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#3111 (Jun 12, 2023, 1:47:50 AM)

  1. Backport some Llama controllable changes, minor camel fixes (commit: ff736eb) — fullwall / detail

#3106 (Jun 8, 2023, 2:38:47 PM)

  1. Initial 1.20 update (commit: 9facad1) — fullwall / detail

#3091 (May 14, 2023, 2:55:44 PM)

  1. Use new duration option (commit: 513a6c7) — fullwall / detail

#3074 (May 3, 2023, 5:21:36 PM)

  1. Players should push entities by default rather than use /npc collidable which is performing double duty (commit: 0b076b1) — fullwall / detail

#3073 (May 3, 2023, 4:52:41 PM)

  1. Fix paper backcompat with playerlist tracker change (commit: 3e578db) — fullwall / detail

#3072 (May 3, 2023, 3:31:06 PM)

  1. Backport entitytrackerentry changes to fix duplicate tablist adds (commit: 6b4ef37) — fullwall / detail

#3067 (May 1, 2023, 4:07:52 PM)

  1. Fix position update typo in old versions (commit: db188e1) — fullwall / detail

#3061 (Apr 29, 2023, 4:19:09 PM)

  1. Trial removing arm swing in favour of manual position packets (commit: 406bea7) — fullwall / detail

#3039 (Apr 20, 2023, 1:18:03 PM)

  1. Packet NPC fixes (commit: ef5cd29) — fullwall / detail

#3038 (Apr 19, 2023, 5:37:02 PM)

  1. Add /npc panda -e (commit: fe0abfd) — fullwall / detail

#3035 (Apr 16, 2023, 5:48:37 PM)

  1. Implement playerfilter api (commit: 71ecc70) — fullwall / detail

#3034 (Apr 15, 2023, 6:26:20 PM)

  1. Reset UUIDs to version 2 on old minecraft versions (commit: 5ef9925) — fullwall / detail

#3026 (Apr 11, 2023, 10:17:35 AM)

  1. Null checks (commit: 07d2c97) — fullwall / detail

#3024 (Apr 10, 2023, 4:11:25 PM)

  1. Tweak how equipment updates are detected (commit: fcb0c7d) — fullwall / detail

#3021 (Apr 8, 2023, 6:24:58 AM)

  1. Fix a scoreboard issue when renaming NPCs (commit: ef34ed2) — fullwall / detail

#3015 (Apr 3, 2023, 2:40:49 PM)

  1. Add guided waypoint msg (commit: d6ffa08) — fullwall / detail

#3005 (Mar 30, 2023, 3:14:42 PM)

  1. Use armor stands for holograms (commit: f88c277) — fullwall / detail

#3003 (Mar 29, 2023, 5:08:43 PM)

  1. More ender dragon fixes (commit: d8b7a37) — fullwall / detail

#3002 (Mar 29, 2023, 12:01:46 PM)

  1. Add /npc enderdragon --destroywalls (commit: efff2ff) — fullwall / detail

#3000 (Mar 28, 2023, 6:24:23 PM)

  1. Check for enderdragon death (commit: 9b7a6e0) — fullwall / detail

#2998 (Mar 28, 2023, 4:31:42 PM)

  1. Sync ender dragon parts (commit: c171e3f) — fullwall / detail

#2996 (Mar 26, 2023, 6:53:36 PM)

  1. Allow on the fly /npc trackingrange (commit: 84c581d) — fullwall / detail

#2974 (Mar 14, 2023, 7:38:36 PM)

  1. Initial 1.19.4 update. Of note: sniffers are known to not be working (commit: 299f781) — fullwall / detail

#2972 (Mar 14, 2023, 5:42:52 PM)

  1. Add config comments, remove subplugins, remove NPCEnderTeleportEvent (commit: e6f8a47) — fullwall / detail

#2961 (Mar 12, 2023, 2:31:37 PM)

  1. Add durations to settings, allow falling distance to be set for all mobs (commit: 74a8611) — fullwall / detail

#2959 (Mar 7, 2023, 3:58:32 PM)

  1. Implement player filtering, replace all entity trackers, compatibility update for async entity tracking (commit: b02a3d8) — fullwall / detail

#2956 (Mar 5, 2023, 4:29:23 PM)

  1. Fix NPCs constantly trying to swim, relicense to LGPL (commit: 248e9de) — fullwall / detail

#2953 (Mar 2, 2023, 2:53:08 PM)

  1. Block ignition for protected creepers (commit: 98e95b6) — fullwall / detail

#2947 (Feb 26, 2023, 7:53:07 AM)

  1. PICKUP_ITEMS now defaults to false rather than isProtected (commit: 8235ed1) — fullwall / detail

#2944 (Feb 22, 2023, 4:06:49 PM)

  1. Reformat pom (commit: 61fd34d) — fullwall / detail

#2943 (Feb 22, 2023, 4:01:30 PM)

  1. Fix logic error in allay reset, code cleanup (commit: 8fa5a96) — fullwall / detail

#2937 (Feb 21, 2023, 2:57:27 PM)

