Changes
#3428 (Jun 6, 2024, 4:37:05 PM)
- Tick attackStrengthTicker and item cooldowns (commit: 8f3a396) — fullwall / detail
#3417 (May 14, 2024, 9:54:00 AM)
- Update tablist display logic (commit: e8eadbf) — fullwall / detail
#3407 (Apr 29, 2024, 3:14:41 PM)
- Create and use EntityPoseTrait (commit: 66c06fd) — fullwall / detail
#3406 (Apr 28, 2024, 12:25:17 PM)
- Use new metadata (commit: efd3ec5) — fullwall / detail
#3402 (Apr 24, 2024, 10:40:05 AM)
- Rework item action NBT matching (commit: 73d0698) — fullwall / detail
#3400 (Apr 23, 2024, 9:35:29 PM)
- Initial 1.20.5 update. TODO: refactor NBT to remove JNBT and work with trees instead (commit: 70c40dc) — fullwall / detail
#3396 (Apr 20, 2024, 6:16:48 AM)
- Add /npc fox --pouncing/faceplanted/interested (commit: 59531a9) — fullwall / detail
#3391 (Apr 15, 2024, 2:12:57 PM)
- Remove speed setting code in controllermove (commit: edb4f78) — fullwall / detail
#3381 (Apr 7, 2024, 6:27:22 AM)
- Add a cleargoals call for rabbits (commit: 5f13340) — fullwall / detail
#3380 (Apr 7, 2024, 5:23:25 AM)
- Fix rabbit evil variant not setting goals with useMinecraftAI turned on (commit: 809ef01) — fullwall / detail
#3379 (Apr 6, 2024, 12:34:59 PM)
- Fix anvil inventories in old minecraft versions (commit: 3563413) — fullwall / detail
#3375 (Mar 31, 2024, 3:10:32 PM)
- Add /npc wither --invulnerableticks command (commit: 9729e35) — fullwall / detail
#3358 (Mar 5, 2024, 2:48:12 AM)
- Add food ticking for players if /npc ai is enabled, update player pose and xp ticks (commit: 4bfeded) — fullwall / detail
#3354 (Mar 5, 2024, 2:02:11 AM)
- Revert previous change. Fix commandtrait charging for a cost of 0 (commit: 8672b4b) — fullwall / detail
#3353 (Mar 5, 2024, 1:48:05 AM)
- Trial manually calling aiStep for players with /npc ai turned on (commit: 8be9da5) — fullwall / detail
#3347 (Mar 3, 2024, 3:14:40 PM)
- Try to detect sneaking state onAttach for SneakTrait (commit: ed117ea) — fullwall / detail
#3344 (Mar 3, 2024, 10:07:55 AM)
- Override teleport method in Shulker rather than blocking tick (commit: a24064d) — fullwall / detail
#3331 (Feb 29, 2024, 5:11:53 AM)
- Cleanup, change packet tracker removal method (needs checking for geyser debug message) (commit: 3a5b13c) — fullwall / detail
#3324 (Feb 18, 2024, 9:44:18 PM)
- Preliminary trader view support for /npc shop (commit: 8864d89) — fullwall / detail
#3316 (Feb 4, 2024, 4:14:17 PM)
- Minor shulker fix (commit: f9c4dbe) — fullwall / detail
#3314 (Jan 29, 2024, 2:25:18 PM)
- Add a setNavigationType NMS method (commit: deded77) — fullwall / detail
#3302 (Jan 17, 2024, 3:05:19 PM)
- Fix glowitemframes (commit: 0c046a0) — fullwall / detail
#3296 (Jan 7, 2024, 9:07:28 AM)
- Reset packetrotationsession yaw to physical yaw on removal (commit: 8ca8c14) — fullwall / detail
#3290 (Dec 22, 2023, 4:41:49 AM)
- Consolidate body yaw implementations (commit: 3e7f915) — fullwall / detail
#3284 (Dec 11, 2023, 3:18:19 PM)
- Don't set body yaw with head yaw (commit: 06b0e2d) — fullwall / detail
#3277 (Dec 1, 2023, 3:44:33 PM)
