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Started 2 yr 5 mo ago
Took 33 sec
Add brushable blocks to `MaterialTag.level` and `MaterialTag.max/min-imum_level` (#2522)

* Add: `LocationTag.buried_item` mech/tag pair + `MaterialTag.dust_level` property + `MaterialTag.maximum_dust_level` tag/prop

* Add default value

* Move logic to the already existing `level` mech.

Also update 'MaterialTag.level' to the new 'MaterialProperty' system.

* Update meta

* Make sure Brushable related things are only for 1.20+

Also update meta.

* Add version checks to ensure version safety.

* Update meta to add more clarity between block names.
(commit: 12867be)
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