  1. Trial teleporting players directly without calling PlayerTeleportEvent (commit: d35dcb8) — fullwall / detail

#2936 (Feb 20, 2023, 3:34:53 PM)

  1. Added a name update delay (commit: 679873c) — fullwall / detail

#2935 (Feb 18, 2023, 4:55:56 PM)

  1. Add isPushable implementations for 1.17-1.19 (commit: 420005c) — fullwall / detail

#2923 (Feb 13, 2023, 4:47:33 PM)

  1. Get rid of a second stack overflow (commit: bd50e42) — fullwall / detail

#2919 (Feb 13, 2023, 1:26:00 PM)

  1. Code size reduction (commit: ad21826) — fullwall / detail

#2916 (Feb 13, 2023, 12:33:05 PM)

  1. Fix bug in item parsing for holograms, allow arbitrary bounding boxes for BoundingBoxTrait, attempt to unify common code across NMS implementations (commit: 8f43ca7) — fullwall / detail

#2914 (Feb 11, 2023, 2:53:31 PM)

  1. Fix /npc mirror with uuid change (commit: b0a2c51) — fullwall / detail

#2909 (Feb 9, 2023, 1:11:02 PM)

  1. Don't clear uuid version (commit: fe4434d) — fullwall / detail

#2908 (Feb 8, 2023, 2:08:26 PM)

  1. Make NPCs more likely to swim, add speed setting in water (commit: 7244834) — fullwall / detail

#2897 (Jan 29, 2023, 2:16:10 PM)

  1. Send entity teleport packet instead of look only for packet sessions, remove from tablist (commit: c258ad1) — fullwall / detail

#2896 (Jan 26, 2023, 5:54:58 PM)

  1. Snowman performance change (commit: e828782) — fullwall / detail

#2888 (Jan 6, 2023, 3:36:01 PM)

  1. Mirror result slot (commit: a0439a3) — fullwall / detail

#2886 (Jan 5, 2023, 4:51:07 PM)

  1. Correct repair/result inventory fields (commit: 1e50f47) — fullwall / detail

#2885 (Jan 5, 2023, 4:42:55 PM)

  1. Fix some 1.8.8 shop compat (commit: aee977e) — fullwall / detail

#2884 (Jan 5, 2023, 2:52:25 PM)

  1. Fix player ticking (commit: ffac34f) — fullwall / detail

#2882 (Jan 5, 2023, 12:06:26 PM)

  1. Implement new API (commit: 98c5c48) — fullwall / detail

#2879 (Jan 4, 2023, 3:03:13 PM)

  1. Packet NPCs now properly spawn, fix NPE in new pathfinder, fix 1.8.8 compatibility with /npc shop (commit: ffef42e) — fullwall / detail

#2877 (Jan 3, 2023, 12:56:47 PM)

  1. Add /npc hitbox, WIP packet NPCs (commit: e21681f) — fullwall / detail

#2874 (Jan 2, 2023, 10:01:29 AM)

  1. Try rename (commit: 26bf39c) — fullwall / detail

#2864 (Jan 1, 2023, 12:44:55 PM)

  1. Fix sneak animation (commit: 36feecd) — fullwall / detail

#2861 (Jan 1, 2023, 10:15:45 AM)

  1. Simplify PlayerUpdateTask (commit: b428010) — fullwall / detail

#2859 (Jan 1, 2023, 7:27:56 AM)

  1. Implement API, check for invalid Player references, remove Text min/max-cooldown settings and fix Text delay/right click cancellations, make SitTrait work with npc#teleport (commit: b8e79b2) — fullwall / detail

#2856 (Dec 28, 2022, 3:15:21 PM)

  1. Set nophysics flag on setGameMode (commit: c11da48) — fullwall / detail

#2845 (Dec 25, 2022, 4:54:06 PM)

  1. Refresh sleep timers (commit: f6823fd) — fullwall / detail

#2842 (Dec 24, 2022, 5:38:48 PM)

  1. Add /npc mirror for skins (commit: 27603af) — fullwall / detail

#2841 (Dec 24, 2022, 1:44:20 PM)

  1. Use new API (commit: 886d83e) — fullwall / detail

#2840 (Dec 24, 2022, 11:55:22 AM)

  1. Use per player metadata API (commit: 8c10fe8) — fullwall / detail

#2838 (Dec 22, 2022, 3:35:48 PM)

  1. Be more aggressive with bed packets in older minecraft versions (commit: 8f21f87) — fullwall / detail

#2837 (Dec 22, 2022, 3:18:30 PM)

  1. Fix custom name components in 1.8.8-1.12.2, (commit: 4c958b5) — fullwall / detail

#2826 (Dec 18, 2022, 4:37:52 PM)

  1. Implement metadata (commit: 8d202aa) — fullwall / detail

#2825 (Dec 18, 2022, 3:21:42 PM)

  1. Add /npc spellcast (commit: e90096e) — fullwall / detail

#2823 (Dec 18, 2022, 2:18:45 PM)

