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- Use armor stands for holograms (commit: f88c277)
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- More ender dragon fixes (commit: d8b7a37)
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- Add /npc enderdragon --destroywalls (commit: efff2ff)
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- Check for enderdragon death (commit: 9b7a6e0)
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- Sync ender dragon parts (commit: c171e3f)
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- Allow on the fly /npc trackingrange (commit: 84c581d)
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- Fix inappropriate double AI updating for parrots/warden (commit: 4f0cf51)
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- Implement pitchable look control (commit: 82030a6)
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- Backport armor stand movement to 1.16-1.17 (commit: eac2d33)
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- Initial 1.19.4 update. Of note: sniffers are known to not be working (commit: 299f781)
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- Add config comments, remove subplugins, remove NPCEnderTeleportEvent (commit: e6f8a47)
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- Add durations to settings, allow falling distance to be set for all mobs (commit: 74a8611)
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- Implement player filtering, replace all entity trackers, compatibility update for async entity tracking (commit: b02a3d8)
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- Fix NPCs constantly trying to swim, relicense to LGPL (commit: 248e9de)
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- Block ignition for protected creepers (commit: 98e95b6)
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- PICKUP_ITEMS now defaults to false rather than isProtected (commit: 8235ed1)
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- Reformat pom (commit: 61fd34d)
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- Fix logic error in allay reset, code cleanup (commit: 8fa5a96)
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- Trial teleporting players directly without calling PlayerTeleportEvent (commit: d35dcb8)
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- Added a name update delay (commit: 679873c)
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- Add isPushable implementations for 1.17-1.19 (commit: 420005c)
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- Get rid of a second stack overflow (commit: bd50e42)
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- Fix fluid push stack overflow (commit: c66a5b5)
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- More code refactoring (commit: 871c7c0)
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- Code size reduction (commit: ad21826)
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- Fix bug in item parsing for holograms, allow arbitrary bounding boxes for BoundingBoxTrait, attempt to unify common code across NMS implementations (commit: 8f43ca7)
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- Fix /npc mirror with uuid change (commit: b0a2c51)
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- Don't clear uuid version (commit: fe4434d)
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- Make NPCs more likely to swim, add speed setting in water (commit: 7244834)
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- Fix phantom bugs (commit: ba04e4b)
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- Refactoring, add debug for shop trait onRemove(), add at argument for PlayerAnimation waypoint trigger (commit: 3b00f77)
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- Send entity teleport packet instead of look only for packet sessions, remove from tablist (commit: c258ad1)
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- Snowman performance change (commit: e828782)
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- Add /npc aggressive (commit: 72c136e)
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- Fix player ticking (commit: ffac34f)
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- Implement new API (commit: 98c5c48)
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- Packet NPCs now properly spawn, fix NPE in new pathfinder, fix 1.8.8 compatibility with /npc shop (commit: ffef42e)
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- Add /npc hitbox, WIP packet NPCs (commit: e21681f)
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- Fix sneak animation (commit: 36feecd)
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- Simplify PlayerUpdateTask (commit: b428010)
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- Implement API, check for invalid Player references, remove Text min/max-cooldown settings and fix Text delay/right click cancellations, make SitTrait work with npc#teleport (commit: b8e79b2)
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- Workaround protocollib not supported listed boolean, fix dolphins moving while on ground, add /npc bossbar --range, add /npc create --nameplate --temporaryticks (commit: a669a8a)
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- Set nophysics flag on setGameMode (commit: c11da48)
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- Upgrade skull saving (commit: 4590193)
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- Add /npc mirror for skins (commit: 27603af)
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- Fix custom name components in 1.8.8-1.12.2, (commit: 4c958b5)
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- Implement metadata (commit: 8d202aa)
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- Add /npc spellcast (commit: e90096e)
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- Fix /npc camel and /npc llama (commit: 3ee17c6)
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- Add /npc camel, minor code cleanup (commit: c6e7ce6)
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- Run cleanup (commit: 46b18ee)