- Redecompile 1.20.2 minecraft pathfinder (commit: a1e4255) — fullwall / detail
#3273 (Nov 27, 2023, 2:51:51 PM)
- Block gold ingot interaction with piglins for protected npcs (commit: 543baf7) — fullwall / detail
#3262 (Nov 15, 2023, 2:39:39 PM)
- Implement new event (commit: 81cce42) — fullwall / detail
#3259 (Nov 6, 2023, 2:02:22 PM)
- Don't call chunkmap status updates if the playerlist wasn't modified (commit: 7a229de) — fullwall / detail
#3256 (Nov 5, 2023, 12:59:31 PM)
- Add /npc hologram viewrange, add /npc playerfilter --applywithin, work towards auto-hologram-sneak (commit: 07fb13c) — fullwall / detail
#3255 (Nov 5, 2023, 9:41:51 AM)
- Allow next page and previous page items to be set (commit: de88550) — fullwall / detail
#3254 (Nov 5, 2023, 8:36:32 AM)
- Run autoformatter (commit: c046404) — fullwall / detail
#3252 (Nov 4, 2023, 6:04:55 PM)
- Don't cancel NPC - NPC mount events, NMS#mount uses optional boolean flag to force mount. /npc blockbreaker adds to NPC inventory by default (commit: 840ab30) — fullwall / detail
#3244 (Oct 31, 2023, 5:50:02 PM)
- Implement JumpPowerSupplier metadata (commit: 1a8246b) — fullwall / detail
#3241 (Oct 30, 2023, 2:50:04 PM)
- Refactor PlayerAnimation to accept a collection of players rather than radius. Rework NPCLinkToPlayerEvent handling (commit: 401e34a) — fullwall / detail
#3240 (Oct 29, 2023, 5:37:59 PM)
- Implement event, and use it to link hologram display entity. unify some old tracker implementations. WIP implementation of unified player linking (commit: d17ca61) — fullwall / detail
#3237 (Oct 23, 2023, 10:33:00 AM)
- Properly forward slime jump to move controller in 1.17+ (commit: 1fa3b22) — fullwall / detail
#3209 (Oct 1, 2023, 9:28:55 AM)
- Initial 1.20.2 update (commit: 05048be) — fullwall / detail
#3207 (Sep 20, 2023, 1:53:35 PM)
- MOdified method signature (commit: c994315) — fullwall / detail
#3196 (Aug 29, 2023, 4:36:43 PM)
- Try to avoid async issues with entity trackers (commit: 85e46c6) — fullwall / detail
#3177 (Aug 6, 2023, 10:59:02 AM)
- Implement new metadata (commit: 8719c1f) — fullwall / detail
#3173 (Jul 27, 2023, 11:11:57 AM)
- Use bukkit methods to kill fish hook (commit: 115b0af) — fullwall / detail
#3161 (Jul 9, 2023, 7:00:09 PM)
- Implement getters and setters in wander waypoint goal (commit: d0abea6) — fullwall / detail
#3150 (Jul 3, 2023, 4:46:18 PM)
- Fix /npc item parsing behavior (commit: 5b5811c) — fullwall / detail
#3141 (Jun 25, 2023, 2:38:29 PM)
- Implement NPCPistonPushEvent (commit: 309b1d7) — fullwall / detail
#3140 (Jun 25, 2023, 1:59:16 PM)
- Implement new PlayerFilter method, async-friendly chunk trackers (commit: 46f4444) — fullwall / detail
#3137 (Jun 22, 2023, 6:33:32 PM)
- Make REQUIRES_SYNC volatile (commit: 6d6cc40) — fullwall / detail
#3135 (Jun 19, 2023, 12:55:45 PM)
- Tweak /npc sound command to allow arbitrary sounds (as long as they are registered with NMS) (commit: 6d5f881) — fullwall / detail
#3130 (Jun 18, 2023, 9:33:45 AM)
- Clear the old tracker before replacing it (commit: 0acda96) — fullwall / detail