  1. Fix /npc camel and /npc llama (commit: 3ee17c6) — fullwall / detail

#2818 (Dec 18, 2022, 5:25:43 AM)

  1. Add /npc camel, minor code cleanup (commit: c6e7ce6) — fullwall / detail

#2800 (Dec 10, 2022, 5:32:27 AM)

  1. Run cleanup (commit: 46b18ee) — fullwall / detail

#2799 (Dec 10, 2022, 5:29:37 AM)

  1. Use npc.isProtected() (commit: b243d96) — fullwall / detail

#2794 (Dec 8, 2022, 3:22:16 PM)

  1. Initial update to 1.19.3 (commit: 139158c) — fullwall / detail

#2792 (Dec 6, 2022, 3:50:47 PM)

  1. Make lookAtFunction use packets for yaw, tweak API further (commit: d34fd48) — fullwall / detail

#2782 (Dec 3, 2022, 1:05:03 PM)

  1. Remove some dead code (commit: c935caa) — fullwall / detail

#2778 (Dec 3, 2022, 10:23:12 AM)

  1. Fix some issues with ShopTrait item costs/results and add NBT filter API. Adjust /npc item to be more flexible. (commit: ede598c) — fullwall / detail

#2772 (Nov 29, 2022, 10:14:24 PM)

  1. Add way to set custom name directly (commit: 8a65d4a) — fullwall / detail

#2770 (Nov 28, 2022, 3:11:26 PM)

  1. Add per-player rotation API (commit: b805019) — fullwall / detail

#2761 (Nov 14, 2022, 3:54:01 PM)

  1. Implement cancellable variant (commit: d9c55b9) — fullwall / detail

#2758 (Nov 13, 2022, 3:34:31 PM)

  1. Implement knockback event (commit: ed9230c) — fullwall / detail

#2747 (Nov 10, 2022, 1:32:04 PM)

  1. Fix /npc pickupitems message and for players, null casing for /npc panimate START_SLEEPING (commit: 35245a5) — fullwall / detail

#2746 (Nov 7, 2022, 3:31:26 PM)

  1. Widen navigating definition (commit: 73689cf) — fullwall / detail

#2734 (Oct 25, 2022, 9:07:41 AM)

  1. Add SleepTrait (commit: f8cdbc4) — fullwall / detail

#2731 (Oct 22, 2022, 2:43:14 AM)

  1. Add STOP_ELYTRA PlayerAnimation, add a right click option to /npc shop to avoid having to make a command for it (commit: f6d7ebe) — fullwall / detail

#2727 (Oct 16, 2022, 5:18:06 PM)

  1. WIP fix for NPCs not despawning properly (commit: d04ea81) — fullwall / detail

#2712 (Oct 4, 2022, 3:43:06 PM)

  1. Consolidate sit implementation, persist sit location to avoid sinking over successive restarts (commit: fc83c28) — fullwall / detail

#2703 (Sep 14, 2022, 5:02:21 PM)

  1. Fix wither arrow shield typo (commit: 03e757d) — fullwall / detail

#2692 (Sep 10, 2022, 2:09:04 AM)

  1. Try to deploy parent pom (commit: 1977e14) — fullwall / detail

#2690 (Sep 9, 2022, 11:05:55 AM)

  1. Update poms for new repo (commit: d64cfda) — fullwall / detail

#2679 (Sep 8, 2022, 5:29:39 AM)

  1. Adjust /npc wither charged -> invulnerable, add arrow-shield (commit: 1ccc2ea) — fullwall / detail

#2646 (Jul 27, 2022, 10:37:23 PM)

  1. Add /npc allay (commit: 7b3c0c8) — fullwall / detail

#2634 (Jul 26, 2022, 7:10:00 AM)

  1. Stop anvil guis from giving out input items (commit: ddf5660) — fullwall / detail

#2633 (Jul 25, 2022, 3:14:33 PM)

  1. Integrate team creation directly into ScoreboardTrait (commit: 5dbc578) — fullwall / detail

#2627 (Jul 22, 2022, 8:40:48 AM)

  1. Cleanup (commit: b28348e) — fullwall / detail

#2624 (Jul 22, 2022, 7:23:45 AM)

  1. Update maven pom plugin version and trial a microoptimisation for players (commit: d7ce79f) — fullwall / detail

#2610 (Jul 15, 2022, 2:22:35 AM)

  1. Fix itemframes, add /npc debug command, don't lowercase skin names early in skintrait (commit: 58b5317) — fullwall / detail

#2607 (Jul 13, 2022, 12:09:55 PM)

  1. Remove team unregistering to ScoreboardTrait, add scoreboard-teams send ticks to assist with a possible scoreboard conflict (commit: 4dfac9c) — fullwall / detail

#2606 (Jul 9, 2022, 5:54:01 PM)

  1. Consolidate versioned trait commands (commit: 3fcf893) — fullwall / detail

#2602 (Jul 7, 2022, 3:34:41 PM)

  1. Add /npc piglin --dancing (commit: 98c2d34) — fullwall / detail

#2587 (Jun 24, 2022, 4:43:50 AM)

