Summary
- 1.1.9 part 1: version swap (commit: d5e3f0d) (details)
- 1.1.9 part 2: delete 1.13 files (commit: 08272a5) (details)
- 1.1.9 part 3: delete atleast1.14 checks and 1.13 compat code (commit: 77015b4) (details)
- add some null checks to entity breed event (commit: 44922eb) (details)
- fix shoots bow event on paper servers (commit: 97a8ab6) (details)
- clean up location note and equality logic (commit: ff44cb9) (details)
- allow non-solid blocks in cuboid.spawnable_blocks (commit: 69fc9d3) (details)
- patch up despawn command a bit (commit: 111607d) (details)
- deprecate server.start_time duration thing for timetag (commit: 1142a65) (details)
- fix spawnable_blocks more (commit: e8b2ffd) (details)
- fix chat triggers throwing extra debug (commit: fb8a1f9) (details)
- avoid world change bork in shoot command (commit: ba84944) (details)
- initial server flag logic, and remove some old flag code (commit: c664b3b) (details)
- initial player/entity flag reimpl (commit: e5ecb75) (details)
- initial npctag flag reimpl (commit: 632f8fe) (details)
- remove old flag command (commit: eb7b99a) (details)
- cleanup and core impl (commit: f2534d3) (details)
- initial LocationTag flag impl (commit: 1f480c5) (details)
- initial itemtag flag impl and related expansions and nbt deprecation (commit: 6318899) (details)
- move old zaps/cooldowns to flags (commit: 159e6c5) (details)
- remove legacy DenizenAPI class (commit: 6696cd6) (details)
- improve player flag cache handler (commit: 2ffe5ed) (details)
- initial offline player flag update (commit: dee75db) (details)
- fixes to itemtag flags (commit: 4643838) (details)
- legacy save data auto-updater (commit: 7539054) (details)
- add 'flags' key to item script containers (commit: 4398013) (details)
- move is_sleeping to EntityTag, add villager support (commit: 0ddd56b) (details)
- EntityImmune is 1.16+ only (commit: 8832143) (details)
- fix server flag tags (commit: 1f65d78) (details)
- Delay NPC save data updating (commit: a9f9d46) (details)
- re-add item.nbt meta with a deprecation notice (commit: 5f254ac) (details)
- fix the other server flag tag (commit: b77ce28) (details)
- fix null handling in server flag tags (commit: 7f32551) (details)
- better data handlers for flags part 1 (commit: 21eaf36) (details)
- restructure flag handling a bit, add cache config option (commit: fe73b7a) (details)
- add async load on logic option (commit: e1b7998) (details)
- set player folder path sooner in startup (commit: f95ffea) (details)
- cuboid.spawnable_blocks: only air types are air, and not liquids (commit: ce6bc3d) (details)
- add item.with_flag and inventory flag (commit: 8c6c3d4) (details)
- add ItemTag property book_generation (commit: e2d9402) (details)
- clean up cooldown mess a bit (commit: 536bb55) (details)
- server.flag_map and item script meta info (commit: 2d19861) (details)
- impl for new core commit (commit: 41bd425) (details)
- add 'player prepares smithing' event (commit: 6865285) (details)
- fix removing flags in datapersist impl (commit: 6d0db71) (details)
- add meta and error checking to the take command (commit: f04e39c) (details)
- fix look for 1.16.4 (commit: 34b9701) (details)
- add hoglins to entity immune property (commit: 652a478) (details)
- Add chat trigger 'show as normal chat' option (commit: 656634f) (details)
- add 'player entity skins' lang doc (commit: 42571f1) (details)
- change legacy flags converter to use dCore yaml config (commit: dbebb28) (details)
- fix piston_reaction for 1.16.4 (commit: b4f24f1) (details)
- fix schematic create delayed bork (commit: 37b4fb7) (details)
- add EntityTag.allowed_colors, clean up EntityColor (commit: 67d5d51) (details)
- add max_delay_ms to schematic and modifyblock (commit: 1f296d0) (details)
- expansions to ColorTag including hex input support (commit: 8b0f29a) (details)
- fix EntityTag valueOf fake (commit: 4ed7581) (details)
- fake entity expansion (commit: 4af6758) (details)
- disguise command: persist across respawn (commit: b27daf6) (details)
- additional patch to fakespawn: only one entity at a time now (commit: 5f44418) (details)
