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#527 (Nov 13, 2024, 11:06:12 PM)

  1. code pattern tweak (commit: a04e459) — git_commits / detail

#526 (Nov 13, 2024, 10:55:30 PM)

  1. target MC 1.21.3 (commit: 2bd2c52) — git_commits / detail
  2. update readme versions (commit: 4af845d) — git_commits / detail

#525 (Oct 3, 2024, 1:26:54 PM)

  1. use reflection hacks to dodge bugs with inventory event (commit: a3c9fa5) — git_commits / detail

#524 (Aug 30, 2024, 9:27:58 PM)

  1. add debug for spawned/despawned event (commit: 5a19a30) — git_commits / detail

#523 (Jul 14, 2024, 12:23:08 PM)

  1. Initial Support For MC 1.21 (commit: 6fd15fa) — git_commits / detail

#522 (May 11, 2024, 5:59:05 PM)

  1. bump all them version numbers (commit: 6721134) — git_commits / detail

#521 (May 11, 2024, 5:45:43 PM)

  1. update for 1.20.6 (backsupport 1.20.4) (commit: 05714b1) — git_commits / detail

#519 (May 11, 2024, 5:18:12 PM)

  1. CrackShot: consider guns as ranged weapons for autoswitch (commit: b0941a7) — git_commits / detail

#518 (Dec 12, 2023, 7:43:59 PM)

  1. build against 1.20.4 (changes nothing effectively) (commit: 83cb3e4) — git_commits / detail

#517 (Dec 12, 2023, 7:39:04 PM)

  1. event npcvnpc (commit: dd060ef) — git_commits / detail
  2. improve event target logic (commit: f900439) — git_commits / detail

#516 (Dec 12, 2023, 7:23:43 PM)

  1. set trident item (commit: 3d859a5) — git_commits / detail

#515 (Dec 12, 2023, 7:14:23 PM)

  1. fix autoswitch visual update for non-player NPCs (commit: ad1642d) — git_commits / detail

#514 (Dec 12, 2023, 7:07:10 PM)

  1. Sentinel ProtectFromRange (commit: 7f92566) — git_commits / detail

#513 (Oct 1, 2023, 5:21:16 PM)

  1. 2.8.1, MC 1.20.2, debug cleanup, readme cleanup, nms helper cleanup (commit: ac3079d) — git_commits / detail

#511 (Aug 27, 2023, 3:01:10 PM)

  1. actually just discard 2018 era backrefs from the readme (commit: a2d2c58) — git_commits / detail

#510 (Aug 27, 2023, 3:00:30 PM)

  1. swap a javadoc link (commit: 06931a1) — git_commits / detail

#509 (Aug 27, 2023, 2:55:04 PM)

  1. Aggressively prevent NPC item damage (commit: 09afe2d) — git_commits / detail

#508 (Jun 13, 2023, 9:55:25 AM)

  1. 2.8.0 for MC 1.20 (commit: c5ffaf6) — git_commits / detail

#507 (May 30, 2023, 3:25:32 AM)

  1. swap Citizens speech method call for compat with recent Citizens update (commit: ed4ea4b) — git_commits / detail

#506 (Apr 17, 2023, 11:16:56 PM)

  1. add config option to allow armor stand targets (commit: 75e0b31) — git_commits / detail

#505 (Mar 17, 2023, 10:06:21 AM)

  1. 1.19.4 (commit: e066471) — git_commits / detail

#504 (Jan 24, 2023, 1:06:20 PM)

  1. CurrentTarget: use a HashMap instead of a set (commit: 05799e5) — git_commits / detail
  2. NPCs shouldn't wait on targets that can't be seen (commit: 95071f8) — git_commits / detail

#503 (Jan 24, 2023, 12:06:26 PM)

  1. 'enhance los traces' config option (commit: 8bfea3f) — git_commits / detail

#502 (Dec 12, 2022, 6:04:37 PM)

  1. add experimental multicompat for 1.19.2 (commit: 3e09e52) — git_commits / detail

#501 (Dec 11, 2022, 6:23:06 PM)

  1. comment out lookAtFunction because it's cursed (commit: 66a35d6) — git_commits / detail

#500 (Dec 11, 2022, 6:10:12 PM)

  1. Initial 1.19.3 build - Sentinel 2.7.2 (commit: d8f5b7b) — git_commits / detail

#499 (Nov 15, 2022, 6:16:42 PM)

  1. Docs improvement, some null checks, and fix 'isLookingTowards' pitch param (commit: cb8c35b) — git_commits / detail

#498 (Nov 14, 2022, 2:47:41 AM)

  1. SentinelChaseEndEvent and SentinelChaseNewTargetEvent (commit: 087ad41) — git_commits / detail
  2. v2.7.1 (commit: b967230) — git_commits / detail

#497 (Nov 13, 2022, 11:47:31 AM)

  1. Fix Sentinel cancelling not-its-own navigations (commit: a7901ea) — git_commits / detail

#496 (Sep 30, 2022, 9:42:03 PM)

  1. handle null uuids cleaner (commit: 5b689a3) — git_commits / detail

#495 (Sep 21, 2022, 8:12:25 AM)

  1. fix error from NPCs teleporting between worlds (commit: df5362e) — git_commits / detail

#494 (Sep 12, 2022, 9:31:42 AM)

  1. better UUID equality check to fix npc-guards-npc bug (commit: a2f1b29) — git_commits / detail

#492 (Sep 11, 2022, 8:56:12 AM)

  1. re-fix (commit: f1ad751) — git_commits / detail

#491 (Sep 11, 2022, 8:54:12 AM)

  1. fix maven repo url in pom (commit: 0817b69) — git_commits / detail

#490 (Sep 11, 2022, 8:53:03 AM)

  1. tweak command class as partial work towards new citizens commandmanager rewrite (commit: b034203) — git_commits / detail

#487 (Sep 9, 2022, 9:33:08 PM)

  1. update readme reference to new maven repo (commit: f4a3462) — git_commits / detail

#486 (Sep 9, 2022, 9:32:04 PM)

  1. use new Citizens maven deploy (commit: e2bbfe9) — git_commits / detail

#485 (Sep 6, 2022, 4:30:54 AM)

  1. use Spigot API for native attack not NMS (commit: 2224751) — git_commits / detail

#484 (Aug 16, 2022, 12:15:05 AM)

  1. v2.7.0 (commit: 6daf985) — git_commits / detail

#483 (Aug 16, 2022, 12:14:10 AM)

  1. use new Citizens paginator clickables (commit: 058f32c) — git_commits / detail

#482 (Aug 16, 2022, 12:12:40 AM)

  1. add missing info output entries (commit: 25cc575) — git_commits / detail

#481 (Aug 15, 2022, 11:54:34 PM)

  1. workaround native attack stealing item dura (commit: 6b852a8) — git_commits / detail

#480 (Aug 15, 2022, 9:30:23 PM)

  1. Pathfinder mode autocorrecter when needed (commit: e64a940) — git_commits / detail

#479 (Aug 6, 2022, 1:23:25 AM)

  1. Build target 1.19.2 (commit: 3bde84e) — git_commits / detail

#478 (Aug 2, 2022, 11:41:59 PM)

  1. bump version to 2.6.5 (commit: eba138f) — git_commits / detail

#477 (Aug 2, 2022, 7:15:09 PM)

  1. Allow custom projectile damages through (commit: cfaf8a0) — git_commits / detail

#476 (Jul 31, 2022, 1:59:55 AM)

  1. additional stats bork fix (commit: 886f8e4) — git_commits / detail

#475 (Jul 29, 2022, 7:33:35 PM)

  1. Sentinel is Sentinel and is not Denizen (stats bork) (commit: 6298909) — git_commits / detail

#474 (Jul 28, 2022, 6:45:24 PM)

  1. build target 1.19.1 (commit: dbc5fad) — git_commits / detail

#473 (Jun 28, 2022, 12:38:56 AM)

  1. npc_owned_by targeter (commit: 8c0c62b) — git_commits / detail

#472 (Jun 17, 2022, 5:29:41 AM)

  1. build against citizens 2.0.30 (commit: 89ad990) — git_commits / detail

#471 (Jun 7, 2022, 11:02:26 PM)

  1. v1_19 (commit: 633b5ff) — git_commits / detail

#470 (May 8, 2022, 6:52:27 PM)

  1. death messages config option: use null instead of empty string (commit: 0f32e8c) — git_commits / detail

#469 (May 1, 2022, 11:28:04 AM)

  1. new stats tracker (commit: eadc067) — git_commits / detail

#468 (Apr 29, 2022, 9:55:04 AM)

  1. debug and message improvements (commit: 485f531) — git_commits / detail

#467 (Apr 29, 2022, 9:43:55 AM)

  1. Trident: set shooter BEFORE pickup status (commit: 2ca6016) — git_commits / detail

#466 (Apr 27, 2022, 3:49:28 PM)

  1. sentinel forgive (id) (commit: 06bee49) — git_commits / detail

#465 (Apr 21, 2022, 11:20:44 PM)

  1. fix over-aggressive chasing (commit: 84254be) — git_commits / detail

#464 (Apr 7, 2022, 8:52:08 PM)

  1. initial SimplePets 5.x update (commit: 765ac49) — git_commits / detail

#463 (Mar 19, 2022, 4:13:39 PM)

  1. Knockback resist check for workaround damage (commit: 6da487e) — git_commits / detail

#462 (Mar 14, 2022, 2:54:45 AM)

  1. sbscoreabove and below (commit: cee2ba5) — git_commits / detail

#461 (Mar 1, 2022, 7:18:55 PM)

  1. Sentinel 2.5.0 (commit: 5e0c63f) — git_commits / detail

#460 (Mar 1, 2022, 7:17:36 PM)

  1. 1.18.2 NMS target (commit: 677c98b) — git_commits / detail

#459 (Feb 28, 2022, 8:52:32 AM)

  1. protect against an NPC facing straight up or straight down (commit: 4d8ecda) — git_commits / detail

#458 (Feb 20, 2022, 10:14:10 AM)

  1. update plugin integrations list in readme (commit: 5558c7e) — git_commits / detail

#457 (Feb 20, 2022, 12:49:20 AM)

  1. corrections to that pr (commit: ca59e47) — git_commits / detail

#456 (Feb 20, 2022, 12:44:06 AM)

  1. Add "protect from ignores" option per-NPC, closes #377 (#378) (commit: f9e8e07) — noreply / detail

#455 (Feb 6, 2022, 8:45:25 PM)

  1. readme faq (commit: 0d570ee) — git_commits / detail

#454 (Jan 31, 2022, 2:29:04 PM)

  1. body-arrow clearer for 1.16+ (commit: ce7df35) — git_commits / detail

#453 (Jan 6, 2022, 2:40:44 PM)

  1. Line of Sight check: transparency override method (commit: 969a491) — git_commits / detail

#452 (Jan 4, 2022, 6:41:57 PM)

