Summary
- Stupid copypasta (commit: b7c4983) (details)
- Convert attributes to registeredTags in dWorld. (commit: 397aa61) (details)
- Converted "on player drags" to ScriptEvent format. (commit: 61539ac) (details)
- Removed runInCheck until mcmonkey fixes it. (commit: 91abc1e) (details)
- Update all old entity event getContext's (commit: 87ccabd) (details)
- Removed forgotten old entity event contexts (commit: 0b36111) (details)
- Updated Player Event Contexts (commit: 008c0f6) (details)
- Updated World event contexts (commit: 6f71e99) (details)
- Added Player Chat updated contexts (commit: b327a82) (details)
- Update Player Event Contexts - Fixed (commit: 06b3ea8) (details)
- Condition Grouping Fix >.> (commit: ab4e7c6) (details)
- Cleaning (commit: d438abd) (details)
- Cleaning again (commit: f764011) (details)
- Add in_area to player drags in inventory (commit: ad635e1) (details)
- More event regexes (commit: 967d473) (details)
- Add tag item.script (commit: a4acf7a) (details)
- Possibly improve BREAK based armor unequip event (commit: 0c6ee2c) (details)
- Fix damaged/killed damage types (commit: aed4f41) (details)
- warn on invalid use of entity flags (commit: ccdd013) (details)
- fix a few minor things (commit: 367cd2b) (details)
- meta cleaning (commit: 6db50ea) (details)
- Fix player tags in inventory script slots (commit: 3b3b7ca) (details)
- Allow item properties in inventory script slots (commit: 79d3bbe) (details)
- Fix splitting slots in inventory scripts (commit: 62061b8) (details)
- Attempt to make all server-side item scripts the same (commit: ffbdf66) (details)
- Parse dItem recipes on script load (commit: c82b27c) (details)
- Add <[email protected]> (commit: 43a732e) (details)
- Add <[email protected]_of_sight> (commit: 2aca5a5) (details)
- Exempt some CPU-heavy materials from physics event (commit: 3342bfa) (details)
- Add <[email protected]_empty> (commit: 344bbc6) (details)
- Add Pushable command, fixes #1061 (commit: 72c2795) (details)
- Fix compiling (commit: 414dc40) (details)
- Fix "on player empties/fills bucket" (commit: 7e16731) (details)
- Parse item recipes better (commit: c51f998) (details)
- Fix "on player changes sign" (commit: ed08e55) (details)
- Fix tags being used in inventory script definitions (commit: 17de417) (details)
- Add dPlayer.item_on_cursor mechanism (commit: d48b4be) (details)
- Fix "on player walks over" events (commit: c90e59c) (details)
- improve some meta (commit: 559ccaa) (details)
- Improve some inventory script matching (commit: d1ec548) (details)
- Add <[email protected]> tag and dEntity.silent mech (commit: 2dc8e5a) (details)
- Fix issue with catching sheep not dying (commit: eda2175) (details)
- Remove random import... (commit: dee1cb6) (details)
- implement new comparable options (commit: d9a2b7d) (details)
- Make logic location more logical (commit: ce44c57) (details)
- Fix stupid recipe registration error (commit: de4d76f) (details)
- handle folders better in log command (commit: 16486ca) (details)
- quick bit of efficiency boosting (commit: 45c17c4) (details)
- Code Cleaning (commit: b19d686) (details)
- You can't kill the dead (commit: a6533b1) (details)
- add tag location.face returns dLocation (commit: af82adb) (details)
- simplify previous commit (commit: 7db6d58) (details)
- Fix spawning fake_players (commit: 890bdc7) (details)