Skip to content
Changes
- MC 1.16.4, Denizen 1.1.8 (commit: 23ae69e)
—
agoodwin /
detail
- 1.16.3, Denizen 1.1.7 (commit: 07f8d21)
—
agoodwin /
detail
- 1.16.2 part 5: label as Denizen 1.1.6 (commit: e117980)
—
agoodwin /
detail
- reflectionhelper moved to core (commit: d2c7758)
—
agoodwin /
detail
- Denizen v1.1.5 and basic API-level compat with MC 1.16 (commit: ca86331)
—
agoodwin /
detail
- additional cleaning from 1.12 removal (commit: 200df93)
—
agoodwin /
detail
- clean some TODO's related to 1.12 (commit: 9679a87)
—
agoodwin /
detail
- add max_stack_size mech (commit: bcfe0ee)
—
agoodwin /
detail
- (relates to 1.12 drop) use Spigot's setBiome instead of old NMS module (commit: 46e87ab)
—
agoodwin /
detail
- refactor attachment to its own class (commit: c1e5252)
—
agoodwin /
detail
- rework to cleaner internal code (commit: b1d9730)
—
agoodwin /
detail
- attach command (commit: 34f6e5c)
—
agoodwin /
detail
- use new hover api that doesn't work because spigot is bad (commit: 4560fed)
—
agoodwin /
detail
- replace HasAI NMS Module with spigot api method (commit: 15b5345)
—
agoodwin /
detail
- replace NMS breed mech with modern API option (commit: 3cee58e)
—
agoodwin /
detail
- NMS backing for player.stop_sound mech (commit: 560ab4d)
—
agoodwin /
detail
- add tags material.is_fuel, fuel_burn_time (commit: 34a31e4)
—
agoodwin /
detail
- by default apply physics in adjustblock, add 'no_physics' (commit: 0e3183e)
—
agoodwin /
detail
- allow show_to/hide_from_players on offline players (commit: 32c7606)
—
agoodwin /
detail
- add player.client_brand (commit: 6d07fed)
—
agoodwin /
detail
- experimental multi-match for item recipes (commit: e6d4277)
—
agoodwin /
detail
- add entitytag.skin_layers tag+mech (commit: 8089d8a)
—
agoodwin /
detail
- Denizen 1.1.4, targeting core 1.80 (commit: 7f9353e)
—
agoodwin /
detail
- attach_to: allow multiple simultaneous attachments (commit: f50dea6)
—
agoodwin /
detail
- v1.1.3, targeting core1.70 (commit: a7c3922)
—
agoodwin /
detail
- semi-automated cleanup to match new core (commit: f5620d0)
—
agoodwin /
detail
- implement action_bar deprecation, clean up 'actionbar' command a bit (commit: a8c0c3f)
—
agoodwin /
detail
- Fix some legacy style code/comments (commit: ba51291)
—
agoodwin /
detail
- backport noclip to all previous server versions (commit: ca9c1c1)
—
agoodwin /
detail
- huge pile of cleanups (commit: 732afde)
—
agoodwin /
detail
- remove legacy item script logic, fixes villager inconsistency (commit: ab4a203)
—
agoodwin /
detail
- this is Denizen 1.1.2, for MC 1.15 (commit: 4e30cf2)
—
agoodwin /
detail
- all-living-entity support for Absorption_Health, except for 1.12 (commit: a643562)
—
agoodwin /
detail
- add player mecs 'resend_recipes', 'quietly_discover_recipe', fixes #2041 (commit: 01dcc1c)
—
agoodwin /
detail
- 'resend_discovered_recipes' (commit: b608a1c)
—
agoodwin /
detail
- add PlayerTag mechanism 'resend_recipes', fixes #2040 (commit: 5f727e0)
—
agoodwin /
detail
- add HORSE_BUCK animation to 1.13,1.14,1.15 (commit: 0327e13)
—
agoodwin /
detail
- redundant interface removal (commit: 49fbea4)
—
agoodwin /
detail
- add IMPERFECT shield raise/lower event, for #2104 (commit: e60e77b)
—
agoodwin /
detail
- add tag server.recipe_items, fixes #2066 (commit: 74acc05)
—
agoodwin /
detail
- fix AbsorptionHearts get/set (commit: e1ed5a3)
—
agoodwin /
detail
- backport last commit to 1.13 and 1.12 (commit: 5d0115a)
—
agoodwin /
detail
- fix errors from non-deadly mobs in weapon_damage (commit: 7e6ab8b)
—
agoodwin /
detail
- add LocationTag.local_difficulty (commit: 0d948c8)
—
agoodwin /
detail
- compilability fixes (commit: 37ba7b0)
—
agoodwin /
detail
- rename JNBTListTag to reduce mixups (commit: 50c72e7)
—
agoodwin /
detail
- This is Denizen 1.1.1 (commit: 68485d2)
—
agoodwin /
detail
- add an inexact recipe matcher option (commit: 32149d7)
—
agoodwin /
detail
- fix location.line_of_sight (commit: 4958058)
—
agoodwin /
detail
- add explicit item hover support (commit: 01b6ecc)
—
agoodwin /
detail
- clean on_hover related bits (commit: d112ff9)
—
agoodwin /
detail
- add tag entity.weapon_damage, fixes #2047 (commit: ec16cdc)
—
agoodwin /
detail
- initial sponge schematic v2 format loader (commit: 5deed93)
—
agoodwin /
detail
- fix 1.12 compat (commit: 8ae8f4b)
—
agoodwin /
detail
- use better system for shaped recipes in 1.13+, for #1851 (commit: c5b45fc)
—
agoodwin /
detail
- use NMS calls for furnace recipes in 1.13+, for #1851 (commit: 9448d9d)
—
agoodwin /
detail
- use NMS calls for shapeless recipes in 1.13+, for #1851 (commit: ac8282d)
—
agoodwin /
detail
- add new furnace options, for #1851 (commit: 8d52f85)
—
agoodwin /
detail
- de-modulize some non-NMS stuff (commit: cacd7a6)
—
agoodwin /
detail
- fix item script recipes for 1.13 (commit: 137fe5a)
—
agoodwin /
detail
- fix exact-match requirement for 1.13 furnace recipes (commit: 1409bc0)
—
agoodwin /
detail
- add knowledge book support for #2031 (commit: e169598)
—
agoodwin /
detail
- add "item.recipe_ids" for #2031 (commit: 35c4a61)
—
agoodwin /
detail
- redesign recipes layout in scripts (commit: a58bdc2)
—
agoodwin /
detail
- add server reset_ and remove_ recipes mechs (commit: f7075a2)
—
agoodwin /
detail
- add tridents to EntityItem, fixes #2025 (commit: 7980f53)
—
agoodwin /
detail
- add materialtag.with (commit: 91d6768)
—
agoodwin /
detail
- update to new core (commit: 68fafb6)
—
agoodwin /
detail
- make inventory sets not fail on offline players (commit: db95e46)
—
agoodwin /
detail
- remove achievement logic, replace with advancements (commit: dc63151)
—
agoodwin /
detail
- simplify module names to match (commit: 5b9cb7f)
—
agoodwin /
detail
- move the module classes to named subpackages (commit: bea9b95)
—
agoodwin /
detail
- rename handlers, fix build issue (commit: 0c8988c)
—
agoodwin /
detail
- remove unneeded class name specifics from NMS modules (commit: 1ec39f3)
—
agoodwin /
detail
- simplify nmshandler calls (commit: 3e38726)
—
agoodwin /
detail
- and now it actually works again (commit: 73e6fe9)
—
agoodwin /
detail