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  1. Try to avoid handling player properties twice if respawning in the same tick (commit: ab16b50) (details)
Commit ab16b50814943f3b341fa9bde903885d18735c18 by fullwall
Try to avoid handling player properties twice if respawning in the same tick
(commit: ab16b50)
The file was modifiedv1_12_R1/src/main/java/net/citizensnpcs/nms/v1_12_R1/entity/HumanController.java
The file was modifiedv1_8_R3/src/main/java/net/citizensnpcs/nms/v1_8_R3/entity/HumanController.java
The file was modifiedv1_14_R1/src/main/java/net/citizensnpcs/nms/v1_14_R1/entity/HumanController.java
The file was modifiedv1_16_R2/src/main/java/net/citizensnpcs/nms/v1_16_R2/util/NMSImpl.java
The file was modifiedv1_10_R1/src/main/java/net/citizensnpcs/nms/v1_10_R1/entity/HumanController.java
The file was modifiedv1_11_R1/src/main/java/net/citizensnpcs/nms/v1_11_R1/entity/HumanController.java
The file was modifiedv1_13_R2/src/main/java/net/citizensnpcs/nms/v1_13_R2/entity/HumanController.java
The file was modifiedv1_16_R2/src/main/java/net/citizensnpcs/nms/v1_16_R2/entity/HumanController.java
The file was modifiedv1_15_R1/src/main/java/net/citizensnpcs/nms/v1_15_R1/entity/HumanController.java
The file was modifiedv1_16_R2/src/main/java/net/citizensnpcs/nms/v1_16_R2/entity/nonliving/EnderSignalController.java