  1. Fix dropstrait, allow player hurt/death sound to be set (commit: 36cbef8) — fullwall / detail

#2585 (Jun 22, 2022, 4:35:29 AM)

  1. Set destination even for non NPCs (commit: bf53272) — fullwall / detail

#2582 (Jun 21, 2022, 3:53:54 PM)

  1. Adjust minecraft pathfinder to look less frequently and pathfind closer to destination in players (commit: 318596c) — fullwall / detail

#2576 (Jun 17, 2022, 12:37:05 PM)

  1. Fix block breaker on old versions not picking up the entity held item (commit: a64ad43) — fullwall / detail

#2573 (Jun 14, 2022, 1:39:03 PM)

  1. Add SitTrait for NPCs (commit: 4768a4f) — fullwall / detail

#2570 (Jun 12, 2022, 11:50:49 AM)

  1. Implement anvil GUI (commit: 2e2a837) — fullwall / detail

#2569 (Jun 11, 2022, 5:38:29 PM)

  1. Implement new API (commit: 21f3a77) — fullwall / detail

#2560 (Jun 8, 2022, 3:59:45 AM)

  1. Attempt to update to 1.19 (commit: d94e83b) — fullwall / detail

#2538 (Apr 28, 2022, 5:49:42 AM)

  1. Update references (commit: 2341ccf) — fullwall / detail

#2536 (Apr 24, 2022, 6:23:12 PM)

  1. Refactor PlayerControllerLook into RotationTrait (commit: 8694603) — fullwall / detail

#2535 (Apr 24, 2022, 11:23:25 AM)

  1. Rename /npc pose --save to /npc pose --mirror and add /npc pose --save to save the current NPC pose (commit: 324d94a) — fullwall / detail

#2533 (Apr 23, 2022, 5:43:17 AM)

  1. Add /npc bossbar --track and fix equipment caching logic (commit: 3685d33) — fullwall / detail

#2524 (Apr 19, 2022, 7:37:59 AM)

  1. Renamings from NMS (commit: 53d7a23) — fullwall / detail

#2517 (Apr 13, 2022, 3:16:23 AM)

  1. Change EAT_FOOD to LEAVE_BED in 1.18/17 (commit: b0f1290) — fullwall / detail

#2496 (Mar 9, 2022, 7:13:13 PM)

  1. entityBaseTick should update some variables (commit: 908e678) — fullwall / detail

#2487 (Feb 20, 2022, 2:35:33 PM)

  1. Fix dragon yaw and make it same as rider yaw. Refactor out redundant calculation of yaw (commit: 897c511) — fullwall / detail

#2486 (Feb 20, 2022, 1:57:21 PM)

  1. Make nonliving entities look at entities too, fix /npc lookclose with shulkers spamming noises (commit: 97d4c3b) — fullwall / detail

#2484 (Feb 20, 2022, 1:22:18 PM)

  1. Allow NPCs to push other entities (commit: 626b6d6) — fullwall / detail

#2481 (Feb 20, 2022, 2:04:40 AM)

  1. Fix some bugs (commit: ecbab32) — fullwall / detail

#2479 (Feb 19, 2022, 5:27:50 PM)

  1. Refactor blockbreaker, add /npc blockbreak (commit: be019c0) — fullwall / detail

#2475 (Feb 19, 2022, 8:37:43 AM)

  1. Implement new PathStrategy method, improve swimming navigation (commit: b26dfb3) — fullwall / detail

#2462 (Feb 2, 2022, 1:41:09 PM)

  1. Cancel current move destination when navigator paused (commit: bef0f16) — fullwall / detail

#2456 (Jan 22, 2022, 1:09:28 PM)

  1. Trial minor optimisation (commit: 77aa63f) — fullwall / detail

#2455 (Jan 20, 2022, 9:12:00 AM)

  1. Avoid setting NPC.COLLIDABLE_METADATA on Player NPCs (commit: 7683516) — fullwall / detail

#2448 (Jan 9, 2022, 2:10:34 PM)

  1. Fix movement on 1.12/13 (commit: dad74a3) — fullwall / detail

#2440 (Jan 1, 2022, 5:37:43 PM)

  1. Add /npc llama -c/b (commit: bf3bf6f) — fullwall / detail

#2438 (Jan 1, 2022, 5:24:28 PM)

  1. Add packet update delay setting (commit: 5fffa23) — fullwall / detail

#2435 (Dec 28, 2021, 4:31:27 PM)

  1. Implement a surprisingly missed optimisation (commit: b933246) — fullwall / detail

#2434 (Dec 28, 2021, 12:14:27 PM)

  1. Use metadata and track players if on the playerlist which should make mobs spawn nearby (commit: 19ee0e2) — fullwall / detail

#2433 (Dec 27, 2021, 4:01:06 PM)

  1. Implement helper methods and allow hologram lines to be items (commit: 750f8e2) — fullwall / detail

#2411 (Dec 1, 2021, 2:58:52 PM)

