* Moved some constants into the SentinelTrait class so they can be used in range checks during import. * Added Sentry as a dependency because that's the easiest way to get at the data. Let Sentry load it, and then read it right out of Sentry's objects * Sentry's can now be imported using a command Caveats: * Weapons are not modified, so if a weapon created a specific attack in Sentry, there is no gurantee the same attack will be used in Sentinel * Warnings/Greetings are not imported * Anything not yet supported by sentinel is not imported - Guarding non players - Various integration targets (towns/nations/factions)
* Switch files from tabs to spaces to respect project whitespace preference.
* Several minor fixes to Sentry Import
* Correct permission checked * Add checked permission to plugin.yml * Reference latest version of sentry (commit: 71e8dd0)