- Disguise: ability to view self disguise (janky) (commit: 3bf3334) (details)
- patch errors in disguise/fake ent from players logging out (commit: 5c9f9ee) (details)
- add disguise 'global' arg (commit: 9b0b68f) (details)
- disguise: always cancel before setting (commit: 839d107) (details)
- use more reliable fake entity position set (commit: aa84271) (details)
- more disguise stability improvements (commit: 5b836ee) (details)
- send self-disguise update packets faster (commit: 5a83b4e) (details)
- create command registry: auto-generate new registries when needed (commit: 0cb7e6d) (details)
- self-disguise should make you invisible (commit: 9488f18) (details)
- fix disguise invis cancel (commit: 3eb36c9) (details)
- disguise: fix invisible with multiple players (commit: d1caf09) (details)
- fix self-invis when not self-disguise (commit: fae5583) (details)
- fix disguise metadata (commit: 63225ae) (details)
- experimental attach and disguise packet improvements (commit: 155fa34) (details)
- Automatic flag cleaning (commit: 31ced8a) (details)
- book items have a default color of black for text (commit: 41448a7) (details)
- patch text format reparsing reliability (commit: 6012618) (details)
- attach reliability when mounted improvement (commit: 8700648) (details)
- Data persistence flag tracker: expire-check-needed key for opti (commit: c2bc3fd) (details)
- health_data slight cleanup, and event entity match opti (commit: e3ddf11) (details)
- better fakespawn removal (commit: 8d88544) (details)
- Player flag saves: journalling save/load logic (commit: 9e968d4) (details)
- add entity shulker_peek property (commit: 01f71dc) (details)
- entity damage event: update context.final_damage dynamically (commit: c78ebfa) (details)
- cleanups to world/location handling logic (commit: f385578) (details)
- fix inventory flag argument handling (commit: eb3bfa5) (details)
- world tag: handle unloaded worlds better (commit: 9059fab) (details)
- add tag PlayerTag.ip_address (commit: 4cc453d) (details)
- fix locationtag constructors going backwards (commit: 15725f1) (details)
- add a warning if legacy saves file rename fails (commit: defa216) (details)
- change entity spawn event to generic any-entity-spawn event (commit: 163552d) (details)
- Enchanted event: add context.enchants (commit: 23efad5) (details)
- enchant event: allow MapTag as enchants determine (commit: 102fd8e) (details)
- upgrade item.enchantments property to use MapTags (commit: 75096de) (details)
- list ping event: add context.client_protocol_version (commit: 0275526) (details)
- itemtag method minor cleanup (commit: 0e5137a) (details)
- add itemtag property invisible (commit: 43388bc) (details)
- improve entitytag identify and describe (commit: 28b52c4) (details)
- command script tab completions: auto reduce for startsWith (commit: f728e09) (details)
- entity spawn event expansion (commit: 5176b19) (details)
- add EntityTag head_angle mechanism (commit: 475af32) (details)
- possible fix for spawner spawn event dup (commit: 5c5214c) (details)
- fix npc flags (commit: ab372a3) (details)
- Set item entity age with time_lived mec on 1.16 (#2265) (commit: a6a3907) (details)
- fix shoots bow event bork from paper/spigot swap (commit: b432793) (details)
- clean and improve network interceptions (commit: cdeecdf) (details)
- less bork with vehicle exit for non-vanilla-vehicles (commit: 990d3e1) (details)
- add rename option 'list_name_only' (commit: fe7beeb) (details)
- packet handler improvements (commit: 8b090bf) (details)
- add dynamic material matching to item script recipes (commit: 6dab60f) (details)
- item script matchables too for exact-match (commit: 2c5ab68) (details)
- fix conflict between different network intercepts (commit: 86a7580) (details)
- fix event handling of player entity npcs (commit: 8c227e6) (details)
- make npc sit a bit more automatic with good location choice (commit: 509b006) (details)
- playerflag: handle saving/loading expire smarter (commit: c28b6f7) (details)
- minor chunkload cleanup (commit: d7dd561) (details)
- clean up fishing trait (commit: 923b31e) (details)
- handle some more possible legacy saves file cases (commit: da0d172) (details)