#3128 (Jun 18, 2023, 9:08:19 AM)
- Use new method (commit: 130dc42) — fullwall / detail
#3126 (Jun 17, 2023, 2:01:06 PM)
- Reduce NPCSeenByPlayerEvent allocations (commit: 3571c05) — fullwall / detail
#3124 (Jun 17, 2023, 7:46:51 AM)
- Reduce allocation pressure from fluid push (commit: 3cb63f5) — fullwall / detail
#3111 (Jun 12, 2023, 1:47:50 AM)
- Backport some Llama controllable changes, minor camel fixes (commit: ff736eb) — fullwall / detail
#3106 (Jun 8, 2023, 2:38:48 PM)
- Initial 1.20 update (commit: 9facad1) — fullwall / detail
#3102 (Jun 8, 2023, 12:54:17 PM)
- Add workaround for async entity tracker server forks (commit: 2466677) — fullwall / detail
#3075 (May 3, 2023, 5:49:35 PM)
- Return to using arm swings to update entity yaw (commit: bdd9951) — fullwall / detail
#3074 (May 3, 2023, 5:21:36 PM)
- Players should push entities by default rather than use /npc collidable which is performing double duty (commit: 0b076b1) — fullwall / detail
#3066 (Apr 30, 2023, 5:14:41 PM)
- Send player look packets for older versions (commit: 69b6509) — fullwall / detail
#3061 (Apr 29, 2023, 4:19:09 PM)
- Trial removing arm swing in favour of manual position packets (commit: 406bea7) — fullwall / detail
#3051 (Apr 25, 2023, 1:27:28 PM)
- Default allow to entity head pitching. (commit: 0b82ee2) — fullwall / detail
#3039 (Apr 20, 2023, 1:18:03 PM)
- Packet NPC fixes (commit: ef5cd29) — fullwall / detail
#3038 (Apr 19, 2023, 5:37:02 PM)
- Add /npc panda -e (commit: fe0abfd) — fullwall / detail
#3035 (Apr 16, 2023, 5:48:37 PM)
- Implement playerfilter api (commit: 71ecc70) — fullwall / detail
#3034 (Apr 15, 2023, 6:26:20 PM)
- Reset UUIDs to version 2 on old minecraft versions (commit: 5ef9925) — fullwall / detail
#3024 (Apr 10, 2023, 4:11:25 PM)
- Tweak how equipment updates are detected (commit: fcb0c7d) — fullwall / detail
#3021 (Apr 8, 2023, 6:24:58 AM)
- Fix a scoreboard issue when renaming NPCs (commit: ef34ed2) — fullwall / detail
#3015 (Apr 3, 2023, 2:40:49 PM)
- Add guided waypoint msg (commit: d6ffa08) — fullwall / detail
#3005 (Mar 30, 2023, 3:14:42 PM)
- Use armor stands for holograms (commit: f88c277) — fullwall / detail
#3003 (Mar 29, 2023, 5:08:43 PM)
- More ender dragon fixes (commit: d8b7a37) — fullwall / detail
#3002 (Mar 29, 2023, 12:01:46 PM)
- Add /npc enderdragon --destroywalls (commit: efff2ff) — fullwall / detail
#3000 (Mar 28, 2023, 6:24:23 PM)
- Check for enderdragon death (commit: 9b7a6e0) — fullwall / detail
#2998 (Mar 28, 2023, 4:31:42 PM)
- Sync ender dragon parts (commit: c171e3f) — fullwall / detail
#2996 (Mar 26, 2023, 6:53:36 PM)
- Allow on the fly /npc trackingrange (commit: 84c581d) — fullwall / detail
#2994 (Mar 26, 2023, 5:51:54 AM)
- Fix inappropriate double AI updating for parrots/warden (commit: 4f0cf51) — fullwall / detail
#2992 (Mar 25, 2023, 3:23:59 PM)
- Implement pitchable look control (commit: 82030a6) — fullwall / detail
#2986 (Mar 19, 2023, 3:00:58 PM)
- Backport armor stand movement to 1.16-1.17 (commit: eac2d33) — fullwall / detail
