Summary
- Replace internal chunk data method with non-regex to avoid schematic lag (commit: 54758dd) (details)
- gamemode tag for offline players (commit: 1f0881d) (details)
- fix gamemode NBT parsing (commit: f96ea12) (details)
- fix createworld and worldtag.destroy for nonstandard folder paths (commit: 80f65d3) (details)
- NPCTag.navigator_look_at tag/mech pair (commit: 84e9010) (details)
- ElementTag.custom_color (commit: 85be9c6) (details)
- Paper impl for player list name components (commit: 08dc710) (details)
- EntityTag.describe: include script name (commit: dd8951a) (details)
- fix possible schem paste explosion from bad entities (commit: ff520e2) (details)
- experimental player flag handler reliability patch (commit: eba02f6) (details)
- fix block grows couldmatch bork (commit: 62a8a67) (details)
- remove redundant teleport command event firing (commit: f3eedad) (details)
- EarlyValidMechanisms should be allowed to run twice (commit: 3cd942c) (details)
- add a try/catch around schematic entity paste (commit: 69c467b) (details)
- vanilla_tick mech (commit: 93921c1) (details)