  1. color standardization (commit: 710a6fa) — git_commits / detail
  2. cleanups (commit: 9f0e6e6) — git_commits / detail
  3. add a notice to use 'removeignore owner' based on heuristic (commit: ee074aa) — git_commits / detail

#451 (Jan 4, 2022, 6:11:42 PM)

  1. 2022, and fix enderman angry for 1.17.1 (commit: 8b25a2a) — git_commits / detail

#450 (Dec 18, 2021, 6:10:14 AM)

  1. also forcibly ignore armor stands (commit: e5d49f6) — git_commits / detail

#449 (Dec 18, 2021, 5:43:23 AM)

  1. explicitly exclude armor stands from targetability (commit: 94f65e9) — git_commits / detail

#447 (Dec 13, 2021, 12:46:52 PM)

  1. build for 1.18.1 (commit: 4d8c59f) — git_commits / detail

#446 (Dec 7, 2021, 7:53:37 PM)

  1. Fix trying to load 1.18 NMS mappings on 1.17 (commit: d7b9acf) — git_commits / detail

#445 (Dec 5, 2021, 9:29:21 PM)

  1. non-zero world height minimums exist now (commit: 86e0d87) — git_commits / detail

#444 (Dec 2, 2021, 4:20:42 PM)

  1. Fixes from 1.18 testing (commit: f1d6f31) — git_commits / detail

#443 (Nov 30, 2021, 8:59:02 PM)

  1. 1.18 compat (commit: 0620779) — git_commits / detail

#441 (Nov 18, 2021, 3:42:26 AM)

  1. table of contents for readme (commit: 364dfa2) — git_commits / detail

#440 (Nov 13, 2021, 11:25:49 AM)

  1. fix deathxp range check (commit: 254c7d9) — git_commits / detail

#439 (Nov 4, 2021, 4:23:37 AM)

  1. fix borked spacing in previous commit (commit: 2e70745) — git_commits / detail

#438 (Nov 3, 2021, 10:08:25 PM)

  1. sentinel deathxp (commit: 34d5970) — git_commits / detail

#437 (Oct 10, 2021, 2:49:05 PM)

  1. cleanup old-version warning messages (commit: fce52c0) — agoodwin / detail

#436 (Oct 5, 2021, 5:17:42 AM)

  1. patch for spectral arrows (commit: 5b176bb) — agoodwin / detail

#435 (Sep 27, 2021, 12:07:29 AM)

  1. cleanup that PR (commit: ac4a874) — agoodwin / detail
  2. autoswitch: don't mistake non-weapons for melee weapons (commit: 42ffb03) — agoodwin / detail

#434 (Sep 26, 2021, 11:43:34 PM)

  1. Attempt To Auto Select Shield When Defending (#372) (commit: 59edbbe) — noreply / detail

#433 (Sep 26, 2021, 2:28:09 AM)

  1. autoswitch: prefer highest damage option (commit: e98d44d) — agoodwin / detail

#432 (Sep 18, 2021, 10:21:47 AM)

  1. avoid unwanted re-chase calls (commit: d7f1dcd) — agoodwin / detail

#431 (Sep 2, 2021, 5:16:04 PM)

  1. a player hurting themself is not pvp (commit: db54357) — agoodwin / detail

#430 (Sep 1, 2021, 10:33:20 PM)

  1. fix default axe damage to modern vanilla minecraft value of 9 (commit: 7066fc8) — agoodwin / detail

#429 (Sep 1, 2021, 7:23:14 PM)

  1. catch non-splash potion mishandling (commit: 40799a7) — agoodwin / detail

#428 (Aug 31, 2021, 7:47:07 PM)

  1. additional correction to pause/unpause (commit: ef90f50) — agoodwin / detail

#427 (Aug 31, 2021, 6:38:22 PM)

  1. patch up misfiring of pause/unpause (commit: 6ab23c7) — agoodwin / detail

#426 (Aug 28, 2021, 6:01:46 AM)

  1. SentinelCombatStateChangeEvent and bool 'otherBehaviorPaused' (commit: 1379daf) — agoodwin / detail

#425 (Aug 15, 2021, 8:24:20 AM)

  1. prevent potential unwanted speedmodifier, for #367 (commit: cccd9a0) — agoodwin / detail

#424 (Aug 13, 2021, 9:46:15 PM)

  1. fix misparsing of speed in config (commit: f588b73) — agoodwin / detail

#423 (Aug 13, 2021, 9:28:34 PM)

  1. NMS driven native player attacks (commit: d1a5537) — agoodwin / detail

#422 (Aug 13, 2021, 2:31:35 PM)

  1. add missing chaseclose/ranged check (commit: 2da4f3f) — agoodwin / detail

#421 (Aug 13, 2021, 2:29:49 PM)

  1. Fightback: immediate chase if idle (commit: 303b8be) — agoodwin / detail

#420 (Aug 8, 2021, 11:57:47 PM)

  1. path debugging and separation improvements + flocking (commit: 6986e8e) — agoodwin / detail

#419 (Aug 8, 2021, 11:30:31 PM)

  1. add removeTarget convenience methods (commit: 3481108) — agoodwin / detail

#418 (Jul 10, 2021, 9:47:15 PM)

  1. fix botched drops command, for #368 (commit: fee554b) — agoodwin / detail

#417 (Jul 7, 2021, 7:47:21 PM)

  1. target 1.17.1 (commit: 9f2ddcb) — agoodwin / detail

#416 (Jul 1, 2021, 12:32:24 PM)

  1. fix improper 'drops' command item merging in inventory (commit: a788c81) — agoodwin / detail

#415 (Jun 23, 2021, 8:35:40 PM)

  1. SentinelNMSHelper: slightly more generic / multi-version ready (commit: 57a67db) — agoodwin / detail

#414 (Jun 23, 2021, 6:41:14 AM)

  1. Sentinel 2.3.0 for MC 1.17 (commit: 0f61b7a) — agoodwin / detail

#413 (Jun 3, 2021, 5:28:00 AM)

  1. Fix greeting command and some formatting (commit: 327ec3c) — agoodwin / detail

#412 (May 23, 2021, 1:25:10 AM)

  1. target list tab completion (commit: 5386bf8) — agoodwin / detail

#411 (May 13, 2021, 2:58:47 AM)

  1. readme tweaks and blocking bugfix (commit: 41112d0) — agoodwin / detail

#410 (Apr 23, 2021, 10:25:53 AM)

  1. fix llama spit errors for old server versions (commit: d062a6c) — agoodwin / detail

#409 (Apr 22, 2021, 2:37:32 AM)

  1. fix squad command (commit: 1b74c81) — agoodwin / detail

#408 (Apr 15, 2021, 9:31:59 PM)

  1. 2.2.6, simpler addTarget call option (commit: 9d3142f) — agoodwin / detail

#407 (Apr 8, 2021, 11:26:21 AM)

  1. don't even try to load NMS features on pre-1.12 versions (commit: 79ad636) — agoodwin / detail

#406 (Feb 27, 2021, 9:50:10 AM)

  1. improve fangs and spectral attacks (commit: 1d4140d) — agoodwin / detail

#405 (Feb 27, 2021, 5:36:44 AM)

  1. output java version on startup (commit: 0809d20) — agoodwin / detail

#404 (Feb 27, 2021, 3:59:55 AM)

  1. Update Towny reference, for #358 (commit: faa4f5d) — agoodwin / detail

#403 (Feb 26, 2021, 1:55:08 AM)

  1. WorldGuard region limit command (commit: 2b324a4) — agoodwin / detail

#402 (Feb 26, 2021, 1:19:47 AM)

  1. bump version to 2.2.5 (commit: 2e7f292) — agoodwin / detail

#401 (Feb 26, 2021, 1:14:52 AM)

  1. simplepets integration (commit: 4b1146f) — agoodwin / detail

#400 (Feb 26, 2021, 1:03:32 AM)

  1. add imitation evoker fang attack from books (commit: 5cf0f6f) — agoodwin / detail

#399 (Feb 26, 2021, 12:33:31 AM)

  1. autoswitch to open hand (commit: 3b3e5f5) — agoodwin / detail

#398 (Feb 26, 2021, 12:22:00 AM)

  1. NMS-backed enderman scream (commit: e3ea6d1) — agoodwin / detail

#397 (Feb 26, 2021, 12:00:55 AM)

  1. add axe shield breaking (commit: 162916a) — agoodwin / detail

#396 (Feb 25, 2021, 11:44:45 PM)

  1. add shulker bullets (commit: f4da7ac) — agoodwin / detail

#395 (Feb 25, 2021, 11:26:50 PM)

  1. Add white_dye as a llama spit weapon (commit: 4944afc) — agoodwin / detail

#394 (Feb 25, 2021, 11:08:19 PM)

  1. add NMS hackery for iron golem arm swing (commit: a77af34) — agoodwin / detail

#393 (Feb 25, 2021, 10:40:38 PM)

  1. 1.16.5 and 2.2.1 (commit: 00ca14c) — agoodwin / detail

#392 (Feb 25, 2021, 10:38:08 PM)

  1. add fire_aspect and knockback enchant impl (commit: cbdbc7b) — agoodwin / detail

#391 (Feb 25, 2021, 10:04:57 PM)

  1. native punch for zombie/skeleton (commit: 3018c03) — agoodwin / detail

#390 (Feb 25, 2021, 10:04:03 PM)

  1. arm-swing for non-players in 1.15+ (commit: 04fc001) — agoodwin / detail

#389 (Feb 15, 2021, 10:49:14 AM)

  1. alternate entity chase pathfinder should default on (commit: bc45a1d) — agoodwin / detail

#388 (Feb 3, 2021, 11:06:05 PM)

  1. Fixes possible NPE when getting a Clan (#362) (commit: 5008d54) — noreply / detail

#387 (Jan 18, 2021, 1:10:39 AM)

  1. Don't error out on NPCs that aren't NPCs (commit: 36b5629) — agoodwin / detail

#386 (Dec 31, 2020, 11:13:27 PM)

  1. experimental face-angle-while-chasing forcer (commit: f92cd80) — agoodwin / detail

#385 (Dec 27, 2020, 11:34:14 PM)

  1. add Citizens' tab completion, fixes #360 (commit: d1df2b9) — agoodwin / detail

#384 (Dec 27, 2020, 12:01:18 AM)

  1. clean up sentinel info command (commit: 32a06b0) — agoodwin / detail

#383 (Dec 26, 2020, 11:59:53 PM)

  1. add sentinel knockback command (commit: 6c6ba19) — agoodwin / detail

#382 (Dec 20, 2020, 9:08:23 AM)

  1. Prevent dumb Towny error messages, fixes #358 (commit: 8b78975) — agoodwin / detail

#381 (Dec 15, 2020, 7:11:43 AM)