#2985 (Mar 19, 2023, 2:04:19 PM)
- Backport armor stand movement to 1.18.2 (commit: 5a0184c) — fullwall / detail
#2974 (Mar 14, 2023, 7:38:36 PM)
- Initial 1.19.4 update. Of note: sniffers are known to not be working (commit: 299f781) — fullwall / detail
#2972 (Mar 14, 2023, 5:42:52 PM)
- Add config comments, remove subplugins, remove NPCEnderTeleportEvent (commit: e6f8a47) — fullwall / detail
#2961 (Mar 12, 2023, 2:31:37 PM)
- Add durations to settings, allow falling distance to be set for all mobs (commit: 74a8611) — fullwall / detail
#2959 (Mar 7, 2023, 3:58:32 PM)
- Implement player filtering, replace all entity trackers, compatibility update for async entity tracking (commit: b02a3d8) — fullwall / detail
#2956 (Mar 5, 2023, 4:29:23 PM)
- Fix NPCs constantly trying to swim, relicense to LGPL (commit: 248e9de) — fullwall / detail
#2953 (Mar 2, 2023, 2:53:08 PM)
- Block ignition for protected creepers (commit: 98e95b6) — fullwall / detail
#2947 (Feb 26, 2023, 7:53:07 AM)
- PICKUP_ITEMS now defaults to false rather than isProtected (commit: 8235ed1) — fullwall / detail
#2944 (Feb 22, 2023, 4:06:49 PM)
- Reformat pom (commit: 61fd34d) — fullwall / detail
#2943 (Feb 22, 2023, 4:01:30 PM)
- Fix logic error in allay reset, code cleanup (commit: 8fa5a96) — fullwall / detail
#2937 (Feb 21, 2023, 2:57:27 PM)
- Trial teleporting players directly without calling PlayerTeleportEvent (commit: d35dcb8) — fullwall / detail
#2936 (Feb 20, 2023, 3:34:53 PM)
- Added a name update delay (commit: 679873c) — fullwall / detail
#2935 (Feb 18, 2023, 4:55:56 PM)
- Add isPushable implementations for 1.17-1.19 (commit: 420005c) — fullwall / detail
#2923 (Feb 13, 2023, 4:47:33 PM)
- Get rid of a second stack overflow (commit: bd50e42) — fullwall / detail
#2921 (Feb 13, 2023, 4:20:46 PM)
- Fix fluid push stack overflow (commit: c66a5b5) — fullwall / detail
#2920 (Feb 13, 2023, 2:20:52 PM)
- More code refactoring (commit: 871c7c0) — fullwall / detail
#2919 (Feb 13, 2023, 1:26:00 PM)
- Code size reduction (commit: ad21826) — fullwall / detail
#2916 (Feb 13, 2023, 12:33:05 PM)
- Fix bug in item parsing for holograms, allow arbitrary bounding boxes for BoundingBoxTrait, attempt to unify common code across NMS implementations (commit: 8f43ca7) — fullwall / detail
#2914 (Feb 11, 2023, 2:53:31 PM)
- Fix /npc mirror with uuid change (commit: b0a2c51) — fullwall / detail
#2909 (Feb 9, 2023, 1:11:02 PM)
- Don't clear uuid version (commit: fe4434d) — fullwall / detail
#2908 (Feb 8, 2023, 2:08:26 PM)
- Make NPCs more likely to swim, add speed setting in water (commit: 7244834) — fullwall / detail
#2903 (Feb 5, 2023, 7:26:12 AM)
- Fix phantom bugs (commit: ba04e4b) — fullwall / detail
#2898 (Jan 31, 2023, 2:51:02 PM)
- Refactoring, add debug for shop trait onRemove(), add at argument for PlayerAnimation waypoint trigger (commit: 3b00f77) — fullwall / detail
#2897 (Jan 29, 2023, 2:16:10 PM)
- Send entity teleport packet instead of look only for packet sessions, remove from tablist (commit: c258ad1) — fullwall / detail
