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  1. Use onPreSpawn event to avoid 'FOUC' in armorstands. Fix invulnerable ticks being reduced too quickly. (commit: 3d3de65) (details)
Commit 3d3de6576df4bc567966c9b3f5a77560bd3175e2 by fullwall
Use onPreSpawn event to avoid 'FOUC' in armorstands. Fix invulnerable ticks being reduced too quickly.
(commit: 3d3de65)
The file was modifiedmain/src/main/java/net/citizensnpcs/npc/CitizensNPC.java (diff)
The file was modifiedv1_12_R1/src/main/java/net/citizensnpcs/nms/v1_12_R1/entity/EntityHumanNPC.java (diff)
The file was modifiedv1_17_R1/src/main/java/net/citizensnpcs/nms/v1_17_R1/entity/EntityHumanNPC.java (diff)
The file was modifiedv1_15_R1/src/main/java/net/citizensnpcs/nms/v1_15_R1/entity/EntityHumanNPC.java (diff)
The file was modifiedv1_14_R1/src/main/java/net/citizensnpcs/nms/v1_14_R1/entity/EntityHumanNPC.java (diff)
The file was modifiedv1_16_R3/src/main/java/net/citizensnpcs/nms/v1_16_R3/entity/EntityHumanNPC.java (diff)
The file was modifiedmain/src/main/java/net/citizensnpcs/trait/ArmorStandTrait.java (diff)
The file was modifiedv1_11_R1/src/main/java/net/citizensnpcs/nms/v1_11_R1/entity/EntityHumanNPC.java (diff)
The file was modifiedv1_13_R2/src/main/java/net/citizensnpcs/nms/v1_13_R2/entity/EntityHumanNPC.java (diff)