Summary
- (experimental) Remove the redundant NMSHandler module (commit: d8b89ce) (details)
- rename the NMSVersion labels for simplicity (commit: 0c6d182) (details)
- simplify module names to match (commit: 5b9cb7f) (details)
- move the module classes to named subpackages (commit: bea9b95) (details)
- rename handlers, fix build issue (commit: 0c8988c) (details)
- remove unneeded class name specifics from NMS modules (commit: 1ec39f3) (details)
- simplify nmshandler calls (commit: 3e38726) (details)
- and now it actually works again (commit: 73e6fe9) (details)
- add null catches to Conversion.getInventory (commit: 1aaad2e) (details)
- make inventory valueOf nicer (commit: 8f50679) (details)
- fix item script container outref (commit: 3a81de7) (details)
- apparently a link in a code block is a bad idea (commit: 496063c) (details)
- experimental threading protection for light command (commit: 936c8fe) (details)
- make lights persist a little bit betterer (commit: 98da1f0) (details)
- remove old 'npc by name' matcher (deprecated for a year+, never was (commit: b3730f4) (details)
- use new core deprecations commit (commit: 45a9c91) (details)
- add safety in events doc (commit: bcdde90) (details)
- fix error in NMS fishing helper (commit: ed69dcb) (details)
- add 'on dragon egg moves' to make event clearer (commit: 6d383aa) (details)
- add a file path limit to the config (commit: 456befc) (details)