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- Use npc.isProtected() (commit: b243d96)
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- Forward more registry methods (commit: 27d7b2d)
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- Initial update to 1.19.3 (commit: 139158c)
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- Make lookAtFunction use packets for yaw, tweak API further (commit: d34fd48)
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- Remove some dead code (commit: c935caa)
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- Fix some issues with ShopTrait item costs/results and add NBT filter API. Adjust /npc item to be more flexible. (commit: ede598c)
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- Add way to set custom name directly (commit: 8a65d4a)
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- Add per-player rotation API (commit: b805019)
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- Implement cancellable variant (commit: d9c55b9)
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- Implement knockback event (commit: ed9230c)
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- Implement isPushableByFluid metadata up to 1.13.2 (commit: da19c90)
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- Fix /npc pickupitems message and for players, null casing for /npc panimate START_SLEEPING (commit: 35245a5)
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- Widen navigating definition (commit: 73689cf)
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- Add SleepTrait (commit: f8cdbc4)
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- Add STOP_ELYTRA PlayerAnimation, add a right click option to /npc shop to avoid having to make a command for it (commit: f6d7ebe)
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- WIP fix for NPCs not despawning properly (commit: d04ea81)
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- Consolidate sit implementation, persist sit location to avoid sinking over successive restarts (commit: fc83c28)
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- Make pathfinder max visited nodes configurable (#2902) (commit: d29781e)
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- Fix wither arrow shield typo (commit: 03e757d)
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- Try to deploy parent pom (commit: 1977e14)
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- Update poms for new repo (commit: d64cfda)
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- Adjust /npc wither charged -> invulnerable, add arrow-shield (commit: 1ccc2ea)
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- Backport changes (commit: 4347901)
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- Add /npc allay (commit: 7b3c0c8)
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- Stop anvil guis from giving out input items (commit: ddf5660)
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- Integrate team creation directly into ScoreboardTrait (commit: 5dbc578)
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- Update maven pom plugin version and trial a microoptimisation for players (commit: d7ce79f)
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- Fix updateInventoryTitle on containers (commit: b6eb42e)
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- Fix itemframes, add /npc debug command, don't lowercase skin names early in skintrait (commit: 58b5317)
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- Remove team unregistering to ScoreboardTrait, add scoreboard-teams send ticks to assist with a possible scoreboard conflict (commit: 4dfac9c)
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- Consolidate versioned trait commands (commit: 3fcf893)
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- Add /npc piglin --dancing (commit: 98c2d34)
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- Fix double updating bee/bat/ghast AI (commit: 35dd407)
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- Fix SmoothRotationTrait rotating towards 0 on respawn (commit: d761763)
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- Fix dropstrait, allow player hurt/death sound to be set (commit: 36cbef8)
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- Set destination even for non NPCs (commit: bf53272)
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- Adjust minecraft pathfinder to look less frequently and pathfind closer to destination in players (commit: 318596c)
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- Add SitTrait for NPCs (commit: 4768a4f)
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- Implement anvil GUI (commit: 2e2a837)
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- Implement new API (commit: 21f3a77)
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- Remove eclipse compiler from poms (commit: 4c3224e)
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- Attempt to update to 1.19 (commit: d94e83b)
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- Fix /npc leashable (commit: 8292a95)
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- Update references (commit: 2341ccf)
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- Refactor PlayerControllerLook into RotationTrait (commit: 8694603)
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- Rename /npc pose --save to /npc pose --mirror and add /npc pose --save to save the current NPC pose (commit: 324d94a)
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- Add /npc bossbar --track and fix equipment caching logic (commit: 3685d33)
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- Renamings from NMS (commit: 53d7a23)
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- Change EAT_FOOD to LEAVE_BED in 1.18/17 (commit: b0f1290)
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- Null check enderdragon bossbar again, set blank hologram names to hover (commit: 2c8b186)
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- Relax distance restriction in move control (commit: 959bee3)
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- entityBaseTick should update some variables (commit: 908e678)
