Summary
- Replaced "in notable" code. Fixed Material handling. (commit: 37f218c) (details)
- Fix some material handling. (commit: 5aca8cf) (details)
- Created EntityCreatePortal event to handle events like enderdragon (commit: 6a29b37) (details)
- Prep code for block list retrieval, list doesn't seem worthwhile at the (commit: 5c5d880) (details)
- Rewrote "on entity shoots bow" event in new ScriptEvent format. (commit: 22ab3a2) (details)
- Adjust <player> and <npc> values to be more logical. (commit: 6a98fe9) (details)
- Rewrote "on entity tames" event in new ScriptEvent format. (commit: d9e3ab7) (details)
- Rewrote "on entity unleased" in new ScriptEvent format. (commit: 1cd4d28) (details)
- Converted "on pig zapped" event to new ScriptEvent format. (commit: 8d6f6ec) (details)
- Rewrote "on sheep dyed" for new ScriptEvent format. (commit: abf9bbc) (details)
- Rewrote "on entity explosion primes" in ScriptEvent format (commit: 38bec87) (details)
- Rewrote "on entity food level changes" event in new ScriptEvent format. (commit: d57b5be) (details)
- Added item_in_hand handling back into "player places block" (commit: 9be1772) (details)
- Rewrote "on horse jumps" in new ScriptEvent format (commit: 1843aa7) (details)
- Rewrote "on item spawns" in new ScriptEvent format. (commit: a89d9ae) (details)
- Renamed EntityFormsBlock to match standard. (commit: fbff384) (details)
- Convert "on item despawns" to new ScriptEvent format. (commit: 7da098c) (details)
- Rewrote "on projectile launched" in ScriptEvent format. (commit: a374960) (details)
- Rewrote "on sheep regrows" to ScriptEvent format (commit: 7559cbb) (details)
- Rewrote "on clime splits" to new ScriptEvent format (commit: af14b60) (details)
- Removed extra import from ProjectileLaunched. Fixed determine when (commit: 67ff11c) (details)
- Convert "on inv picks up item" to ScriptEvent format (commit: 86780f5) (details)
- Rewrote "on player opens inventory" in ScriptEvent format. (commit: 81a1cab) (details)
- Convert "on player closes inv" to ScriptEvent format (commit: 9581983) (details)
- Fix potential issues with values carrying over from event to event. (commit: daa9b11) (details)
- Rewrote "item enchanted" event in ScriptEvent format (commit: d16c3a8) (details)
- Parse item mech for dropped_item and item_projectile entities early (commit: e77cdca) (details)
- Updated meta and removed entity_type (commit: 851acbb) (details)
- Allow tags in <text> in format scripts (commit: 8e18280) (details)
- Fix talamar1's screwup (commit: 130df2a) (details)
- change 'notable cuboid' to area (commit: 38d0eda) (details)
- Fix projectile identifying in EntityDamaged (commit: 41fa075) (details)
- Allow entities to be adjusted in spawn events (commit: ae51bee) (details)
- Add <[email protected]_effects> (commit: 1cfd873) (details)
- Add <[email protected]_fire> (commit: ac1ba50) (details)
- Ad reset arg to Compass command (commit: 6215d6d) (details)
- Damaged with:x fixes #956 (commit: 70cfd50) (details)
- Add world.time.duration (commit: 12650ed) (details)
- Automated code cleaning (commit: e1110c3) (details)
- 5,000 commits later, still not released 0.o (commit: 87fb3d5) (details)