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- Attempt to update to 1.19 (commit: d94e83b)
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- Update references (commit: 2341ccf)
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- Refactor PlayerControllerLook into RotationTrait (commit: 8694603)
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- Rename /npc pose --save to /npc pose --mirror and add /npc pose --save to save the current NPC pose (commit: 324d94a)
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- Add /npc bossbar --track and fix equipment caching logic (commit: 3685d33)
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- Renamings from NMS (commit: 53d7a23)
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- Change EAT_FOOD to LEAVE_BED in 1.18/17 (commit: b0f1290)
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- entityBaseTick should update some variables (commit: 908e678)
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- Fix dragon yaw and make it same as rider yaw. Refactor out redundant calculation of yaw (commit: 897c511)
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- Make nonliving entities look at entities too, fix /npc lookclose with shulkers spamming noises (commit: 97d4c3b)
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- Allow NPCs to push other entities (commit: 626b6d6)
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- Fix some bugs (commit: ecbab32)
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- Refactor blockbreaker, add /npc blockbreak (commit: be019c0)
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- Implement new PathStrategy method, improve swimming navigation (commit: b26dfb3)
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- Cancel current move destination when navigator paused (commit: bef0f16)
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- Avoid setting NPC.COLLIDABLE_METADATA on Player NPCs (commit: 7683516)
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- Add /npc llama -c/b (commit: bf3bf6f)
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- Add packet update delay setting (commit: 5fffa23)
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- Implement a surprisingly missed optimisation (commit: b933246)
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- Use metadata and track players if on the playerlist which should make mobs spawn nearby (commit: 19ee0e2)
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- Implement helper methods and allow hologram lines to be items (commit: 750f8e2)
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- Initial 1.18 update (commit: 22fe848)
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- Implement new metadata (commit: 8f341cc)
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- First pass at fall damage (commit: 840f324)
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- Null check /npc bossbar (commit: 19c07ff)
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- Use onPreSpawn event to avoid 'FOUC' in armorstands. Fix invulnerable ticks being reduced too quickly. (commit: 3d3de65)
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- Add rough impl of SneakTrait (commit: db825cc)
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- Block invalid item material AIR (commit: b930cb2)
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- Improve /npc text editor, implement speech bubbles, allow armor stands to pathfind using the A* finder, allow /npc bossbar to work on all entities (commit: d4c557d)
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- Preliminary update to 1.17 - known bugs include every entity glowing (commit: f2d4c38)
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- Refactor scoreboard handling to use instant scoreboard application at spawn (#2544) (commit: 4dc123b)
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- Use NMS methods for isSolid checking (commit: c24ce1e)
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- Add null checks (commit: 15f57c4)
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- Send equipment packets when equipment changes (commit: 9cbc1c6)
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- Avoid errors with missing metadata (commit: 688ba3a)
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- Reduce jar size by refactoring push event (commit: 0a6b123)
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- Fix /npc polarbear message and simplify behavior map entities to work with /npc ai (commit: 0111600)
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- Add /npc polarbear -r and restore target and goal selectors (commit: fe7f6e3)
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- Only jump with head height (commit: 556c58a)
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- Refactor common code, add missing condition (commit: 7743763)
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- Simplify inBlock check to avoid chunk loading (commit: dffbf60)
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- Extend CraftTippedArrow (commit: e52a3c4)
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- Make mob entity uuids the same as their NPC uuid (commit: a944c3c)
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- Look more often even if target hasn't moved much (commit: 8c1b51d)
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- Use new getOrAddTrait methodf (commit: 7450c4d)
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- Try to avoid handling player properties twice if respawning in the same tick (commit: ab16b50)
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- Add setting for max minecraft pathfinder fall distance (commit: 934f94e)
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- Set default invulnerability ticks to 0 (commit: 0c7dd3b)
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- Patch consistent application of scoreboard teams (#2302) (commit: a79e8a5)
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- Hologram bugfixes (commit: 45907da)
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- Use head height for block breaker (commit: d9762be)
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- Fix gravity (commit: b902879)