  1. update for getTrait deprecation (commit: e6900dd) — agoodwin / detail

#380 (Dec 15, 2020, 4:52:21 AM)

  1. clean cache on world change to prevent veltrack error (commit: 2e3c116) — agoodwin / detail

#379 (Dec 13, 2020, 4:18:37 PM)

  1. prevent Sentinels damaging non-mob entities, fixes #357 (commit: eedf9d1) — agoodwin / detail

#378 (Dec 6, 2020, 8:18:19 PM)

  1. add extra readme note about what to do before using api (commit: 364e06e) — agoodwin / detail

#377 (Dec 5, 2020, 5:04:26 AM)

  1. 1.16.4 ref and readme cleanup (commit: 19ac2a0) — agoodwin / detail
  2. experimental micro-minimumdist for arrows, for #356 (commit: c9fe284) — agoodwin / detail

#376 (Oct 24, 2020, 6:28:03 PM)

  1. slight readme improvements (commit: ace3f38) — agoodwin / detail

#375 (Sep 24, 2020, 8:56:01 PM)

  1. build target 1.16.3 (commit: b139b63) — agoodwin / detail

#374 (Sep 24, 2020, 8:54:11 PM)

  1. automatically read the real maxHealth when possible (commit: 8bde561) — agoodwin / detail

#373 (Sep 8, 2020, 9:49:08 AM)

  1. list version as 2.2.0 (commit: 7036e9f) — agoodwin / detail

#372 (Sep 8, 2020, 9:46:03 AM)

  1. add 1.16.2 compat (piglin brutes) (commit: 2f74c4a) — agoodwin / detail

#371 (Sep 8, 2020, 9:44:53 AM)

  1. more aggressive target cleanup after death (commit: 5134ec2) — agoodwin / detail

#370 (Sep 8, 2020, 9:43:28 AM)

  1. also fix messages going the other way (commit: 1b77565) — agoodwin / detail

#369 (Sep 8, 2020, 9:38:23 AM)

  1. automatically clean up player death messages from holograms (commit: 4639acd) — agoodwin / detail

#368 (Aug 16, 2020, 8:53:20 AM)

  1. stronger arrow cleanup enforcement to be safe (commit: 9901e7b) — agoodwin / detail
  2. match 'helditem:air' properly (commit: 217d992) — agoodwin / detail

#367 (Aug 8, 2020, 9:05:09 PM)

  1. fix ignoreLOS (commit: c0848ee) — agoodwin / detail

#366 (Aug 8, 2020, 8:52:26 PM)

  1. Add reactionSlowdown field (commit: 357210b) — agoodwin / detail

#365 (Aug 3, 2020, 4:17:19 PM)

  1. readme and config default improvement (commit: 00d7dcd) — agoodwin / detail
  2. add disableTeleporting boolean (commit: bb6465c) — agoodwin / detail

#364 (Jul 21, 2020, 4:16:47 PM)

  1. add ignoreLOS internal boolean (commit: ef66492) — agoodwin / detail

#363 (Jul 11, 2020, 10:14:01 PM)

  1. non-zero default target time (commit: e9d7438) — agoodwin / detail
  2. delay teleports 1 tick to avoid state errors (commit: 7923667) — agoodwin / detail

#362 (Jun 28, 2020, 3:24:20 PM)

  1. calculate damage events on attacker before victim, for safeshot application (commit: b706265) — agoodwin / detail

#361 (Jun 27, 2020, 9:57:00 PM)

  1. fix backwards boolean in factions check (commit: 9362c2e) — agoodwin / detail

#360 (Jun 26, 2020, 5:42:09 AM)

  1. build against citizens 2.0.27 (commit: 34cdccb) — agoodwin / detail

#359 (Jun 25, 2020, 8:47:03 AM)

  1. correct zoglin vs zombie piglin mixup (commit: 7798b0c) — agoodwin / detail

#358 (Jun 25, 2020, 4:24:25 AM)

  1. 1.16 compat (commit: 358d098) — agoodwin / detail

#357 (Jun 14, 2020, 1:14:54 AM)

  1. add general damage-don't-work common issue line (commit: 77f45b5) — agoodwin / detail

#356 (Jun 14, 2020, 1:08:29 AM)

  1. better accuracy command and targets docs (commit: 07619c5) — agoodwin / detail

#355 (Jun 12, 2020, 7:07:38 AM)

  1. readme improvements (targets mainly) (commit: e7523b3) — agoodwin / detail

#354 (Jun 1, 2020, 5:30:29 PM)

  1. slight readme tweak (commit: 556936f) — agoodwin / detail

#353 (May 19, 2020, 10:57:42 AM)

  1. that config option should also prevent fire, for #340 (commit: 1fb9298) — agoodwin / detail

#352 (May 19, 2020, 10:51:37 AM)

  1. add an option to prevent explosion block damage, for #340 (commit: 42e5f5d) — agoodwin / detail

#351 (May 19, 2020, 10:50:07 AM)

  1. move multiversion support to its own class (commit: 9d9a0b8) — agoodwin / detail
  2. add a clearer warning when unsupported factions versions are found (commit: 0644ca5) — agoodwin / detail

#350 (May 12, 2020, 11:44:24 AM)

  1. bump version to 2.1.0 (commit: 7563fc3) — agoodwin / detail

#349 (May 11, 2020, 10:40:34 PM)

  1. catch & prevent potential issues related to dead NPCs (commit: a401008) — agoodwin / detail

#348 (May 8, 2020, 8:07:33 PM)

  1. add a target value to the SentinelAttackEvent (commit: 39e1de8) — agoodwin / detail

#347 (May 5, 2020, 9:33:40 PM)

  1. even more aggressive drop interference prevention (commit: f77d866) — agoodwin / detail

#346 (May 5, 2020, 9:13:10 PM)

  1. extra safety with drops handling (commit: 05883ed) — agoodwin / detail

#345 (May 2, 2020, 3:51:56 PM)

  1. all around readme improvement (commit: d553002) — agoodwin / detail

#344 (May 2, 2020, 12:04:30 PM)

  1. experimental velocity-assisted chase targets, for #335 (commit: aa49f3c) — agoodwin / detail

#343 (Apr 28, 2020, 4:47:39 PM)

  1. fix a few minor bits (readme typo, stray code, feet vs eyes) (commit: 61c4ee9) — agoodwin / detail

#342 (Apr 20, 2020, 7:41:03 AM)

  1. Automatically disable vulnerable when the Sentinel trait is removed, fixes #332 (commit: f6ddd73) — agoodwin / detail

#341 (Apr 14, 2020, 2:22:48 PM)

  1. split calculated damage for ranged vs melee (commit: 1ddbfb1) — agoodwin / detail

#340 (Mar 15, 2020, 10:41:26 PM)

  1. patches for equipmentless entity types (commit: 91da73a) — agoodwin / detail

#339 (Feb 15, 2020, 12:07:22 PM)

  1. relocate shaded org.json to shut Spigot up (commit: b41c3ac) — agoodwin / detail

#338 (Feb 13, 2020, 12:33:20 PM)

  1. make retain target configurable per-NPC via API (commit: 6115be3) — agoodwin / detail

#337 (Jan 27, 2020, 7:20:09 AM)

  1. aggressive package relocation to fix Spigot scaring users (commit: 40e414a) — agoodwin / detail

#336 (Jan 24, 2020, 10:31:31 PM)

  1. Add assumed lowercase option for integration objects (commit: c1fcc6f) — agoodwin / detail

#335 (Jan 22, 2020, 2:31:39 AM)

  1. build for 1.15.2 (commit: 8fe3fe6) — agoodwin / detail

#334 (Jan 14, 2020, 3:17:02 AM)

  1. Remove bad old bukkitdev link from readme (commit: 21ba20e) — noreply / detail

#333 (Jan 2, 2020, 9:27:05 PM)

  1. bump copyright (commit: 366b35d) — agoodwin / detail
  2. add a cleaner error message for bad ID number input (commit: 74fa2d1) — agoodwin / detail

#332 (Dec 24, 2019, 10:29:03 AM)

  1. add "/sentinel projectilerange" (commit: 3fa81de) — agoodwin / detail

#331 (Dec 24, 2019, 10:18:42 AM)

  1. attackhelper cleanup (commit: 3cc91b7) — agoodwin / detail

#330 (Dec 21, 2019, 5:52:58 AM)

  1. server_version stat + cleaning (commit: 730cb98) — agoodwin / detail

#329 (Dec 21, 2019, 5:28:06 AM)

  1. mcstats is dead now, remove its old support code (commit: 9c6c882) — agoodwin / detail

#328 (Dec 13, 2019, 11:59:25 PM)

  1. patch armor and offhand in autoswitch, for #317 (commit: c20c4df) — agoodwin / detail

#327 (Dec 12, 2019, 1:14:16 PM)

  1. 1.15 compat, by which I mean bee support (commit: 795095d) — agoodwin / detail

#326 (Dec 10, 2019, 9:54:19 PM)

  1. add 'nationenemies' and 'nationallies' (commit: f1a06ff) — agoodwin / detail

#325 (Dec 10, 2019, 9:40:47 PM)

  1. rewrite autoswitch backing, fixes #317 (commit: a224ebc) — agoodwin / detail

#324 (Dec 5, 2019, 8:54:50 AM)

  1. more consistency in readme targets list (commit: 19561c8) — agoodwin / detail

#323 (Nov 26, 2019, 1:55:49 PM)

  1. apply some optimizations, esp. for 1.14 (commit: 03a29f6) — agoodwin / detail

#322 (Nov 26, 2019, 3:40:57 AM)

  1. block statistic PLAYER_KILLS incrementing from killing an NPC (commit: 7dba3d2) — agoodwin / detail

#321 (Nov 24, 2019, 6:14:09 AM)

  1. fix previous commit (commit: 15a815e) — agoodwin / detail

#320 (Nov 24, 2019, 3:09:00 AM)

  1. add some validation for retain-target (commit: efe6ee6) — agoodwin / detail

#319 (Nov 17, 2019, 2:37:57 AM)

  1. add 'retain target' config option, fixes #314 (commit: 662018c) — agoodwin / detail

#318 (Nov 7, 2019, 4:45:08 PM)

  1. improve readme targets section (commit: aa4fc0a) — agoodwin / detail

#317 (Oct 30, 2019, 6:01:11 PM)

  1. Update FUNDING.yml (commit: e63615b) — noreply / detail

#316 (Oct 29, 2019, 1:51:59 AM)

  1. Create FUNDING.yml (commit: 90be525) — noreply / detail

#315 (Oct 9, 2019, 6:50:01 PM)

  1. add potion target via integration, for #185 (commit: 99c2899) — agoodwin / detail

#314 (Oct 8, 2019, 9:37:13 AM)

  1. add 'block sunburn' option (commit: 6903dba) — agoodwin / detail

#313 (Oct 3, 2019, 2:37:20 PM)

