Summary
- Added "in area" support to entity events. (commit: 32f8c4e) (details)
- More additions of "in area" to entity events. (commit: 05afba2) (details)
- Added "in area" support to player events. (commit: aedd342) (details)
- Check for missing argument. (commit: 30398dc) (details)
- Add logic to prevent collision with "liquid spreads" event. (commit: dd799ac) (details)
- Added and updated "to area" logic in world events. (commit: b7c0f09) (details)
- This was just a silly use of "in area". (commit: 217fac2) (details)
- Code cleanup. (commit: be38794) (details)
- Add ItemMergesScriptEvent (commit: 03d217b) (details)
- improve the kiled event (commit: 43d7d89) (details)
- Add super cheaty workaround which may or may not be insane (commit: d485e07) (details)
- Workaround Spigot horse inventory issue (commit: 208cd3f) (details)
- Make entity breaks hanging actually fire (commit: ba3a97b) (details)
- Hanging breaks - entity -> breaker (commit: b719b5b) (details)
- Add <[email protected]_loaded[<chunk>]> (commit: 782e1e7) (details)
- Make showfake check if players have chunks loaded (commit: 6e0cfb6) (details)
- Add <[email protected]_particle_offset> (commit: c910c7d) (details)
- Minor adjustment (commit: 546c853) (details)
- Add <server.recent_tps> (commit: 57d6b4f) (details)
- Add Sidebar command (commit: 1338096) (details)