#2896 (Jan 26, 2023, 5:54:58 PM)
- Snowman performance change (commit: e828782) — fullwall / detail
#2892 (Jan 16, 2023, 3:55:02 PM)
- Add /npc aggressive (commit: 72c136e) — fullwall / detail
#2884 (Jan 5, 2023, 2:52:25 PM)
- Fix player ticking (commit: ffac34f) — fullwall / detail
#2882 (Jan 5, 2023, 12:06:26 PM)
- Implement new API (commit: 98c5c48) — fullwall / detail
#2879 (Jan 4, 2023, 3:03:13 PM)
- Packet NPCs now properly spawn, fix NPE in new pathfinder, fix 1.8.8 compatibility with /npc shop (commit: ffef42e) — fullwall / detail
#2877 (Jan 3, 2023, 12:56:47 PM)
- Add /npc hitbox, WIP packet NPCs (commit: e21681f) — fullwall / detail
#2864 (Jan 1, 2023, 12:44:55 PM)
- Fix sneak animation (commit: 36feecd) — fullwall / detail
#2861 (Jan 1, 2023, 10:15:45 AM)
- Simplify PlayerUpdateTask (commit: b428010) — fullwall / detail
#2859 (Jan 1, 2023, 7:27:56 AM)
- Implement API, check for invalid Player references, remove Text min/max-cooldown settings and fix Text delay/right click cancellations, make SitTrait work with npc#teleport (commit: b8e79b2) — fullwall / detail
#2857 (Dec 29, 2022, 3:27:12 PM)
- Workaround protocollib not supported listed boolean, fix dolphins moving while on ground, add /npc bossbar --range, add /npc create --nameplate --temporaryticks (commit: a669a8a) — fullwall / detail
#2856 (Dec 28, 2022, 3:15:21 PM)
- Set nophysics flag on setGameMode (commit: c11da48) — fullwall / detail
#2848 (Dec 27, 2022, 5:08:01 AM)
- Upgrade skull saving (commit: 4590193) — fullwall / detail
#2842 (Dec 24, 2022, 5:38:48 PM)
- Add /npc mirror for skins (commit: 27603af) — fullwall / detail
#2837 (Dec 22, 2022, 3:18:30 PM)
- Fix custom name components in 1.8.8-1.12.2, (commit: 4c958b5) — fullwall / detail
#2826 (Dec 18, 2022, 4:37:52 PM)
- Implement metadata (commit: 8d202aa) — fullwall / detail
#2825 (Dec 18, 2022, 3:21:42 PM)
- Add /npc spellcast (commit: e90096e) — fullwall / detail
#2823 (Dec 18, 2022, 2:18:45 PM)
- Fix /npc camel and /npc llama (commit: 3ee17c6) — fullwall / detail
#2818 (Dec 18, 2022, 5:25:43 AM)
- Add /npc camel, minor code cleanup (commit: c6e7ce6) — fullwall / detail
#2800 (Dec 10, 2022, 5:32:27 AM)
- Run cleanup (commit: 46b18ee) — fullwall / detail
#2799 (Dec 10, 2022, 5:29:37 AM)
- Use npc.isProtected() (commit: b243d96) — fullwall / detail
#2796 (Dec 9, 2022, 11:41:28 AM)
- Implement a few more entity registry methods (commit: 4212921) — fullwall / detail
#2795 (Dec 9, 2022, 11:24:17 AM)
- Forward more registry methods (commit: 27d7b2d) — fullwall / detail
#2794 (Dec 8, 2022, 3:22:16 PM)
- Initial update to 1.19.3 (commit: 139158c) — fullwall / detail
#2792 (Dec 6, 2022, 3:50:47 PM)
- Make lookAtFunction use packets for yaw, tweak API further (commit: d34fd48) — fullwall / detail
#2782 (Dec 3, 2022, 1:05:03 PM)
- Remove some dead code (commit: c935caa) — fullwall / detail
#2778 (Dec 3, 2022, 10:23:12 AM)
- Fix some issues with ShopTrait item costs/results and add NBT filter API. Adjust /npc item to be more flexible. (commit: ede598c) — fullwall / detail
