Commit
9e0b4e0ab9aaf0c31bb4ab84e2d0a7c85a6920be
by fullwallImprove handling of NPC names, fixes #1640 (#1642)
* Improve handling of NPC names, fixes #1640
Moves the logic to a Util method (instead of duplicated in each
module), and adds the "prefixColors" portions (replacing just a static
'RESET' code).
recent effect is sufficient (eg reapplying bold) as that should produce
effectively no change while still having a color code stuck into the
name as is needed to break NPCs looking like real players internally.
* Additional NPC name improvement: fix color code splliting
a name consisting of a color code followed by 15 letters would get
split in the middle of the color code, rather than around it. This fixes
that.
(commit: 9e0b4e0)