  1. remove excess target list output for invalid targets (commit: 8dc0d61) — agoodwin / detail

#312 (Oct 3, 2019, 12:04:54 PM)

  1. initial shield blocking system (commit: 23b9b98) — agoodwin / detail

#311 (Oct 3, 2019, 10:32:23 AM)

  1. add weapon redirect command, fixes #68 (commit: 52fcbf5) — agoodwin / detail

#310 (Oct 3, 2019, 10:16:40 AM)

  1. add a per-weapon-damage command, fixes #125 (commit: 4bd5f42) — agoodwin / detail

#309 (Oct 3, 2019, 9:52:13 AM)

  1. add way more item matching power, fixes #307 (commit: cd64082) — agoodwin / detail

#308 (Oct 3, 2019, 9:19:32 AM)

  1. make commands much nicer to use (commit: 4210ac6) — agoodwin / detail

#307 (Oct 3, 2019, 9:06:52 AM)

  1. add sentinel greetrate, fixes #310 (commit: f6ac403) — agoodwin / detail
  2. paginate the info command (commit: 1ca5f9e) — agoodwin / detail

#306 (Oct 3, 2019, 8:33:24 AM)

  1. future builds are 2.0.0 (commit: 271061d) — agoodwin / detail

#305 (Oct 3, 2019, 8:11:49 AM)

  1. add simple dropchance command (commit: 81ed9fb) — agoodwin / detail

#304 (Oct 3, 2019, 7:26:24 AM)

  1. fix previous commit (commit: 66d141e) — agoodwin / detail

#303 (Oct 3, 2019, 7:24:36 AM)

  1. minor reorg (commit: bdf1302) — agoodwin / detail

#302 (Oct 3, 2019, 1:44:38 AM)

  1. now labeled version 1.9.9 (commit: 52732cb) — agoodwin / detail

#301 (Sep 30, 2019, 5:17:33 AM)

  1. fix status targets (commit: 569de6a) — agoodwin / detail

#300 (Sep 29, 2019, 8:28:52 PM)

  1. add status:passive (commit: 75c38e1) — agoodwin / detail

#299 (Sep 29, 2019, 6:16:06 PM)

  1. add automatic arrow cleanup (commit: 9425a7c) — agoodwin / detail

#298 (Sep 27, 2019, 10:42:13 PM)

  1. improve previous commit (commit: dcda498) — agoodwin / detail

#297 (Sep 27, 2019, 10:39:16 PM)

  1. initial byStatus target option (commit: b358186) — agoodwin / detail

#296 (Sep 24, 2019, 1:36:34 PM)

  1. further fix for event targets with bow (commit: c7565a9) — agoodwin / detail

#295 (Sep 24, 2019, 1:29:19 PM)

  1. fix potion arrows, but restrict it to 1.14 (commit: aa1154d) — agoodwin / detail

#294 (Sep 22, 2019, 8:51:09 PM)

  1. fix event targets with bow attacks (commit: cd95413) — agoodwin / detail

#293 (Sep 20, 2019, 6:55:06 PM)

  1. fix squad target sharing (commit: d20b716) — agoodwin / detail

#292 (Sep 20, 2019, 5:21:43 PM)

  1. update Depenizen link doc (commit: ab2c52a) — agoodwin / detail

#291 (Sep 14, 2019, 3:40:56 AM)

  1. clarify guard point in readme (commit: 4065910) — agoodwin / detail

#290 (Sep 8, 2019, 6:47:40 AM)

  1. fix turtle helmet compat (commit: 7470ca6) — agoodwin / detail

#289 (Aug 28, 2019, 7:12:58 PM)

  1. use FDS 1.1 (commit: fe93fa5) — agoodwin / detail

#288 (Aug 22, 2019, 1:00:19 PM)

  1. fix squad target sharing (commit: b6ebc4b) — agoodwin / detail

#286 (Aug 19, 2019, 6:46:18 PM)

  1. null the stuck action locally only (commit: 208bd3b) — agoodwin / detail

#285 (Aug 19, 2019, 5:09:12 PM)

  1. Catch rare potential damage event error, fixes #309 (commit: a1445ff) — agoodwin / detail

#284 (Aug 19, 2019, 4:51:22 PM)

  1. fix speed value for avoidance (commit: 2a5d454) — agoodwin / detail

#283 (Aug 15, 2019, 10:08:21 PM)

  1. fix arming non-player types with weapons (commit: 6ac48ea) — agoodwin / detail

#282 (Aug 14, 2019, 3:16:12 AM)

  1. add "nation:" target for towny, fixes #308 (commit: 6a650af) — agoodwin / detail

#281 (Aug 13, 2019, 10:24:20 PM)

  1. re-fix arrow pickup status (commit: bb5498c) — agoodwin / detail

#280 (Aug 8, 2019, 10:15:45 AM)

  1. add sample usages to the readme (commit: a8af803) — agoodwin / detail

#279 (Aug 8, 2019, 5:36:23 AM)

  1. cleaner javadoc link (commit: 90e883c) — noreply / detail

#277 (Aug 3, 2019, 1:20:38 PM)

  1. safety with avoidReturnPoint (commit: 3d4fd67) — agoodwin / detail

#276 (Aug 3, 2019, 12:54:48 PM)

  1. don't overtrack temp targets (commit: 67e901e) — agoodwin / detail

#275 (Aug 3, 2019, 11:55:28 AM)

  1. don't avoid ignored people (commit: f54384c) — agoodwin / detail

#274 (Aug 2, 2019, 9:41:50 PM)

  1. make firework shooting work properly (uses new spigot API call) (commit: 0bc2478) — agoodwin / detail

#273 (Aug 1, 2019, 1:58:03 PM)

  1. add event:eve, some cleanup (commit: 585a323) — agoodwin / detail
  2. add event:pv:enttype and event:ev:enttype, for #297 (commit: 60b217d) — agoodwin / detail
  3. modernize "event:message,somemessage" to new ":" setup (commit: 87cb101) — agoodwin / detail

#272 (Aug 1, 2019, 1:45:43 PM)

  1. validate event target input (commit: 3cc15ff) — agoodwin / detail

#271 (Aug 1, 2019, 12:56:37 PM)

  1. fix avoid events (commit: 89b8258) — agoodwin / detail
  2. add "event:guarded_fight" target, for #303 (commit: 9d657a3) — agoodwin / detail

#270 (Aug 1, 2019, 12:38:02 PM)

  1. version label 1.9.5 (commit: 5b27b27) — agoodwin / detail

#269 (Aug 1, 2019, 12:32:32 PM)

  1. fix targets list (commit: ff63ca1) — agoodwin / detail

#268 (Jul 30, 2019, 6:28:16 PM)

  1. add ability to guard NPCs, fixes #294 (commit: 5e57f1d) — agoodwin / detail

#267 (Jul 30, 2019, 5:57:48 PM)

  1. initial firework weapon support (commit: 99fcb61) — agoodwin / detail

#266 (Jul 24, 2019, 10:52:47 AM)

  1. prevent a potential knockback application error (commit: 533a4d1) — agoodwin / detail

#265 (Jul 21, 2019, 10:34:51 AM)

  1. allow "--id [id]" in commands (commit: e9d5c15) — agoodwin / detail

#264 (Jul 12, 2019, 1:19:57 AM)

  1. add a fire damage rate reducer (commit: f233e5c) — agoodwin / detail

#263 (Jun 20, 2019, 4:36:49 PM)

  1. workaround spigot weirdness with pickup status tracking, fixes #299 (commit: 1d27041) — agoodwin / detail

#262 (Jun 15, 2019, 2:53:28 PM)

  1. add a clear proper license (commit: 632d836) — agoodwin / detail

#261 (May 19, 2019, 7:07:35 PM)

  1. fix potential item null error, for #292 (commit: f627cfa) — agoodwin / detail

#260 (May 12, 2019, 7:44:35 PM)

  1. improve blaze firing ability (commit: b4216b7) — agoodwin / detail

#259 (May 12, 2019, 9:39:40 AM)

  1. version 1.9.2 (commit: 5d1f79a) — agoodwin / detail

#258 (May 12, 2019, 9:38:40 AM)

  1. add crossbow support as just a bow item (commit: cb8795e) — agoodwin / detail

#257 (May 6, 2019, 4:35:41 AM)

  1. fix chasing head direction for workaround chaser, fixes #289 (commit: 6678863) — mcmonkey / detail

#256 (May 5, 2019, 1:05:21 AM)

  1. add turtle helmet support for 1.13 (commit: 69057f5) — mcmonkey / detail
  2. add trident weapon support for 1.13 (commit: c74f82e) — mcmonkey / detail

#255 (May 4, 2019, 6:12:14 PM)

  1. cleaner readme info (commit: f4bf869) — mcmonkey / detail

#254 (May 4, 2019, 5:33:39 PM)

  1. fix ancient intercompat with new build (commit: 77ab27f) — mcmonkey / detail

#253 (Apr 30, 2019, 2:30:49 PM)

  1. for back-compat for #288 (commit: 74213fa) — mcmonkey / detail

#252 (Apr 30, 2019, 8:36:12 AM)

  1. Sentinel 1.9.1 for MC 1.14 (commit: 8da06e2) — mcmonkey / detail

#251 (Apr 26, 2019, 5:15:32 AM)

  1. improve healrate/attackrate output clarity (commit: 7b8d6c5) — mcmonkey / detail

#250 (Apr 19, 2019, 8:39:48 PM)

  1. show calculcated damage/armor in info command output (commit: a99f3d3) — mcmonkey / detail

#249 (Apr 15, 2019, 4:19:53 AM)

  1. fix event targets, fixes #285 (commit: 6be4fd1) — mcmonkey / detail

#248 (Apr 14, 2019, 5:57:46 PM)

  1. make SentinelUtilities.tryGetSentinel available (commit: 18c6ecd) — mcmonkey / detail

#247 (Apr 11, 2019, 3:41:41 PM)

  1. fix typo (commit: 3c7e5ac) — mcmonkey / detail

#246 (Apr 11, 2019, 3:39:02 PM)

  1. add a list of common issues to the readme (commit: f9763cc) — mcmonkey / detail

#245 (Apr 9, 2019, 8:43:40 AM)

  1. improve armor command output clarity (commit: e04b03a) — mcmonkey / detail

#244 (Apr 8, 2019, 8:35:36 AM)

  1. ref 1.13.2 (commit: 09dab3b) — mcmonkey / detail
  2. patch removing non-prefixed targets (commit: 2ca1a46) — mcmonkey / detail
  3. patch issue with squad target (commit: b598b93) — mcmonkey / detail

#243 (Mar 31, 2019, 6:13:11 PM)

  1. prevent NPCs counting as players in event targets (commit: 0e1a5ad) — mcmonkey / detail