#2772 (Nov 29, 2022, 10:14:24 PM)
- Add way to set custom name directly (commit: 8a65d4a) — fullwall / detail
#2770 (Nov 28, 2022, 3:11:26 PM)
- Add per-player rotation API (commit: b805019) — fullwall / detail
#2761 (Nov 14, 2022, 3:54:01 PM)
- Implement cancellable variant (commit: d9c55b9) — fullwall / detail
#2758 (Nov 13, 2022, 3:34:31 PM)
- Implement knockback event (commit: ed9230c) — fullwall / detail
#2757 (Nov 13, 2022, 12:55:14 PM)
- Implement isPushableByFluid metadata up to 1.13.2 (commit: da19c90) — fullwall / detail
#2747 (Nov 10, 2022, 1:32:04 PM)
- Fix /npc pickupitems message and for players, null casing for /npc panimate START_SLEEPING (commit: 35245a5) — fullwall / detail
#2746 (Nov 7, 2022, 3:31:26 PM)
- Widen navigating definition (commit: 73689cf) — fullwall / detail
#2734 (Oct 25, 2022, 9:07:41 AM)
- Add SleepTrait (commit: f8cdbc4) — fullwall / detail
#2731 (Oct 22, 2022, 2:43:14 AM)
- Add STOP_ELYTRA PlayerAnimation, add a right click option to /npc shop to avoid having to make a command for it (commit: f6d7ebe) — fullwall / detail
#2727 (Oct 16, 2022, 5:18:06 PM)
- WIP fix for NPCs not despawning properly (commit: d04ea81) — fullwall / detail
#2712 (Oct 4, 2022, 3:43:06 PM)
- Consolidate sit implementation, persist sit location to avoid sinking over successive restarts (commit: fc83c28) — fullwall / detail
#2706 (Oct 1, 2022, 6:44:31 PM)
- Make pathfinder max visited nodes configurable (#2902) (commit: d29781e) — noreply / detail
#2703 (Sep 14, 2022, 5:02:21 PM)
- Fix wither arrow shield typo (commit: 03e757d) — fullwall / detail
#2692 (Sep 10, 2022, 2:09:04 AM)
- Try to deploy parent pom (commit: 1977e14) — fullwall / detail
#2690 (Sep 9, 2022, 11:05:55 AM)
- Update poms for new repo (commit: d64cfda) — fullwall / detail
#2679 (Sep 8, 2022, 5:29:39 AM)
- Adjust /npc wither charged -> invulnerable, add arrow-shield (commit: 1ccc2ea) — fullwall / detail
#2673 (Aug 22, 2022, 3:06:28 PM)
- Backport changes (commit: 4347901) — fullwall / detail
#2646 (Jul 27, 2022, 10:37:23 PM)
- Add /npc allay (commit: 7b3c0c8) — fullwall / detail
#2634 (Jul 26, 2022, 7:10:00 AM)
- Stop anvil guis from giving out input items (commit: ddf5660) — fullwall / detail
#2633 (Jul 25, 2022, 3:14:33 PM)
- Integrate team creation directly into ScoreboardTrait (commit: 5dbc578) — fullwall / detail
#2624 (Jul 22, 2022, 7:23:45 AM)
- Update maven pom plugin version and trial a microoptimisation for players (commit: d7ce79f) — fullwall / detail
#2620 (Jul 21, 2022, 4:58:01 PM)
- Fix updateInventoryTitle on containers (commit: b6eb42e) — fullwall / detail
#2610 (Jul 15, 2022, 2:22:35 AM)
- Fix itemframes, add /npc debug command, don't lowercase skin names early in skintrait (commit: 58b5317) — fullwall / detail
#2607 (Jul 13, 2022, 12:09:55 PM)
- Remove team unregistering to ScoreboardTrait, add scoreboard-teams send ticks to assist with a possible scoreboard conflict (commit: 4dfac9c) — fullwall / detail
#2606 (Jul 9, 2022, 5:54:01 PM)
