) (commit: 981ade8)
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- Implement packet-based scoreboard team enforcement (#2127) (commit: 0e31ffb)
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- Fix saving of body vs head yaw (commit: 8109a90)
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- Run clientside player ticking at a different time (commit: 32429f1)
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- Revert entity looking changes for now (commit: a269bf1)
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- Change how npc looking works (commit: fe8eb4e)
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- Change how NPC looking works so that body yaw matches head yaw after a tick (commit: 655bdf0)
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- Implement new AI API for Minecraft 1.15.2, fix Squids (commit: 0531fe8)
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- Revamp SkinnableEntity into SkinTrait (commit: 80011ee)
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- Try to avoid water more (commit: 14ebf26)
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- Add head yaw persistence (commit: 1cd8e19)
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- Fix /npc name in 1.8.8 (commit: 9f3841c)
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- Use Minecraft's no gravity logic and enable it for all default flying NPCs (commit: 496a4cb)
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- Remove some dead code (commit: bd95e7d)
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- Fix shulker color setting (commit: 95ab688)
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- Add /npc snowman (commit: ad69b48)
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- Don't reset pitch on 1.12 (commit: 7f7475e)
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- Added sitting flag to /npc panda (commit: e52f616)
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- Reduce base horse movement speed (commit: 2d2b796)
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- Merge moduled trait code and discontinue building of 1.10 (commit: 688f78e)
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- Initial 1.15 support (commit: ff9c920)
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- Various fixes and features (commit: d0dcb23)
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- Change isSpawned API to use old valid logic. May fix spawning issues. (commit: d72b6ef)
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- Backport fixes to 1.12 (commit: 7e58db8)
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- Support java 12 (commit: 65cbb88)
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- Fix javadoc pom and reformat other poms (commit: 68e5fb2)
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- bump maven plugins, use ECJ for 1.14 compile (commit: 3d893d8)
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- Preliminary 1.14 update (commit: 2d05ca1)
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- Implement new API and fix an error from Paper (commit: 3682fae)
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- Improve handling of NPC names, fixes #1640 (#1642) (commit: 9e0b4e0)
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- Fix npc path block updates (#1611) (commit: f47912f)
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- Force armor stands to use the new pathfinder and override packet sending (commit: 97d4d7b)
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- Update version and preliminary 1.13.1 update (commit: 11166c8)
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- Use new spawnreason (commit: 505ef8a)
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- use latest cb versions (commit: 3023492)
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- Preliminary 1.13 update - some known issues (commit: dfb5b90)
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- Add PlayerAnimation.START_ELYTRA (commit: 23f03c1)
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- Don't persist armor stands from PlayerAnimation.SIT (commit: e4f0596)
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- Fix for client NPE issue - don't missend player spawn packets (#1525) (commit: 221eb4b)
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- Patch skin command, rename command (#1524) (commit: 42fda25)
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- ( Patch for #1498 ) protect villager npcs from lightning (#1504) (commit: 5d04746)
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- Clear old advancement data (commit: 3f035ad)
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- Update EmptyAdvancementDataPlayer.java (commit: 9df6abf)
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- More advancement clearing (commit: fd413fa)
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- mcstats.org > bstats.org (#1478) (commit: 79fc7c4)
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- Add NMS.setPeekShulker to replace old method (commit: 772ab5f)
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- Initial 1.8.8 support (commit: 4c99dc0)
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- Use Collections.emptyMap() instead of empty ImmutableMap (commit: 3090bf3)
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- Be more aggressive in blocking achievement earning (commit: a8ec654)
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- Fix shulker color and playing sounds (commit: 4da3153)
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- Fix #1452 (commit: 9a5c6a2)
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- Prevent magma cubes from damaging players (commit: e20e451)
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- Fix vex NPCs having gravity on spawn (commit: a1d1a6c)
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- Fix horse/llama equipping (commit: 5f062db)
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- Add color to /npc shulker (commit: 73ff01c)
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- Implement a less CPU-intensive method of clearing advancement progress (commit: 8054667)
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- Stop default AI for players mounted on pigs (commit: 407430d)
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- Add a NPE check to getVehicle (commit: bf13181)
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- Override an ocelot method (commit: d14119b)
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- Fix wolf targeting with Citizens installed (commit: 9ad7c97)
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- Make horse equipper more general (commit: 476debf)
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- Add /npc remove --owner (commit: 8bdadfb)
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- Implement a rudimentary setSkinPersistent API (commit: ffbedcd)
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- Add /npc shulker (commit: 15569c5)
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- Try fixing memory leak with advancements (commit: 7899252)
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- Try to aggressively stub out AdvancementDataPlayer (commit: 0e25c35)
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- Java 6 source compat (commit: 40e80c0)
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- Try a better way of clearing advancement progress (commit: 0a6b954)
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- Avoid clearing advancement data (commit: d67324c)
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- Clear achievement map (commit: 46079e7)
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- Prevent advancements for human NPCs (commit: 4d67397)
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- Use minecraft logic for minecarts (commit: aa3654c)
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- Add parrot trait properly (commit: 093533b)
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- Set noclip for spectator NPCs (commit: c02fec9)
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- Fix gravity for players (commit: 98774ba)
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- Remove subscription to bukkit broadcast (commit: 4235e72)
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- Add parrot command, fix 1.12 bug in players (commit: 9f291df)
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- First pass update to 1.12 (commit: 8e0fa64)
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- Remove diamond operator (commit: a3161bd)
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- Bump version, first pass at 1.12 (commit: 8145751)
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