  1. Initial 1.18 update (commit: 22fe848) — fullwall / detail

#2407 (Nov 27, 2021, 4:10:38 PM)

  1. Implement new metadata (commit: 8f341cc) — fullwall / detail

#2392 (Oct 24, 2021, 4:22:49 PM)

  1. First pass at fall damage (commit: 840f324) — fullwall / detail

#2389 (Oct 14, 2021, 10:06:22 AM)

  1. Null check /npc bossbar (commit: 19c07ff) — fullwall / detail

#2382 (Sep 23, 2021, 6:14:33 AM)

  1. Use onPreSpawn event to avoid 'FOUC' in armorstands. Fix invulnerable ticks being reduced too quickly. (commit: 3d3de65) — fullwall / detail

#2374 (Sep 20, 2021, 1:02:02 PM)

  1. Add rough impl of SneakTrait (commit: db825cc) — fullwall / detail

#2365 (Aug 30, 2021, 6:07:02 PM)

  1. Block invalid item material AIR (commit: b930cb2) — fullwall / detail

#2357 (Jul 19, 2021, 3:04:38 PM)

  1. Improve /npc text editor, implement speech bubbles, allow armor stands to pathfind using the A* finder, allow /npc bossbar to work on all entities (commit: d4c557d) — fullwall / detail

#2319 (Jun 12, 2021, 7:20:47 PM)

  1. Preliminary update to 1.17 - known bugs include every entity glowing (commit: f2d4c38) — fullwall / detail

#2307 (May 7, 2021, 6:02:37 PM)

  1. Refactor scoreboard handling to use instant scoreboard application at spawn (#2544) (commit: 4dc123b) — noreply / detail

#2302 (Apr 30, 2021, 2:32:18 AM)

  1. Use NMS methods for isSolid checking (commit: c24ce1e) — fullwall / detail

#2235 (Jan 24, 2021, 12:51:39 PM)

  1. Add null checks (commit: 15f57c4) — fullwall / detail

#2234 (Jan 24, 2021, 11:26:25 AM)

  1. Send equipment packets when equipment changes (commit: 9cbc1c6) — fullwall / detail

#2229 (Jan 20, 2021, 9:56:00 AM)

  1. Avoid errors with missing metadata (commit: 688ba3a) — fullwall / detail

#2216 (Jan 2, 2021, 4:09:50 PM)

  1. Reduce jar size by refactoring push event (commit: 0a6b123) — fullwall / detail

#2196 (Dec 17, 2020, 5:38:26 AM)

  1. Fix /npc polarbear message and simplify behavior map entities to work with /npc ai (commit: 0111600) — fullwall / detail

#2195 (Dec 17, 2020, 5:13:52 AM)

  1. Add /npc polarbear -r and restore target and goal selectors (commit: fe7f6e3) — fullwall / detail

#2192 (Dec 15, 2020, 5:16:35 PM)

  1. Only jump with head height (commit: 556c58a) — fullwall / detail

#2170 (Nov 14, 2020, 10:41:49 AM)

  1. Refactor common code, add missing condition (commit: 7743763) — fullwall / detail

#2168 (Nov 14, 2020, 9:28:25 AM)

  1. Simplify inBlock check to avoid chunk loading (commit: dffbf60) — fullwall / detail

#2155 (Oct 24, 2020, 5:39:49 AM)

  1. Extend CraftTippedArrow (commit: e52a3c4) — fullwall / detail

#2152 (Oct 18, 2020, 10:32:58 AM)

  1. Make mob entity uuids the same as their NPC uuid (commit: a944c3c) — fullwall / detail

#2119 (Sep 16, 2020, 1:58:54 PM)

  1. Look more often even if target hasn't moved much (commit: 8c1b51d) — fullwall / detail

#2117 (Sep 14, 2020, 9:58:27 AM)

  1. Use  new getOrAddTrait methodf (commit: 7450c4d) — fullwall / detail

#2114 (Sep 13, 2020, 8:17:20 AM)

  1. Try to avoid handling player properties twice if respawning in the same tick (commit: ab16b50) — fullwall / detail

#2108 (Sep 5, 2020, 7:13:58 AM)

  1. Add setting for max minecraft pathfinder fall distance (commit: 934f94e) — fullwall / detail

#2106 (Sep 1, 2020, 3:51:43 PM)

  1. Set default invulnerability ticks to 0 (commit: 0c7dd3b) — fullwall / detail

#2102 (Aug 28, 2020, 2:55:35 PM)

  1. Add tablist remove delay setting (commit: c4e4d2f) — fullwall / detail

#2101 (Aug 28, 2020, 2:43:34 PM)

  1. Patch consistent application of scoreboard teams (#2302) (commit: a79e8a5) — noreply / detail

#2093 (Aug 11, 2020, 2:48:08 PM)

  1. Hologram bugfixes (commit: 45907da) — fullwall / detail

#2087 (Aug 8, 2020, 3:08:35 PM)

  1. Use head height for block breaker (commit: d9762be) — fullwall / detail

#2085 (Aug 8, 2020, 7:22:26 AM)