- rewrite player.target (commit: c630a06) (details)
- add server.art_types (commit: 08a28db) (details)
- use new ContextSource.SimpleMap (commit: d9b35fc) (details)
- list ping event: 'exclude_players' determination (commit: c51bdbd) (details)
- shoot: projectiles should stop based on event (commit: c176489) (details)
- remove command: don't accidentally nuke (commit: f3f1487) (details)
- Rename player list_name_only: don't respawn the player entity (commit: 641fd0d) (details)
- shoot: fix up hit_entities (commit: ab23a96) (details)
- use teleport forcererifierer more often (commit: a268d5d) (details)
- reduce rotation screwery (commit: 2c5849d) (details)
- entity damage match conflict reduction (commit: cb809c7) (details)
- attach command misalign reduction helper thingo (commit: 419a2b5) (details)
- add 'remove' "always warn on mass delete" (commit: 3c1d221) (details)
- fix villager changes profession determine (commit: a556822) (details)
- fix villager acquire trade event (commit: 379a8da) (details)
- more unnecessary-packet-intercept-reduction (commit: 58be864) (details)
- add tag player.skull_item (commit: f54eb56) (details)
- handle layered hover text (or click) smarter (commit: 8b4c80d) (details)
- add LocationTag tag and mech 'jukebox_record' (commit: cbacdd6) (details)
- Add tag/mech jukebox_is_playing/play to match last commit (commit: de42c49) (details)
- fix legacy saves updater rename thingy (commit: e1f7198) (details)
- add better legacy saves update error messages, empty section handling (commit: 72bd9b3) (details)
- use mechanism.echoError more often instead of Debug (commit: 32f7ca3) (details)
- remove very old deprecated EntityInfected (commit: a0fe858) (details)
- add materialtag property heights (commit: 12e90cb) (details)
- add location_flagged, item_flagged, new location event meta (commit: b34d6b5) (details)
- add disguise tags (commit: 67053b4) (details)
- fix EntityTag#duplicate for disguising (commit: b6bdcff) (details)
- add location random tag trio (commit: f70d5e6) (details)
- Fix loading in 1.15/1.14 (commit: eeac5a0) (details)
- add entity mech ghast_attacking (commit: 5acb55e) (details)
- add entity mech polar_bear_standing (commit: 1f97439) (details)
- add entity mech skeleton_arms_raised (commit: a6ae52f) (details)
- add NPC tags is_sitting and is_sleeping (commit: 55da361) (details)
- add entitytag ignite mechanism for creepers (commit: 7b62812) (details)
- add animate for:<player> (commit: 6323939) (details)
- add entity mech enderman_angry (commit: 91ac1fa) (details)
- patch disguise tags npe (commit: b28f08d) (details)
- build for 1.16.5 (commit: 2e4cbb6) (details)
- add material note property (commit: 5da1a24) (details)
- Wall blocks are 1.16+ only (commit: cce800a) (details)
- fix noted location identify (commit: bc8a333) (details)
- flag/adjust object interpreter: recognize location note names as valid locations (commit: edbfa41) (details)
- alternate experience set logic (commit: 95d42b5) (details)
- better strip_color impl (commit: 231dad4) (details)
- disguise no-collide-team is 1.16+ only (commit: 0deecb6) (details)
- block break event drops handling upgrade (commit: ec4c4fb) (details)
- PlayerFlagHandler: softreference secondary cache (commit: c1e8a20) (details)
- closes/opens inv event, smarter location handling (commit: f6f3e76) (details)
- ItemTags: finally use better script name internal tracker (commit: 52d7c02) (details)
- inventorytag reformat mech (commit: a295b8d) (details)
- redundant text formats cleaner upper (commit: cb32c1c) (details)
- item display name: fix accidental double-subcomponent (commit: 0e4df60) (details)
- playsound: allow player + location arguments simultaneously (commit: f933d43) (details)
- fix possible npe with uncached offline player flags (commit: 11e8f37) (details)
- event " player picks up launched arrow" (commit: 9b2770d) (details)
- fix hide_from/show_to players on offline players (commit: 62fb9d0) (details)
- make anvil inventories work kinda (commit: 0df721f) (details)
- dynmap chat trigger smarter message fill (commit: 8c4bdb7) (details)
- patch previous commit (commit: 831b89d) (details)