#242 (Mar 30, 2019, 12:11:06 PM)

  1. add uuid targets (commit: 3056412) — mcmonkey / detail

#241 (Mar 30, 2019, 3:00:54 AM)

  1. Fix issues with entity death (commit: 6642562) — mcmonkey / detail

#240 (Mar 26, 2019, 6:03:51 PM)

  1. better current NPC list cleaning method, for #282 (commit: 6aca3dd) — mcmonkey / detail

#239 (Mar 25, 2019, 4:22:46 PM)

  1. add validation checks to NPCs in events (commit: 71f00bb) — mcmonkey / detail

#238 (Mar 23, 2019, 1:17:49 PM)

  1. add /sentinel avoidreturnpoint, for #271 (commit: a28f1d9) — mcmonkey / detail

#237 (Mar 23, 2019, 12:58:09 PM)

  1. limit message target to visible targets (commit: 9e4fe02) — mcmonkey / detail

#236 (Mar 23, 2019, 12:53:09 PM)

  1. Sentinel 1.8.5 (commit: 6099c77) — mcmonkey / detail
  2. add initial multi-target support (commit: 19d70c1) — mcmonkey / detail
  3. add initial event message target support (commit: d2d8cf4) — mcmonkey / detail
  4. reorganize events to event handler class (commit: 0f4828b) — mcmonkey / detail
  5. fix issues from testing previous 4 commits (commit: f910a06) — mcmonkey / detail

#235 (Mar 21, 2019, 11:28:08 PM)

  1. (Experimental) remove unrelated damage in Sentinel damaged event (commit: 9ace763) — mcmonkey / detail

#234 (Mar 21, 2019, 11:14:34 PM)

  1. improve info output for rates (commit: 64c6588) — mcmonkey / detail
  2. up default healrate to 5 seconds (instead of 1.5) (commit: 38379a2) — mcmonkey / detail

#233 (Mar 17, 2019, 3:06:34 AM)

  1. improve guarding margin handling (commit: 07a1983) — mcmonkey / detail

#232 (Mar 17, 2019, 2:57:44 AM)

  1. fix guarding pathing (commit: ac02ffb) — mcmonkey / detail

#231 (Mar 17, 2019, 1:06:14 AM)

  1. update readme for integrations (commit: a702759) — mcmonkey / detail

#230 (Mar 17, 2019, 1:02:19 AM)

  1. optimizations to integration handling (BREAKING) (commit: 1eef99c) — mcmonkey / detail

#229 (Mar 17, 2019, 12:18:13 AM)

  1. NPCs shouldn't see targets outside their range (commit: f5fb49e) — mcmonkey / detail

#227 (Mar 16, 2019, 9:35:28 PM)

  1. stop attacking invalid targets (commit: eda3ac7) — mcmonkey / detail

#226 (Mar 14, 2019, 2:36:58 AM)

  1. attack hostiles to the side when chasing a primary target, for #153 (commit: de6a0f7) — mcmonkey / detail

#225 (Mar 14, 2019, 2:17:58 AM)

  1. Add SentinelNoMoreTargetsEvent for #266 (commit: 7953ab5) — mcmonkey / detail

#224 (Mar 14, 2019, 1:45:38 AM)

  1. softdepend on war (commit: 9414fc2) — mcmonkey / detail

#223 (Mar 14, 2019, 1:44:08 AM)

  1. Sentinel 1.8.1 (commit: 0fa8b59) — mcmonkey / detail

#222 (Mar 14, 2019, 1:43:33 AM)

  1. add war_team target, for #65 (commit: facfc02) — mcmonkey / detail

#221 (Mar 14, 2019, 1:27:04 AM)

  1. improve readme clarity a bit (commit: 7883a88) — mcmonkey / detail

#220 (Mar 14, 2019, 1:26:13 AM)

  1. add "guarddistance" command, fixes #272 (commit: 6815d26) — mcmonkey / detail

#219 (Mar 14, 2019, 12:48:58 AM)

  1. add "no guard damage" config option, for #272 (commit: 78a3afb) — mcmonkey / detail

#218 (Mar 14, 2019, 12:18:43 AM)

  1. fix config handling mixup (commit: d538b29) — mcmonkey / detail

#217 (Mar 14, 2019, 12:17:23 AM)

  1. add a config reload command, for #272 (commit: 4472a97) — mcmonkey / detail

#216 (Mar 13, 2019, 11:27:47 PM)

  1. config self-updater (commit: 0176050) — mcmonkey / detail

#215 (Mar 9, 2019, 4:48:15 AM)

  1. improve usage readme section (commit: fe08c2e) — noreply / detail

#213 (Feb 3, 2019, 7:42:34 PM)

  1. fix range squaring for greetings (commit: c9cf600) — mcmonkey / detail

#212 (Jan 30, 2019, 7:23:05 PM)

  1. further improvements per previous commit (commit: d10b2da) — mcmonkey / detail

#211 (Jan 30, 2019, 11:37:23 AM)

  1. make the NPC only go home if it isn't home (commit: 6280006) — mcmonkey / detail

#210 (Jan 25, 2019, 11:59:19 PM)

  1. fix previous commit (commit: 6f813f7) — mcmonkey / detail

#208 (Jan 18, 2019, 4:50:06 PM)

  1. (uses new Citizens build) support wandering NPC (commit: b6dcbd0) — mcmonkey / detail

#207 (Jan 4, 2019, 4:41:34 AM)

  1. fix avoid/target overlap (commit: bc8d9b9) — mcmonkey / detail

#206 (Jan 4, 2019, 4:39:59 AM)

  1. fix remove commands (commit: 6d8614e) — mcmonkey / detail

#204 (Dec 31, 2018, 7:52:00 PM)

  1. fix typo in config (commit: ef63fc9) — mcmonkey / detail

#203 (Dec 30, 2018, 9:37:14 AM)

  1. change command setup to use Citizens command handler (commit: 22b4184) — mcmonkey / detail
  2. [major update] sentinel avoidance / run-away system (commit: 88a8470) — mcmonkey / detail

#202 (Nov 19, 2018, 12:58:05 AM)

  1. (API BREAKING) reorganize a lot of code/logic to prep for coming (commit: fb36158) — mcmonkey / detail

#201 (Nov 16, 2018, 1:08:58 AM)

  1. limit some animation code to 1.9+ (commit: bb98d07) — mcmonkey / detail

#200 (Nov 2, 2018, 1:32:58 PM)

  1. ensure targets removed when they die (commit: 0f3f84d) — mcmonkey / detail

#199 (Nov 2, 2018, 12:52:53 PM)

  1. properly pause waypoints when chasing (commit: 63d26a8) — mcmonkey / detail

#198 (Oct 29, 2018, 10:27:14 PM)

  1. don't break on invalid sound names, fixes #265 (commit: a1dbc53) — mcmonkey / detail

#197 (Oct 26, 2018, 4:33:45 PM)

  1. add denizen integration note to readme (commit: 24edd5c) — mcmonkey / detail
  2. adjust an internal comment (commit: 9a08beb) — mcmonkey / detail
  3. improve jar filename (commit: 84e64d8) — mcmonkey / detail

#195 (Oct 12, 2018, 2:25:29 PM)

  1. add missing javadoc (commit: 94011fb) — mcmonkey / detail
  2. add API notes to readme (commit: 1c8fd95) — noreply / detail
  3. move discord notice down a bit (commit: 3331e2c) — noreply / detail
  4. add newer targets to readme (commit: a1e82ec) — noreply / detail
  5. add secondary donation link (commit: ae95341) — noreply / detail
  6. add getHeldItem helper utility (commit: 0cabe66) — mcmonkey / detail

#194 (Oct 9, 2018, 10:20:10 AM)

  1. update readme (commit: b53cdcf) — mcmonkey / detail
  2. add warning about 1.8 to readme (commit: a519135) — mcmonkey / detail
  3. cleaner targets list (commit: adbc0ec) — mcmonkey / detail
  4. Sentinel 1.7.1 - Add bStats integration (commit: c7e6ff2) — mcmonkey / detail

#192 (Oct 9, 2018, 8:30:50 AM)

  1. cleanings, docs, reorg - part 1: SentinelTrait (commit: cfdb3ec) — mcmonkey / detail
  2. [API BREAKING] Sentinel 1.7.0: Heavy class reorganization (helper (commit: a364dda) — mcmonkey / detail
  3. part 3: sentinel plugin class (commit: 620fe28) — mcmonkey / detail
  4. part 4: side classes documentation (commit: 915dea7) — mcmonkey / detail

#191 (Oct 9, 2018, 2:50:08 AM)

  1. improve waypoint pause wrangling, should help CitizensDev/Citizens2#1583 (commit: 98a0a7a) — mcmonkey / detail

#190 (Sep 16, 2018, 9:17:22 AM)

  1. update readme version (commit: 400b04b) — noreply / detail
  2. guarantee correct 'chasing' value in attack event (commit: 96adbc8) — mcmonkey / detail

#189 (Sep 6, 2018, 5:34:39 PM)

  1. Improve death/respawn handling, for #260 (commit: 79f141b) — mcmonkey / detail

#188 (Sep 2, 2018, 4:30:13 PM)

  1. change despawn reason (commit: 10112f1) — mcmonkey / detail

#187 (Sep 2, 2018, 3:38:59 PM)

  1. better debug output (commit: 12b706f) — mcmonkey / detail

#186 (Sep 2, 2018, 2:38:53 PM)

  1. less excessive knockback, for #261 (commit: fdb4bb1) — mcmonkey / detail

#185 (Sep 2, 2018, 2:26:43 PM)

  1. woopsiscrewedup (commit: eff4450) — mcmonkey / detail

#184 (Sep 2, 2018, 2:25:18 PM)

  1. add optional chase workaround, for #262 (commit: 5bba519) — mcmonkey / detail

#183 (Sep 2, 2018, 10:40:32 AM)

  1. add config options for guard distance for #133 (commit: 69c7a32) — mcmonkey / detail

#182 (Sep 2, 2018, 10:07:42 AM)

  1. add more issue template requirements (commit: 0529a23) — noreply / detail
  2. apply knockback for 'enforce damage' option (commit: 31caf16) — mcmonkey / detail

#181 (Sep 2, 2018, 9:52:42 AM)

  1. add experimental event blocker for #259 (commit: d23e959) — mcmonkey / detail

#179 (Sep 2, 2018, 9:39:16 AM)

  1. config handling opti (commit: 5b025fc) — mcmonkey / detail

#177 (Sep 2, 2018, 9:29:02 AM)

  1. Sentinel 1.6.2: targets minecraft 1.13.1, JDK 1.8 ++ some cleaning/reorg (commit: ad71a31) — mcmonkey / detail

#176 (Aug 25, 2018, 1:16:12 AM)

  1. Add squads targets, fixes #255 (commit: bbc1835) — mcmonkey / detail

#175 (Aug 25, 2018, 12:53:52 AM)