  1. Fix gravity (commit: b902879) — fullwall / detail

#2080 (Jul 27, 2020, 9:15:26 AM)

  1. Move movement code into playerTick to avoid inter-world crashes (commit: 2a8f54f) — fullwall / detail

#2073 (Jul 24, 2020, 2:27:29 PM)

  1. Backport player tracker fix to 1.12 (commit: fffa2b9) — fullwall / detail

#2040 (Jul 8, 2020, 10:59:10 AM)

  1. Randomise name if using holograms to have unique scoreboard names (commit: 0a4905c) — fullwall / detail

#2031 (Jul 6, 2020, 8:38:44 AM)

  1. Use holograms instead of scoreboard for names (commit: 0a58215) — fullwall / detail

#2029 (Jul 6, 2020, 12:43:10 AM)

  1. Refactor getHeight for NMS (commit: d333c98) — fullwall / detail

#2024 (Jun 30, 2020, 12:41:52 PM)

  1. Implement new bounding box checker for pathfinding (commit: 9d2cad0) — fullwall / detail

#2014 (Jun 27, 2020, 7:42:10 AM)

  1. Implement enderman methods (commit: c9564c4) — fullwall / detail

#2012 (Jun 27, 2020, 7:17:53 AM)

  1. Extra NPE check (commit: 1505ccf) — fullwall / detail

#1998 (Jun 25, 2020, 9:25:59 AM)

  1. Initial 1.16 commit (commit: 04519d8) — fullwall / detail

#1993 (Jun 12, 2020, 12:03:16 PM)

  1. Reformat (commit: c5bcfdc) — fullwall / detail

#1960 (May 13, 2020, 5:24:51 AM)

  1. Call left click event for vehicles (commit: d484432) — fullwall / detail

#1946 (May 10, 2020, 5:38:33 AM)

  1. Just block right clicks for mushroom cows if protected (commit: 9d6a9f7) — fullwall / detail

#1945 (May 9, 2020, 2:15:56 PM)

  1. Disable milking protected NPC cows (commit: 10cea99) — fullwall / detail

#1932 (May 5, 2020, 10:21:17 AM)

  1. Reduce potential for errors with packet teams (#2138) (commit: 30f2dee) — noreply / detail

#1918 (May 1, 2020, 9:49:30 AM)

  1. Cleanup, reduce number of packets per packet update cycle (commit: 16c4184) — fullwall / detail
  2. simplify scoreboard patch to be 100% packet based (#2129) (commit: 2c24671) — noreply / detail

#1917 (Apr 30, 2020, 5:47:33 PM)

  1. Minor style changes (commit: a2208f0) — fullwall / detail

#1916 (Apr 30, 2020, 5:39:28 PM)

  1. patch the majority of potential scoreboard packet errors (#2128) (commit: 981ade8) — noreply / detail

#1908 (Apr 30, 2020, 12:51:33 PM)

  1. Implement packet-based scoreboard team enforcement (#2127) (commit: 0e31ffb) — noreply / detail

#1907 (Apr 30, 2020, 11:12:21 AM)

  1. Fix saving of body vs head yaw (commit: 8109a90) — fullwall / detail

#1906 (Apr 29, 2020, 12:57:18 PM)

  1. Run clientside player ticking at a different time (commit: 32429f1) — fullwall / detail

#1903 (Apr 26, 2020, 1:29:23 PM)

  1. Revert entity looking changes for now (commit: a269bf1) — fullwall / detail

#1896 (Apr 25, 2020, 8:58:01 AM)

  1. Change how npc looking works (commit: fe8eb4e) — fullwall / detail

#1887 (Apr 21, 2020, 2:24:43 PM)

  1. Change how NPC looking works so that body yaw matches head yaw after a tick (commit: 655bdf0) — fullwall / detail

#1884 (Apr 20, 2020, 9:39:31 AM)

  1. Implement new AI API for Minecraft 1.15.2, fix Squids (commit: 0531fe8) — fullwall / detail

#1877 (Apr 18, 2020, 6:08:51 PM)

  1. Revamp SkinnableEntity into SkinTrait (commit: 80011ee) — fullwall / detail

#1864 (Apr 8, 2020, 4:01:03 PM)

  1. Try to avoid water more (commit: 14ebf26) — fullwall / detail

#1850 (Mar 21, 2020, 10:31:22 AM)

  1. Add head yaw persistence (commit: 1cd8e19) — fullwall / detail

#1839 (Mar 3, 2020, 3:31:32 PM)

  1. Fix /npc name in 1.8.8 (commit: 9f3841c) — fullwall / detail

#1837 (Mar 2, 2020, 6:53:03 AM)

  1. Use Minecraft's no gravity logic and enable it for all default flying NPCs (commit: 496a4cb) — fullwall / detail

#1836 (Mar 1, 2020, 7:35:36 AM)

  1. Remove some dead code (commit: bd95e7d) — fullwall / detail

#1835 (Mar 1, 2020, 7:30:32 AM)