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- Fix dragon yaw and make it same as rider yaw. Refactor out redundant calculation of yaw (commit: 897c511)
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- Make nonliving entities look at entities too, fix /npc lookclose with shulkers spamming noises (commit: 97d4c3b)
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- Allow NPCs to push other entities (commit: 626b6d6)
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- Fix some bugs (commit: ecbab32)
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- Refactor blockbreaker, add /npc blockbreak (commit: be019c0)
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- Improve underwater pathfinding, cleanup (commit: b12ae2e)
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- Implement new PathStrategy method, improve swimming navigation (commit: b26dfb3)
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- Fix flying move controllers not respecting the no gravity setting (commit: 2981f7e)
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- Add rudimentary /npc undo, some misc cleanup (commit: aacff7b)
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- Improve underwater mobs staying in place (commit: 984ce6d)
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- Cancel current move destination when navigator paused (commit: bef0f16)
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- Implement destinationTeleportMargin. Tweak pathfinding in an attempt to fix minecraft navigation issues with players. Expect changes. (commit: 5c3878d)
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- Trial minor optimisation (commit: 77aa63f)
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- Avoid setting NPC.COLLIDABLE_METADATA on Player NPCs (commit: 7683516)
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- Add /npc llama -c/b (commit: bf3bf6f)
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- Add packet update delay setting (commit: 5fffa23)
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- Further micro-optimisation (commit: 85cf761)
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- Implement a surprisingly missed optimisation (commit: b933246)
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- Use metadata and track players if on the playerlist which should make mobs spawn nearby (commit: 19ee0e2)
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- Implement helper methods and allow hologram lines to be items (commit: 750f8e2)
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- Null check 1.8.8 getCollisionBox (commit: da71b8d)
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- Reduce eclipse compiler version (commit: 71a6e43)
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- Trial updating eclipse compiler version (commit: bbae8d8)
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- Initial 1.18 update (commit: 22fe848)
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- Implement new metadata (commit: 8f341cc)
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- Fix /npc villager --profession error message, more sane boundingbox calculation (commit: 3da3cc2)
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- First pass at fall damage (commit: 840f324)
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- Null check /npc bossbar (commit: 19c07ff)
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- Backport bukkitEntity change (commit: fd3833d)
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- Set human entity to null (commit: cfacb52)
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- Use onPreSpawn event to avoid 'FOUC' in armorstands. Fix invulnerable ticks being reduced too quickly. (commit: 3d3de65)
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- Also fix error in 1.17 (commit: 981c1a7)
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- Add rough impl of SneakTrait (commit: db825cc)
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- Block invalid item material AIR (commit: b930cb2)
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- Fix start/stop_using_item (commit: 5a554c5)
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- Improve /npc text editor, implement speech bubbles, allow armor stands to pathfind using the A* finder, allow /npc bossbar to work on all entities (commit: d4c557d)
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- Block water bucket for axolotl as well (commit: 65f5d87)
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- Protect axolotls from buckets (commit: d515c6b)
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- Fix bugs including 1.17.1 player movement, flying yaw and stats incompatibility on 1.17.1 (commit: 53e2b50)
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- Update to 1.17.1 (commit: 3e11320)
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- Add /npc axolotl (commit: 3a50ad5)
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- Fix player death from other entities (commit: 2d80f76)
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- Fix MC navigation yaw (commit: 3fadac5)
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- Fix mistranslation (commit: aabdf8e)
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- Fix target location for mc navigator (commit: 5306a68)
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- Fix blazes, and some issues with paper compat (commit: f5a56ba)
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- Fix PlayerLookControl (commit: d600a7f)
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- Further fixes (commit: bd19c9e)
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- setHeadYaw mappings fix (commit: ffa3c8f)
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- Fix incorrect instanceof call for jumping (commit: 6304842)
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- Test fix for phantoms (commit: 8d17d85)
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- Preliminary update to 1.17 - known bugs include every entity glowing (commit: f2d4c38)
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