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- Move movement code into playerTick to avoid inter-world crashes (commit: 2a8f54f)
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- Randomise name if using holograms to have unique scoreboard names (commit: 0a4905c)
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- Use holograms instead of scoreboard for names (commit: 0a58215)
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- Refactor getHeight for NMS (commit: d333c98)
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- Implement new bounding box checker for pathfinding (commit: 9d2cad0)
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- Implement enderman methods (commit: c9564c4)
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- Extra NPE check (commit: 1505ccf)
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- Initial 1.16 commit (commit: 04519d8)
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- Reformat (commit: c5bcfdc)
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- Call left click event for vehicles (commit: d484432)
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- Just block right clicks for mushroom cows if protected (commit: 9d6a9f7)
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- Disable milking protected NPC cows (commit: 10cea99)
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- Reduce potential for errors with packet teams (#2138) (commit: 30f2dee)
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- Cleanup, reduce number of packets per packet update cycle (commit: 16c4184)
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- simplify scoreboard patch to be 100% packet based (#2129) (commit: 2c24671)
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- Minor style changes (commit: a2208f0)
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- patch the majority of potential scoreboard packet errors (#2128) (commit: 981ade8)
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- Implement packet-based scoreboard team enforcement (#2127) (commit: 0e31ffb)
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- Fix saving of body vs head yaw (commit: 8109a90)
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- Run clientside player ticking at a different time (commit: 32429f1)
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- Revert entity looking changes for now (commit: a269bf1)
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- Change how npc looking works (commit: fe8eb4e)
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- Change how NPC looking works so that body yaw matches head yaw after a tick (commit: 655bdf0)
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- Implement new AI API for Minecraft 1.15.2, fix Squids (commit: 0531fe8)
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- Revamp SkinnableEntity into SkinTrait (commit: 80011ee)
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- Try to avoid water more (commit: 14ebf26)
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- Add head yaw persistence (commit: 1cd8e19)
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- Fix /npc name in 1.8.8 (commit: 9f3841c)
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- Use Minecraft's no gravity logic and enable it for all default flying NPCs (commit: 496a4cb)
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- Remove some dead code (commit: bd95e7d)
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- Fix shulker color setting (commit: 95ab688)
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- Add /npc snowman (commit: ad69b48)
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- Don't reset pitch on older versions of Minecraft (commit: 8843454)
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- Added sitting flag to /npc panda (commit: e52f616)
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- Merge moduled trait code and discontinue building of 1.10 (commit: 688f78e)
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- Initial 1.15 support (commit: ff9c920)
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- Various fixes and features (commit: d0dcb23)
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- Change isSpawned API to use old valid logic. May fix spawning issues. (commit: d72b6ef)
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- Support java 12 (commit: 65cbb88)
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- Update for 1.14.1 (commit: c901bb0)
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- Fix javadoc pom and reformat other poms (commit: 68e5fb2)
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- bump maven plugins, use ECJ for 1.14 compile (commit: 3d893d8)
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- Preliminary 1.14 update (commit: 2d05ca1)
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- Implement new API and fix an error from Paper (commit: 3682fae)
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- Improve handling of NPC names, fixes #1640 (#1642) (commit: 9e0b4e0)
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- Fix npc path block updates (#1611) (commit: f47912f)
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- Force armor stands to use the new pathfinder and override packet sending (commit: 97d4d7b)
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- Update version and preliminary 1.13.1 update (commit: 11166c8)
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- Use new spawnreason (commit: 505ef8a)
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- use latest cb versions (commit: 3023492)
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- Preliminary 1.13 update - some known issues (commit: dfb5b90)
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- Add PlayerAnimation.START_ELYTRA (commit: 23f03c1)
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- Don't persist armor stands from PlayerAnimation.SIT (commit: e4f0596)
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- Fix for client NPE issue - don't missend player spawn packets (#1525) (commit: 221eb4b)
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- Patch skin command, rename command (#1524) (commit: 42fda25)