  1. new NPC guard AI is less dumb, fixes #258 (commit: 1063720) — mcmonkey / detail

#174 (Aug 24, 2018, 11:43:27 PM)

  1. Add armor/damage note to readme (commit: 5f79586) — noreply / detail
  2. Patch world teleporting issues for guards (commit: 9df781e) — mcmonkey / detail

#173 (Jul 25, 2018, 4:25:53 PM)

  1. improve target processing order, fixes #257 (commit: 3edb34b) — mcmonkey / detail

#172 (Jul 23, 2018, 9:19:40 AM)

  1. Add an issue template (commit: 0ca0812) — noreply / detail
  2. patch cleverTicks inefficiency (commit: d69c80f) — mcmonkey / detail
  3. version bump, new 1.13 targets (commit: 2708973) — mcmonkey / detail
  4. material patches for 1.13 (commit: f9b1bd3) — mcmonkey / detail
  5. patches from testing (commit: 40ff820) — mcmonkey / detail

#171 (Jul 20, 2018, 1:01:39 PM)

  1. Fix config version mismatch, fixes #252 (commit: 0c930fc) — mcmonkey / detail

#170 (Jun 25, 2018, 2:00:14 PM)

  1. fix miscommit (commit: 5f5f77a) — mcmonkey / detail

#169 (Jun 25, 2018, 1:56:55 PM)

  1. rel 1.5.0 (commit: 3d0e6d6) — mcmonkey / detail

#168 (Jun 8, 2018, 9:02:42 PM)

  1. Accuracy implementation experiment for #236 (commit: 7745b10) — mcmonkey / detail

#167 (Jun 8, 2018, 8:18:22 PM)

  1. improve los handling (commit: 44ece4c) — mcmonkey / detail

#166 (May 31, 2018, 7:07:11 AM)

  1. Catch errors from bad plugins when possible (commit: 344f173) — mcmonkey / detail

#165 (Apr 9, 2018, 1:07:56 PM)

  1. (C2 Compat Diff) build for latest Citizens2 (commit: da1ec96) — mcmonkey / detail

#164 (Mar 30, 2018, 6:59:06 PM)

  1. Enforce Sentinel health value, relates to #240 (commit: 62b2d41) — mcmonkey / detail

#163 (Mar 12, 2018, 11:55:43 AM)

  1. Add a reach command (commit: 3530dda) — mcmonkey4eva / detail

#162 (Mar 3, 2018, 9:02:07 PM)

  1. (Experimental) ensure teleportation while guarding for #232 (commit: a2ded9d) — mcmonkey4eva / detail

#161 (Mar 3, 2018, 8:53:27 PM)

  1. Drop spectator mode targets, for #233 (commit: 7af705d) — mcmonkey4eva / detail

#160 (Feb 24, 2018, 3:26:08 PM)

  1. Better handle enforce-damage with standard systems for #202 (commit: dfecefa) — mcmonkey4eva / detail

#159 (Feb 23, 2018, 6:50:11 AM)

  1. Allow more boolean specification (commit: 1ba1b57) — mcmonkey4eva / detail

#158 (Feb 13, 2018, 8:22:31 PM)

  1. experimentally remove force-despawn on death (commit: 448c8b3) — mcmonkey4eva / detail

#157 (Nov 1, 2017, 11:57:20 PM)

  1. Handle invisibility much better, for #212 (commit: ddc1e1d) — mcmonkey4eva / detail

#156 (Oct 24, 2017, 11:53:44 PM)

  1. dynamic config max health (commit: fa8e152) — mcmonkey4eva / detail

#155 (Oct 23, 2017, 11:39:41 PM)

  1. version bump: 1.4.5 (commit: 3641741) — mcmonkey4eva / detail

#154 (Sep 27, 2017, 9:39:08 PM)

  1. Don't attack without LOS (commit: 4518007) — mcmonkey4eva / detail

#153 (Sep 27, 2017, 8:23:38 PM)

  1. Disable waypoints when guarding (commit: b08e7ff) — mcmonkey4eva / detail

#152 (Sep 27, 2017, 8:20:33 PM)

  1. fix typo (commit: 6f5f553) — mcmonkey4eva / detail

#151 (Sep 27, 2017, 7:22:43 PM)

  1. don't guard points when guarding a player, for #206 (commit: 0a7b2e8) — mcmonkey4eva / detail

#150 (Sep 27, 2017, 7:16:13 PM)

  1. factions(enemy, ally) for #205 (commit: d8713c8) — mcmonkey4eva / detail

#149 (Sep 8, 2017, 1:50:43 AM)

  1. Add a finite check for fixForAcc (commit: 7ebeb4f) — mcmonkey4eva / detail

#148 (Sep 6, 2017, 1:25:05 AM)

  1. woops miscommit (commit: 01fea1c) — mcmonkey4eva / detail

#147 (Sep 6, 2017, 1:23:16 AM)

  1. Yet another patch for freakin 1.8.8 (commit: 3911e63) — mcmonkey4eva / detail

#146 (Sep 5, 2017, 7:38:39 AM)

  1. Times now ACTUALLY in seconds (commit: 8b63855) — mcmonkey4eva / detail
  2. Bump to 1.4 (commit: c7eb9a2) — mcmonkey4eva / detail

#145 (Sep 4, 2017, 8:26:33 PM)

  1. handle shulker open/close (commit: 9ac36a9) — mcmonkey4eva / detail

#144 (Sep 2, 2017, 10:52:38 PM)

  1. fix a dumb (commit: 350dddc) — mcmonkey4eva / detail

#143 (Sep 2, 2017, 10:47:18 PM)

  1. minor correction (commit: 81cdf13) — mcmonkey4eva / detail
  2. Improve pre-1.11 logic for entity handling (commit: d0beada) — mcmonkey4eva / detail

#142 (Aug 30, 2017, 7:08:43 PM)

  1. Idea for ammo handling in CrackShot (commit: d01ea90) — mcmonkey4eva / detail

#141 (Aug 30, 2017, 6:32:28 PM)

  1. 1.3.5: The I incremented a version number update! Also, stealth? (commit: bbdddd6) — mcmonkey4eva / detail

#140 (Aug 30, 2017, 2:43:20 AM)

  1. add placeholders for shulker management (commit: e2f5778) — mcmonkey4eva / detail
  2. Workaround spigot(?) issue (commit: 881b4a7) — mcmonkey4eva / detail

#139 (Aug 30, 2017, 1:16:45 AM)

  1. Start of simpleclans support (commit: c73cdf7) — mcmonkey4eva / detail

#138 (Aug 29, 2017, 2:48:42 AM)

  1. MAXIMUM DEBUGGERY (commit: d2d3041) — mcmonkey4eva / detail

#137 (Aug 27, 2017, 3:54:28 PM)

  1. shut up ya stats recorder (commit: 5c25473) — mcmonkey4eva / detail

#136 (Aug 27, 2017, 3:50:08 PM)

  1. times are now in seconds! (for commands) (commit: 6121946) — mcmonkey4eva / detail

#135 (Aug 27, 2017, 3:45:23 PM)

  1. add realistic targetting for #145 (commit: 0c2c20d) — mcmonkey4eva / detail

#134 (Aug 27, 2017, 3:22:43 PM)

  1. Add permissions target (commit: bc43072) — mcmonkey4eva / detail

#133 (Aug 27, 2017, 3:16:03 PM)

  1. don't spam navigations when not needed? (commit: b59d6ed) — mcmonkey4eva / detail

#132 (Aug 27, 2017, 3:10:03 PM)

  1. Add debug, fix a hole in old logic (commit: 003be53) — mcmonkey4eva / detail

#131 (Aug 22, 2017, 3:06:31 PM)

  1. Target smarter, not circular! Fixes #189 (commit: 2f15b1c) — mcmonkey4eva / detail

#130 (Aug 21, 2017, 5:03:33 PM)

  1. Fix potion bugs in 1.8 (commit: 24c1e12) — mcmonkey4eva / detail

#129 (Jul 29, 2017, 6:54:42 PM)

  1. Sentinel 1.3.2: Sneaky update! (commit: b555aec) — mcmonkey4eva / detail

#128 (Jul 21, 2017, 1:20:54 AM)

  1. Fix a distance calc bug, fix #180 (commit: f002e13) — mcmonkey4eva / detail

#127 (Jul 11, 2017, 11:30:51 PM)

  1. Fix vault link, fixes #172 (commit: 302fe41) — mcmonkey4eva / detail
  2. improve crackshot chaseranged for #178 (commit: da95b17) — mcmonkey4eva / detail

#126 (Jun 29, 2017, 6:02:49 AM)

  1. fix close range angling (commit: a357ab8) — mcmonkey4eva / detail

#125 (Jun 21, 2017, 6:39:56 PM)

  1. correct for data loss (commit: ba9149e) — mcmonkey4eva / detail

#124 (Jun 16, 2017, 3:42:12 AM)

  1. Crackshot aim fix (commit: c28ddec) — mcmonkey4eva / detail

#123 (Jun 9, 2017, 3:09:17 PM)

  1. disable some code wot doesn't work on 1.8.8 (commit: 95aae7b) — mcmonkey4eva / detail

#122 (Jun 9, 2017, 7:08:49 AM)

  1. I messed that last one up - 1.8.8 fix! (commit: c2bef6d) — mcmonkey4eva / detail

#121 (Jun 9, 2017, 7:02:35 AM)

  1. another 1.8.8 fix (commit: a8bccc8) — mcmonkey4eva / detail

#120 (Jun 9, 2017, 6:57:04 AM)

  1. fix another 1.8.8 error (commit: 9d5bd09) — mcmonkey4eva / detail

#119 (Jun 9, 2017, 6:39:20 AM)

  1. important bug fixes (commit: 57a4e7b) — mcmonkey4eva / detail

#118 (Jun 9, 2017, 6:13:50 AM)

  1. bump readme, version (commit: 45e6764) — mcmonkey4eva / detail

#117 (Jun 9, 2017, 6:08:30 AM)

  1. ADD CRACKSHOT SUPPORT! Fixes #71 (commit: 4567cd9) — mcmonkey4eva / detail

#116 (Jun 9, 2017, 5:29:00 AM)

  1. initial 1.8.8 support!!! (commit: e812c3c) — mcmonkey4eva / detail

#115 (Jun 9, 2017, 5:05:40 AM)

  1. 1.12 and general compatibility! (commit: c736482) — mcmonkey4eva / detail

#114 (Jun 7, 2017, 10:39:51 AM)

  1. Fix sentinel heal rate to 0 (commit: 7f841cc) — noreply / detail

#113 (May 20, 2017, 11:18:59 PM)

  1. Fix readme version (commit: c1cf751) — noreply / detail
  2. potential for fewer errors in the damage estimator (commit: d950df2) — mcmonkey4eva / detail