  1. Fix shulker color setting (commit: 95ab688) — fullwall / detail

#1833 (Feb 25, 2020, 6:10:46 AM)

  1. Add /npc snowman (commit: ad69b48) — fullwall / detail

#1830 (Feb 25, 2020, 5:32:59 AM)

  1. Don't reset pitch on 1.12 (commit: 7f7475e) — fullwall / detail

#1825 (Feb 21, 2020, 12:29:29 PM)

  1. Added sitting flag to /npc panda (commit: e52f616) — fullwall / detail

#1822 (Feb 16, 2020, 9:18:38 AM)

  1. Reduce base horse movement speed (commit: 2d2b796) — fullwall / detail

#1786 (Dec 11, 2019, 4:14:25 PM)

  1. Merge moduled trait code and discontinue building of 1.10 (commit: 688f78e) — fullwall / detail

#1785 (Dec 11, 2019, 3:25:49 AM)

  1. Initial 1.15 support (commit: ff9c920) — fullwall / detail

#1779 (Nov 28, 2019, 8:11:04 AM)

  1. Various fixes and features (commit: d0dcb23) — fullwall / detail

#1761 (Oct 3, 2019, 5:15:26 AM)

  1. Change isSpawned API to use old valid logic. May fix spawning issues. (commit: d72b6ef) — fullwall / detail

#1717 (Jul 1, 2019, 6:05:35 PM)

  1. Backport fixes to 1.12 (commit: 7e58db8) — fullwall / detail

#1693 (May 21, 2019, 11:27:00 AM)

  1. Support java 12 (commit: 65cbb88) — fullwall / detail

#1687 (May 13, 2019, 8:47:43 AM)

  1. Fix javadoc pom and reformat other poms (commit: 68e5fb2) — fullwall / detail

#1654 (Apr 26, 2019, 12:58:43 AM)

  1. bump maven plugins, use ECJ for 1.14 compile (commit: 3d893d8) — mcmonkey / detail

#1637 (Apr 24, 2019, 1:02:44 PM)

  1. Preliminary 1.14 update (commit: 2d05ca1) — fullwall / detail

#1614 (Feb 5, 2019, 10:13:42 AM)

  1. Implement new API and fix an error from Paper (commit: 3682fae) — fullwall / detail

#1605 (Dec 26, 2018, 6:03:41 AM)

  1. Improve handling of NPC names, fixes #1640 (#1642) (commit: 9e0b4e0) — fullwall / detail

#1591 (Nov 5, 2018, 11:06:08 AM)

  1. Fix npc path block updates (#1611) (commit: f47912f) — fullwall / detail

#1569 (Sep 18, 2018, 10:18:20 AM)

  1. Force armor stands to use the new pathfinder and override packet sending (commit: 97d4d7b) — fullwall / detail

#1567 (Aug 26, 2018, 9:15:58 PM)

  1. Update version and preliminary 1.13.1 update (commit: 11166c8) — fullwall / detail

#1565 (Aug 8, 2018, 8:09:46 AM)

  1. Use new spawnreason (commit: 505ef8a) — fullwall / detail

#1554 (Jul 20, 2018, 3:35:05 AM)

  1. use latest cb versions (commit: 3023492) — mcmonkey / detail

#1553 (Jul 19, 2018, 12:20:18 PM)

  1. Preliminary 1.13 update - some known issues (commit: dfb5b90) — fullwall / detail

#1552 (Jun 30, 2018, 4:56:52 AM)

  1. Add PlayerAnimation.START_ELYTRA (commit: 23f03c1) — fullwall / detail

#1551 (Jun 28, 2018, 4:08:22 PM)

  1. Don't persist armor stands from PlayerAnimation.SIT (commit: e4f0596) — fullwall / detail

#1549 (Jun 28, 2018, 3:52:17 PM)

  1. Fix for client NPE issue - don't missend player spawn packets (#1525) (commit: 221eb4b) — fullwall / detail

#1548 (Jun 27, 2018, 4:00:24 AM)

  1. Patch skin command, rename command (#1524) (commit: 42fda25) — fullwall / detail

#1547 (Jun 7, 2018, 9:13:03 AM)

  1. ( Patch for #1498 ) protect villager npcs from lightning (#1504) (commit: 5d04746) — fullwall / detail

#1545 (May 27, 2018, 12:02:40 PM)

  1. Clear old advancement data (commit: 3f035ad) — fullwall / detail

#1543 (May 24, 2018, 1:39:45 AM)

  1. Update EmptyAdvancementDataPlayer.java (commit: 9df6abf) — noreply / detail

#1542 (May 19, 2018, 2:28:32 AM)

  1. More advancement clearing (commit: fd413fa) — fullwall / detail

#1541 (May 2, 2018, 7:19:12 AM)

  1. mcstats.org > bstats.org (#1478) (commit: 79fc7c4) — fullwall / detail

#1534 (Apr 8, 2018, 4:17:42 PM)

  1. Add NMS.setPeekShulker to replace old method (commit: 772ab5f) — fullwall / detail

#1531 (Apr 7, 2018, 8:06:08 AM)