- Consolidate versioned trait commands (commit: 3fcf893) — fullwall / detail
#2602 (Jul 7, 2022, 3:34:41 PM)
- Add /npc piglin --dancing (commit: 98c2d34) — fullwall / detail
#2601 (Jul 5, 2022, 11:14:27 AM)
- Fix double updating bee/bat/ghast AI (commit: 35dd407) — fullwall / detail
#2596 (Jun 26, 2022, 3:29:05 PM)
- Fix SmoothRotationTrait rotating towards 0 on respawn (commit: d761763) — fullwall / detail
#2587 (Jun 24, 2022, 4:43:50 AM)
- Fix dropstrait, allow player hurt/death sound to be set (commit: 36cbef8) — fullwall / detail
#2585 (Jun 22, 2022, 4:35:29 AM)
- Set destination even for non NPCs (commit: bf53272) — fullwall / detail
#2582 (Jun 21, 2022, 3:53:54 PM)
- Adjust minecraft pathfinder to look less frequently and pathfind closer to destination in players (commit: 318596c) — fullwall / detail
#2573 (Jun 14, 2022, 1:39:03 PM)
- Add SitTrait for NPCs (commit: 4768a4f) — fullwall / detail
#2570 (Jun 12, 2022, 11:50:49 AM)
- Implement anvil GUI (commit: 2e2a837) — fullwall / detail
#2569 (Jun 11, 2022, 5:38:29 PM)
- Implement new API (commit: 21f3a77) — fullwall / detail
#2564 (Jun 8, 2022, 6:08:36 AM)
- Remove eclipse compiler from poms (commit: 4c3224e) — fullwall / detail
#2560 (Jun 8, 2022, 3:59:45 AM)
- Attempt to update to 1.19 (commit: d94e83b) — fullwall / detail
#2551 (May 26, 2022, 7:59:22 AM)
- Apply nogravity immediately on spawn and on usage (commit: 487d587) — fullwall / detail
#2538 (Apr 28, 2022, 5:49:42 AM)
- Update references (commit: 2341ccf) — fullwall / detail
#2536 (Apr 24, 2022, 6:23:13 PM)
- Refactor PlayerControllerLook into RotationTrait (commit: 8694603) — fullwall / detail
#2535 (Apr 24, 2022, 11:23:25 AM)
- Rename /npc pose --save to /npc pose --mirror and add /npc pose --save to save the current NPC pose (commit: 324d94a) — fullwall / detail
#2534 (Apr 23, 2022, 8:03:59 AM)
- Remove debug output (commit: 3bd2f7d) — fullwall / detail
#2533 (Apr 23, 2022, 5:43:17 AM)
- Add /npc bossbar --track and fix equipment caching logic (commit: 3685d33) — fullwall / detail
#2524 (Apr 19, 2022, 7:37:59 AM)
- Renamings from NMS (commit: 53d7a23) — fullwall / detail
#2517 (Apr 13, 2022, 3:16:23 AM)
- Change EAT_FOOD to LEAVE_BED in 1.18/17 (commit: b0f1290) — fullwall / detail
#2511 (Mar 23, 2022, 12:57:54 PM)
- Null check enderdragon bossbar again, set blank hologram names to hover (commit: 2c8b186) — fullwall / detail
#2501 (Mar 11, 2022, 4:18:19 PM)
- Allow /npc equip to work with Striders, fix a bug with /npc look (commit: a16226c) — fullwall / detail
#2500 (Mar 10, 2022, 1:22:23 PM)
- Can be more strict with distance (commit: 3ba991e) — fullwall / detail
#2499 (Mar 10, 2022, 11:28:54 AM)
- Relax distance restriction in move control (commit: 959bee3) — fullwall / detail
#2496 (Mar 9, 2022, 7:13:13 PM)
- entityBaseTick should update some variables (commit: 908e678) — fullwall / detail
#2492 (Mar 4, 2022, 12:25:30 PM)
- Add custom holder support to CustomEntityRegistry (commit: ae36f4b) — fullwall / detail
#2491 (Mar 1, 2022, 12:56:00 PM)
- Update for 1.18.2 (commit: 0a91768) — fullwall / detail