#112 (May 16, 2017, 11:43:55 AM)

  1. fix miscommit (commit: bd23275) — mcmonkey4eva / detail

#111 (May 16, 2017, 11:41:10 AM)

  1. Fix potential error (commit: becd147) — mcmonkey4eva / detail

#110 (May 16, 2017, 11:34:45 AM)

  1. stat track (commit: becacd7) — mcmonkey4eva / detail
  2. 1.0.1! (commit: 020b8ce) — mcmonkey4eva / detail

#109 (May 5, 2017, 1:03:36 PM)

  1. Make forgive more capable (commit: edd277d) — mcmonkey4eva / detail

#108 (Mar 9, 2017, 12:02:22 PM)

  1. Add a squad output, for #144 (commit: 4912a17) — mcmonkey4eva / detail

#107 (Mar 1, 2017, 3:05:58 AM)

  1. reduce cross-world erroring (commit: b6b335e) — mcmonkey4eva / detail

#106 (Feb 27, 2017, 11:47:45 PM)

  1. Citizens is a bork sometimes, for #138 (commit: 80955f8) — mcmonkey4eva / detail

#105 (Feb 27, 2017, 11:34:45 PM)

  1. Correct world location in caught in the world! For #138 (commit: 7e94e3a) — mcmonkey4eva / detail

#104 (Feb 22, 2017, 8:10:14 PM)

  1. Fix a debug mode error (commit: c6d454a) — mcmonkey4eva / detail
  2. Potential fix for #135 (commit: 2628786) — mcmonkey4eva / detail

#103 (Feb 19, 2017, 3:54:51 PM)

  1. Fix sentinel spawn point yaw (commit: 952cddb) — mcmonkey4eva / detail

#102 (Feb 15, 2017, 3:09:51 PM)

  1. (EXPERIMENTAL) damage scaling for #130 (commit: 01ee0ac) — mcmonkey4eva / detail

#101 (Jan 31, 2017, 11:33:41 PM)

  1. Theoretical fix for #129 (commit: 35cfedc) — mcmonkey4eva / detail
  2. fix potential flaw (commit: 7402f0a) — mcmonkey4eva / detail

#100 (Jan 31, 2017, 6:52:51 PM)

  1. Safety check (commit: aa0d9d8) — mcmonkey4eva / detail

#99 (Jan 31, 2017, 6:39:41 PM)

  1. debugging, logic fix (commit: 0785822) — mcmonkey4eva / detail
  2. fix cleverticks logic (commit: c56ab8d) — mcmonkey4eva / detail
  3. Final logic fix for this bug (commit: 58a4d85) — mcmonkey4eva / detail

#98 (Dec 28, 2016, 11:05:46 PM)

  1. fix other potential issue (commit: 0b90706) — mcmonkey4eva / detail

#97 (Dec 28, 2016, 11:02:41 PM)

  1. Fix minor problem (commit: 225428f) — mcmonkey4eva / detail

#96 (Dec 28, 2016, 10:16:26 PM)

  1. experimental fix for #122 (commit: e095129) — mcmonkey4eva / detail

#95 (Dec 28, 2016, 10:12:01 PM)

  1. Fix previous commit for #120 (commit: 410b38b) — mcmonkey4eva / detail

#94 (Dec 28, 2016, 9:34:01 PM)

  1. (Experimental) fix chase range limits for #120 (commit: 86a02ad) — mcmonkey4eva / detail

#93 (Dec 28, 2016, 12:53:19 AM)

  1. Fix typo, for #97 (commit: 193c269) — mcmonkey4eva / detail

#92 (Dec 11, 2016, 4:17:10 PM)

  1. fix protection button for ranged attack, for #97 (commit: d86ae5e) — mcmonkey4eva / detail

#91 (Dec 11, 2016, 3:57:40 PM)

  1. Sentinel: Full Psycho Edition! For #113 (commit: 60996b9) — mcmonkey4eva / detail

#90 (Dec 7, 2016, 2:09:21 AM)

  1. Sentinel 1.0 - also, an API event (commit: 3d87ff7) — mcmonkey4eva / detail

#89 (Dec 6, 2016, 9:25:04 AM)

  1. Improve sentinel spawn location, fixes #110 (commit: 7f50a95) — mcmonkey4eva / detail

#88 (Dec 6, 2016, 12:15:53 AM)

  1. Improve pearl attack, fixes #108 (commit: b366fcd) — mcmonkey4eva / detail

#87 (Dec 5, 2016, 6:29:43 PM)

  1. Sentinel NPCs should not hurt themselves (commit: 4ab4a17) — mcmonkey4eva / detail

#86 (Dec 5, 2016, 4:57:07 AM)

  1. Extra carefully avoid targetting oneself or non-livings (commit: 2081371) — mcmonkey4eva / detail

#85 (Dec 5, 2016, 4:40:27 AM)

  1. Add wither skull attack (commit: 2b1e34f) — mcmonkey4eva / detail

#84 (Dec 5, 2016, 4:32:47 AM)

  1. Add ender pearl 'launch into air' attack, for #108 (commit: a5ae312) — mcmonkey4eva / detail

#83 (Dec 5, 2016, 4:23:01 AM)

  1. Fix update rate oddity for #109 (commit: 543a629) — mcmonkey4eva / detail

#82 (Dec 5, 2016, 4:19:42 AM)

  1. Add eggs as a weapon for #109 (commit: fb8a2dd) — mcmonkey4eva / detail

#81 (Dec 4, 2016, 7:04:49 AM)

  1. Add health above/below targets! (commit: 58cb30f) — mcmonkey4eva / detail

#80 (Dec 4, 2016, 4:58:59 AM)

  1. Fix a typo (commit: 1a73389) — mcmonkey4eva / detail

#79 (Dec 4, 2016, 4:57:14 AM)

  1. Handle a factions error more cleanly (commit: 08fa63a) — mcmonkey4eva / detail

#78 (Dec 3, 2016, 11:42:54 PM)

  1. Don't actually lightning the things, just pretend to! Fixes #107 (commit: 0ca0fa3) — mcmonkey4eva / detail

#77 (Dec 1, 2016, 4:46:48 AM)

  1. If NPC is navigating to a waypoint, their navigation is perfectly (commit: 4f1f057) — mcmonkey4eva / detail

#76 (Nov 26, 2016, 3:15:38 PM)

  1. Add sbteam: scoreboard target, fixes #55 (commit: d191625) — mcmonkey4eva / detail

#75 (Nov 26, 2016, 3:44:36 AM)

  1. improve readme a bit (commit: 7b93baf) — mcmonkey4eva / detail
  2. further readme improvement (commit: 653558c) — mcmonkey4eva / detail
  3. add protected option, fixes #97 (commit: 44c4466) — mcmonkey4eva / detail

#74 (Nov 26, 2016, 3:06:22 AM)

  1. FACTIONS support, fixes #101 (commit: ffaf4bc) — mcmonkey4eva / detail
  2. update readme (commit: 519eb19) — mcmonkey4eva / detail

#73 (Nov 26, 2016, 2:49:46 AM)

  1. Add lib jars properly this time (commit: 3ee9c03) — mcmonkey4eva / detail
  2. fix gitignore (commit: 579ab0e) — mcmonkey4eva / detail

#72 (Nov 26, 2016, 2:47:46 AM)

  1. add some placeholders for war support (commit: a4d387c) — mcmonkey4eva / detail
  2. TOWNY INTEGRATION, fixes #37 (commit: eb4674e) — mcmonkey4eva / detail

#71 (Nov 23, 2016, 2:23:10 AM)

  1. add RANGED atttack rate control. For #100 (commit: 1b83d1b) — mcmonkey4eva / detail

#70 (Nov 17, 2016, 9:09:43 AM)

  1. Sentinel 0.9 for Spigot/Minecraft 1.11! (commit: ca7b1cb) — mcmonkey4eva / detail

#69 (Nov 15, 2016, 12:59:43 AM)

  1. Fix previous commit, maybe (commit: df8355f) — mcmonkey4eva / detail

#68 (Nov 11, 2016, 9:52:51 PM)

  1. Vague attempt at enforcing damage through some plugins (config option!) (commit: 621621c) — mcmonkey4eva / detail

#67 (Oct 24, 2016, 10:49:48 AM)

  1. improve targetting regex (commit: 2d0f904) — mcmonkey4eva / detail

#66 (Oct 7, 2016, 2:51:20 AM)

  1. never fight an ignored target (commit: 6c7272b) — mcmonkey4eva / detail

#64 (Oct 7, 2016, 2:26:20 AM)

  1. fix potential NPE (commit: d8efe8c) — mcmonkey4eva / detail

#63 (Sep 29, 2016, 2:28:17 AM)

  1. Add sentinel SQUAD system, fixes #80 (commit: a9c094e) — mcmonkey4eva / detail

#62 (Sep 29, 2016, 2:05:12 AM)

  1. Add event:pvsentinel, fixes #73 (commit: 4d7a663) — mcmonkey4eva / detail

#61 (Aug 26, 2016, 4:25:27 AM)

  1. Workaround a bukkit error (commit: 3a9c17e) — mcmonkey4eva / detail

#60 (Aug 25, 2016, 1:02:49 AM)

  1. reduce chances of NPCs killing themselves, for #75 (commit: ff918ce) — mcmonkey4eva / detail

#59 (Aug 23, 2016, 5:40:43 AM)

  1. Scrap error spam from invalid plugins (EG SkillAPI) messing with damage (commit: 67a1165) — mcmonkey4eva / detail

#58 (Aug 10, 2016, 8:52:46 AM)

  1. support FLAME bow enchantment (commit: a7c41a6) — mcmonkey4eva / detail

#57 (Aug 8, 2016, 8:50:27 AM)

  1. add true/false param to invincible, fixes #60 and fightback, fixes #62 (commit: b552c33) — mcmonkey4eva / detail

#56 (Aug 1, 2016, 2:26:52 AM)

  1. Prevent bad respawns, fixes #48 (commit: 1449a47) — mcmonkey4eva / detail

#55 (Aug 1, 2016, 2:08:37 AM)

  1. code formatting (commit: 77f7e29) — mcmonkey4eva / detail
  2. Add sentinel accuracy, fixes #56 (commit: a9bef6f) — mcmonkey4eva / detail
  3. Add some bunny handler code, for #58 (commit: 42e7f34) — mcmonkey4eva / detail
  4. Remove some scrap (commit: ef4b644) — mcmonkey4eva / detail

#54 (Jul 25, 2016, 12:06:43 AM)

  1. Avoid error spams when citizens borks, for #57 (commit: 984c537) — mcmonkey4eva / detail

#53 (Jul 23, 2016, 1:55:34 AM)

  1. Do not attack snowballs directly (commit: acc5ad8) — mcmonkey4eva / detail

#52 (Jul 23, 2016, 1:51:05 AM)