  1. Initial 1.8.8 support (commit: 4c99dc0) — fullwall / detail

#1529 (Apr 1, 2018, 4:47:06 PM)

  1. Use Collections.emptyMap() instead of empty ImmutableMap (commit: 3090bf3) — fullwall / detail
  2. Be more aggressive in blocking achievement earning (commit: a8ec654) — fullwall / detail

#1528 (Mar 26, 2018, 6:40:22 AM)

  1. Fix shulker color and playing sounds (commit: 4da3153) — fullwall / detail

#1526 (Mar 24, 2018, 7:34:24 AM)

  1. Fix #1452 (commit: 9a5c6a2) — fullwall / detail

#1522 (Mar 15, 2018, 9:22:15 AM)

  1. Prevent magma cubes from damaging players (commit: e20e451) — fullwall / detail

#1521 (Mar 15, 2018, 9:10:34 AM)

  1. Fix vex NPCs having gravity on spawn (commit: a1d1a6c) — fullwall / detail

#1519 (Mar 15, 2018, 8:41:50 AM)

  1. Fix horse/llama equipping (commit: 5f062db) — fullwall / detail

#1517 (Mar 9, 2018, 3:30:47 PM)

  1. Add color to /npc shulker (commit: 73ff01c) — fullwall / detail

#1515 (Mar 9, 2018, 2:30:10 PM)

  1. Implement a less CPU-intensive method of clearing advancement progress (commit: 8054667) — fullwall / detail

#1511 (Mar 9, 2018, 11:45:45 AM)

  1. Stop default AI for players mounted on pigs (commit: 407430d) — fullwall / detail

#1506 (Mar 1, 2018, 4:40:16 PM)

  1. Add a NPE check to getVehicle (commit: bf13181) — fullwall / detail

#1504 (Feb 18, 2018, 11:05:42 AM)

  1. Override an ocelot method (commit: d14119b) — fullwall / detail

#1502 (Feb 5, 2018, 7:51:42 AM)

  1. Fix wolf targeting with Citizens installed (commit: 9ad7c97) — fullwall / detail

#1501 (Feb 3, 2018, 12:56:45 AM)

  1. Make horse equipper more general (commit: 476debf) — fullwall / detail

#1498 (Jan 1, 2018, 5:45:38 AM)

  1. Add /npc remove --owner (commit: 8bdadfb) — unconfigured / detail

#1495 (Oct 18, 2017, 4:37:15 PM)

  1. Implement a rudimentary setSkinPersistent API (commit: ffbedcd) — fullwall / detail

#1493 (Sep 4, 2017, 11:26:17 AM)

  1. Add /npc shulker (commit: 15569c5) — fullwall / detail

#1492 (Sep 1, 2017, 4:01:52 AM)

  1. Try fixing memory leak with advancements (commit: 7899252) — hannos17 / detail

#1491 (Aug 24, 2017, 11:50:29 AM)

  1. Try to aggressively stub out AdvancementDataPlayer (commit: 0e25c35) — fullwall / detail

#1490 (Aug 22, 2017, 1:18:27 PM)

  1. Java 6 source compat (commit: 40e80c0) — fullwall / detail

#1489 (Aug 22, 2017, 1:11:11 PM)

  1. Try a better way of clearing advancement progress (commit: 0a6b954) — fullwall / detail

#1488 (Aug 22, 2017, 12:48:16 PM)

  1. Avoid clearing advancement data (commit: d67324c) — fullwall / detail

#1487 (Jul 14, 2017, 7:01:58 AM)

  1. Clear achievement map (commit: 46079e7) — fullwall / detail

#1486 (Jul 12, 2017, 1:02:10 PM)

  1. Prevent advancements for human NPCs (commit: 4d67397) — fullwall / detail

#1485 (Jul 9, 2017, 5:02:22 PM)

  1. Use minecraft logic for minecarts (commit: aa3654c) — fullwall / detail

#1481 (Jun 20, 2017, 9:21:24 AM)

  1. Add parrot trait properly (commit: 093533b) — fullwall / detail

#1480 (Jun 9, 2017, 12:32:52 PM)

  1. Set noclip for spectator NPCs (commit: c02fec9) — fullwall / detail

#1479 (Jun 8, 2017, 11:39:01 AM)

  1. Fix gravity for players (commit: 98774ba) — fullwall / detail
  2. Remove subscription to bukkit broadcast (commit: 4235e72) — fullwall / detail

#1478 (Jun 8, 2017, 11:20:10 AM)

  1. Add parrot command, fix 1.12 bug in players (commit: 9f291df) — fullwall / detail

#1477 (Jun 8, 2017, 10:46:27 AM)

  1. First pass update to 1.12 (commit: 8e0fa64) — fullwall / detail

#1476 (Jun 2, 2017, 12:54:25 PM)

  1. Remove diamond operator (commit: a3161bd) — fullwall / detail

#1475 (Jun 2, 2017, 12:34:56 PM)

  1. Bump version, first pass at 1.12 (commit: 8145751) — fullwall / detail