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- ( Patch for #1498 ) protect villager npcs from lightning (#1504) (commit: 5d04746)
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- mcstats.org > bstats.org (#1478) (commit: 79fc7c4)
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- Add NMS.setPeekShulker to replace old method (commit: 772ab5f)
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- Initial 1.8.8 support (commit: 4c99dc0)
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- Fix shulker color and playing sounds (commit: 4da3153)
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- Fix #1452 (commit: 9a5c6a2)
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- Prevent magma cubes from damaging players (commit: e20e451)
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- Fix vex NPCs having gravity on spawn (commit: a1d1a6c)
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- Fix horse/llama equipping (commit: 5f062db)
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- Add color to /npc shulker (commit: 73ff01c)
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- Stop default AI for players mounted on pigs (commit: 407430d)
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- Add a NPE check to getVehicle (commit: bf13181)
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- Override an ocelot method (commit: d14119b)
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- Fix wolf targeting with Citizens installed (commit: 9ad7c97)
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- Make horse equipper more general (commit: 476debf)
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- Add /npc remove --owner (commit: 8bdadfb)
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- Implement a rudimentary setSkinPersistent API (commit: ffbedcd)
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- Add /npc shulker (commit: 15569c5)
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- Try to aggressively stub out AdvancementDataPlayer (commit: 0e25c35)
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- Use minecraft logic for minecarts (commit: aa3654c)
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- Set noclip for spectator NPCs (commit: c02fec9)
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- Remove subscription to bukkit broadcast (commit: 4235e72)
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- Bump version, first pass at 1.12 (commit: 8145751)
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- Lower default movement speed for slimes (commit: 61c96f0)
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- Fix an NMS field typo (commit: 252296c)
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- Fix flying move logic (commit: db41864)
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- Fix wither crash (commit: 226470d)
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- Add /npc llama (commit: 59f67c0)
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- Fix #1027 (commit: af24e5f)
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- Don't update controller look during navigation (commit: f7a4e78)
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- Small fix for 1.11.2 compat (commit: 7cf12cd)
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- Add immediate parameter to Util.faceLocation and fix a bug in it (commit: cf5beab)
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- Fix horse subclasses (commit: 728930a)
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- Fix some issues with controllable (commit: afb7e13)
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- Fix Minecraft 1.10 player looking (commit: 86d6794)
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- Implement debug NavigatorParameter and change some Player yaw code (commit: e3981a1)
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- Fix bad getBukkitEntity if condition (commit: 9329c66)
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- Try to avoid defaulting to 0 yaw (commit: 3634bce)
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- Fix players always looking south (commit: f2879fb)
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- Fix Guardians, EnderDragon looking and update how (commit: 3a612d6)
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- Remove villager force head yaw setting (commit: bc9374d)
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- Clamp controller look yaw for entityinsentients as well (commit: d968384)
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- Clamp yaw and update some yaw-related variables (commit: 974cb61)
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- Set player yaw as well (commit: 2bd7124)
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- Forward the rest of the RegistryMaterials methods and fix player looking (commit: 07a3aea)
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- Update CustomEntityRegistry to allow other plugins to override classees (commit: 0fa0d29)
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- Change handle yaw fields (commit: 83413cb)
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- Update PlayerControllerJump/Look (commit: 71e28c6)
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- Fix mob NPC not using pitch (commit: b695afd)
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- Add -h option to /npc name (commit: 2f7e4ea)
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- Fix skin layers not showing up (commit: 58c5fc7)
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- Remove debug (commit: 3cd6da8)
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- Remove some generics which may be confusing jenkins (commit: cb3c32a)
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- Modify EntityTypes hooks to be less invasive (commit: 765c42c)
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- Update PlayerNavigation (commit: bf7f92c)
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- Fixes for 1.11 (commit: dccfadb)
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- First pass at 1.11 (commit: 0189157)
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