  1. Catch bug hitting NPCs with snowballs (commit: 5f4147f) — mcmonkey4eva / detail

#51 (Jul 17, 2016, 5:27:07 AM)

  1. Update readme (commit: b63a5f2) — mcmonkey4eva / detail
  2. Sentinel 0.7, autoswitch command (commit: 66ae669) — mcmonkey4eva / detail

#50 (Jul 15, 2016, 11:31:05 PM)

  1. Support ghasts better, fixes #50 (commit: 7d09505) — mcmonkey4eva / detail

#49 (Jul 15, 2016, 11:20:34 PM)

  1. Bugs, updates, readme patch, snowball item, fixes #47 (commit: d525e1b) — mcmonkey4eva / detail

#48 (Jul 15, 2016, 11:00:10 PM)

  1. Improve sentinel fightback chasing (commit: dc13dd3) — mcmonkey4eva / detail

#47 (Jul 13, 2016, 2:39:13 AM)

  1. add bukkit link to the readme (commit: fd1a0ef) — noreply / detail
  2. Add a special arrow launch speed config option (commit: b0a0342) — mcmonkey4eva / detail

#46 (Jul 1, 2016, 1:31:49 PM)

  1. Fix sentinel forgive, fixes #35 (commit: 2a2be0f) — mcmonkey4eva / detail

#45 (Jun 29, 2016, 1:49:49 AM)

  1. fix cross-world distance nonsense, fixes #40 (commit: f6999a7) — mcmonkey4eva / detail

#44 (Jun 27, 2016, 2:21:29 AM)

  1. Add warnings/greetings, fixes #38 (commit: 162f239) — mcmonkey4eva / detail

#43 (Jun 27, 2016, 1:40:05 AM)

  1. Acknowledge the polarbear-kin (commit: d4dcf21) — mcmonkey4eva / detail
  2. fix readme version (commit: b0b3a7b) — noreply / detail
  3. [Incomplete] speed modifier for #36 (commit: 05fe5f5) — mcmonkey4eva / detail
  4. FIx last commit, fixes #36 (commit: 3289f74) — mcmonkey4eva / detail

#42 (Jun 15, 2016, 2:29:34 AM)

  1. don't clear the drops of players (commit: 4e286e0) — mcmonkey4eva / detail

#41 (Jun 10, 2016, 5:38:00 PM)

  1. Update Bukkit + Citizens version (commit: 8e9f7de) — noreply / detail
  2. Update NMS to 1.10 (commit: 1337e58) — noreply / detail

#40 (Jun 5, 2016, 11:53:42 PM)

  1. Fix health setting at spawn time (commit: ef51013) — mcmonkey4eva / detail

#39 (May 31, 2016, 1:46:02 PM)

  1. 0.6, Add a config option to toggle death messages (commit: e54f3a6) — mcmonkey4eva / detail

#38 (May 19, 2016, 3:44:22 PM)

  1. watch for null storedlocation, for #28 (commit: 7894091) — mcmonkey4eva / detail

#37 (May 10, 2016, 10:36:09 PM)

  1. Build for 1.9.4 (commit: 4f00518) — mcmonkey4eva / detail

#36 (May 8, 2016, 5:59:53 AM)

  1. Don't randomly chase things we can't even see, fixes #25 (commit: 20bab5b) — mcmonkey4eva / detail

#35 (Apr 26, 2016, 5:55:37 AM)

  1. Add sentinel targettime, fixes #23 (commit: 2f88d4e) — mcmonkey4eva / detail

#34 (Apr 26, 2016, 5:25:07 AM)

  1. Actually implement sentinel fightback, fixes #23 (commit: 0e29ace) — mcmonkey4eva / detail

#33 (Apr 25, 2016, 6:06:15 AM)

  1. Implement Sentry Importer (#22) (commit: 71e8dd0) — mcmonkey / detail
  2. Clean up PR'd code (commit: 59ffb8c) — mcmonkey4eva / detail

#32 (Apr 24, 2016, 8:24:29 PM)

  1. Add 'workaround drops' config option (commit: 20a2bd5) — mcmonkey4eva / detail

#31 (Apr 24, 2016, 8:02:59 PM)

  1. We are now in beta! (commit: fe05510) — mcmonkey4eva / detail
  2. Bork less on slow attack rates (commit: 2be86a8) — mcmonkey4eva / detail

#30 (Apr 23, 2016, 9:32:57 PM)

  1. Bump to version 0.5 (commit: 5355fb8) — mcmonkey4eva / detail

#29 (Apr 23, 2016, 9:32:32 PM)

  1. Add sentinel kill/respawn commands, fixes #18 (commit: 123773e) — mcmonkey4eva / detail

#28 (Apr 23, 2016, 8:56:37 PM)

  1. Add spigot link to readme, fix potential bug (commit: 8dc1f80) — mcmonkey4eva / detail

#27 (Apr 23, 2016, 7:26:22 PM)

  1. Fix addignore, fixes #19 (commit: f20e2a3) — mcmonkey4eva / detail
  2. Add /sentinel enemydrops, fixes #20 (commit: 7231f77) — mcmonkey4eva / detail

#26 (Apr 19, 2016, 8:37:04 PM)

  1. Enforce void damage, fixes #16 (commit: 5673c10) — mcmonkey4eva / detail
  2. Add /sentinel forgive, fixes #17 (commit: e4e9936) — mcmonkey4eva / detail
  3. Allow color codes in targets, fixes #18 (commit: dd6ee0d) — mcmonkey4eva / detail

#25 (Apr 18, 2016, 7:07:51 AM)

  1. Fix config version, fixes #12 (commit: b68453f) — mcmonkey4eva / detail
  2. Add a spawnpoint option, fixes #11 (commit: a243369) — mcmonkey4eva / detail
  3. Add GROUP target option, fixes #13 (commit: 39e6db4) — mcmonkey4eva / detail
  4. Add event target (pvp, pve, pvnpc), for #13 (commit: 623ce10) — mcmonkey4eva / detail

#24 (Apr 18, 2016, 4:31:36 AM)

  1. Add a sentinel gif anim to the readme (commit: 5222ac4) — mcmonkey / detail
  2. bump to 0.4 alpha (commit: cd86fbc) — mcmonkey4eva / detail
  3. Add knockback to workaround damage, fixes #8 (commit: d135b77) — mcmonkey4eva / detail

#23 (Apr 16, 2016, 10:37:34 PM)

  1. Add metricslite statistics, fixes #7 (commit: 5c93e3d) — mcmonkey4eva / detail

#22 (Apr 16, 2016, 10:27:34 PM)

  1. Add "/sentinel drops" fixes #1 (commit: 2b25ec6) — mcmonkey4eva / detail

#21 (Apr 16, 2016, 10:08:04 PM)

  1. Add backup armor calculations, for #6 (commit: e3e7115) — mcmonkey4eva / detail
  2. Change the chase stuck action to null/none, fixes #5 (commit: aa82c6b) — mcmonkey4eva / detail
  3. Don't target Creative/Spectator players! (commit: e7746cc) — mcmonkey4eva / detail

#20 (Apr 5, 2016, 6:15:22 AM)

  1. Majorly improve readme (commit: d935f32) — mcmonkey4eva / detail
  2. Add an optional for workaround damage mode (commit: 19b826a) — mcmonkey4eva / detail

#19 (Mar 30, 2016, 4:27:29 AM)

  1. Add /sentinel safeshot (commit: ff86adc) — mcmonkey4eva / detail
  2. Add a maximum chase range (commit: 25c58d2) — mcmonkey4eva / detail

#18 (Mar 29, 2016, 2:24:26 AM)

  1. Respawn system (commit: 1731630) — mcmonkey4eva / detail

#17 (Mar 29, 2016, 1:41:21 AM)

  1. Non-functioning "needs ammo" code (commit: f040e1e) — mcmonkey4eva / detail
  2. Basic audio for 'spectral' attack (commit: 66b8648) — mcmonkey4eva / detail
  3. Configurable audio for previous commit (commit: ece43c1) — mcmonkey4eva / detail
  4. Spectral attack: extra effectiveness (commit: 301a80d) — mcmonkey4eva / detail
  5. Don't kill dead things (commit: d29bdef) — mcmonkey4eva / detail

#16 (Mar 28, 2016, 2:31:39 AM)

  1. Guarding system (commit: cc0f610) — mcmonkey4eva / detail

#15 (Mar 28, 2016, 2:04:49 AM)

  1. First pass at damage calculations (commit: 3d8c804) — mcmonkey4eva / detail

#14 (Mar 28, 2016, 1:47:19 AM)

  1. Stats, fixes, armor calculations (commit: 8bd9f0d) — mcmonkey4eva / detail

#13 (Mar 28, 2016, 1:12:19 AM)

  1. Add a heal rate system (commit: b2d7734) — mcmonkey4eva / detail

#12 (Mar 28, 2016, 1:04:54 AM)

  1. First pass at 'fightback' mechanics (commit: 57401d6) — mcmonkey4eva / detail
  2. Improve fight-back mechanics (commit: 122afd9) — mcmonkey4eva / detail

#11 (Mar 27, 2016, 11:34:54 PM)

  1. Case-desensitize the regex matcher (commit: 759ddb0) — mcmonkey4eva / detail

#10 (Mar 27, 2016, 11:32:29 PM)

  1. Add held item material name targets (commit: adb17c5) — mcmonkey4eva / detail

#9 (Mar 27, 2016, 11:17:09 PM)

  1. 0.2, entity name targets! (commit: 3c6c714) — mcmonkey4eva / detail

#8 (Mar 27, 2016, 12:55:58 PM)

  1. Able to target or ignore the owner of the NPC (commit: e852a9d) — mcmonkey4eva / detail

#7 (Mar 27, 2016, 12:50:23 PM)

  1. Don't target oneself, able to target NPCs (commit: 4a9a1ac) — mcmonkey4eva / detail

#6 (Mar 27, 2016, 12:34:48 PM)

  1. Bow arrow shot types! (commit: 60bb240) — mcmonkey4eva / detail

#5 (Mar 27, 2016, 12:22:03 PM)

  1. Equip a spectral arrow to make targets glow! (commit: eb77704) — mcmonkey4eva / detail

#4 (Mar 27, 2016, 12:13:48 PM)

  1. Nether stars = strike lightning! (commit: 1cdb5a6) — mcmonkey4eva / detail

#3 (Mar 27, 2016, 12:09:18 PM)

  1. Lingering potions GET (commit: 39c45fe) — mcmonkey4eva / detail

#2 (Mar 27, 2016, 12:03:18 PM)

  1. Add a note about supported things and todos (commit: 4c9ee06) — mcmonkey4eva / detail
  2. More TODOs (commit: a605c44) — mcmonkey4eva / detail
  3. Fixes + potion attack! (commit: 97e352e) — mcmonkey4eva / detail