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Summary

  1. split calculated damage for ranged vs melee (commit: 1ddbfb1) (details)
Commit 1ddbfb142b8b8b96130552404a40fc96d0c79d9c by agoodwin
split calculated damage for ranged vs melee

To avoid uberpunch bows
(commit: 1ddbfb1)
The file was modifiedsrc/main/java/org/mcmonkey/sentinel/SentinelWeaponHelper.java (diff)
The file was modifiedsrc/main/java/org/mcmonkey/sentinel/commands/SentinelInfoCommands.java (diff)
The file was modifiedsrc/main/java/org/mcmonkey/sentinel/SentinelAttackHelper.java (diff)
The file was modifiedsrc/main/java/org/mcmonkey/sentinel/SentinelTrait.java (diff)
The file was modifiedsrc/main/java/org/mcmonkey/sentinel/commands/SentinelAttackCommands.java (diff)