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- code pattern tweak (commit: a04e459)
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- target MC 1.21.3 (commit: 2bd2c52)
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- update readme versions (commit: 4af845d)
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- use reflection hacks to dodge bugs with inventory event (commit: a3c9fa5)
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- add debug for spawned/despawned event (commit: 5a19a30)
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- Initial Support For MC 1.21 (commit: 6fd15fa)
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- bump all them version numbers (commit: 6721134)
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- update for 1.20.6 (backsupport 1.20.4) (commit: 05714b1)
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- CrackShot: consider guns as ranged weapons for autoswitch (commit: b0941a7)
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- build against 1.20.4 (changes nothing effectively) (commit: 83cb3e4)
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- event npcvnpc (commit: dd060ef)
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- improve event target logic (commit: f900439)
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- set trident item (commit: 3d859a5)
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- fix autoswitch visual update for non-player NPCs (commit: ad1642d)
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- Sentinel ProtectFromRange (commit: 7f92566)
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- 2.8.1, MC 1.20.2, debug cleanup, readme cleanup, nms helper cleanup (commit: ac3079d)
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- actually just discard 2018 era backrefs from the readme (commit: a2d2c58)
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- swap a javadoc link (commit: 06931a1)
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- Aggressively prevent NPC item damage (commit: 09afe2d)
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- 2.8.0 for MC 1.20 (commit: c5ffaf6)
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- swap Citizens speech method call for compat with recent Citizens update (commit: ed4ea4b)
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- add config option to allow armor stand targets (commit: 75e0b31)
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- 1.19.4 (commit: e066471)
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- CurrentTarget: use a HashMap instead of a set (commit: 05799e5)
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- NPCs shouldn't wait on targets that can't be seen (commit: 95071f8)
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- 'enhance los traces' config option (commit: 8bfea3f)
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- add experimental multicompat for 1.19.2 (commit: 3e09e52)
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- comment out lookAtFunction because it's cursed (commit: 66a35d6)
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- Initial 1.19.3 build - Sentinel 2.7.2 (commit: d8f5b7b)
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- Docs improvement, some null checks, and fix 'isLookingTowards' pitch param (commit: cb8c35b)
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- SentinelChaseEndEvent and SentinelChaseNewTargetEvent (commit: 087ad41)
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- v2.7.1 (commit: b967230)
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- Fix Sentinel cancelling not-its-own navigations (commit: a7901ea)
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- handle null uuids cleaner (commit: 5b689a3)
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- fix error from NPCs teleporting between worlds (commit: df5362e)
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- better UUID equality check to fix npc-guards-npc bug (commit: a2f1b29)
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- re-fix (commit: f1ad751)
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- fix maven repo url in pom (commit: 0817b69)
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- tweak command class as partial work towards new citizens commandmanager rewrite (commit: b034203)
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- update readme reference to new maven repo (commit: f4a3462)
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- use new Citizens maven deploy (commit: e2bbfe9)
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- use Spigot API for native attack not NMS (commit: 2224751)
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- v2.7.0 (commit: 6daf985)
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- use new Citizens paginator clickables (commit: 058f32c)
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- add missing info output entries (commit: 25cc575)
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- workaround native attack stealing item dura (commit: 6b852a8)
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- Pathfinder mode autocorrecter when needed (commit: e64a940)
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- Build target 1.19.2 (commit: 3bde84e)
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- bump version to 2.6.5 (commit: eba138f)
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- Allow custom projectile damages through (commit: cfaf8a0)
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- additional stats bork fix (commit: 886f8e4)
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- Sentinel is Sentinel and is not Denizen (stats bork) (commit: 6298909)
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- build target 1.19.1 (commit: dbc5fad)
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- npc_owned_by targeter (commit: 8c0c62b)
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- build against citizens 2.0.30 (commit: 89ad990)
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- v1_19 (commit: 633b5ff)
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- death messages config option: use null instead of empty string (commit: 0f32e8c)
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- new stats tracker (commit: eadc067)
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- debug and message improvements (commit: 485f531)
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- Trident: set shooter BEFORE pickup status (commit: 2ca6016)
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- sentinel forgive (id) (commit: 06bee49)
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- fix over-aggressive chasing (commit: 84254be)
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- initial SimplePets 5.x update (commit: 765ac49)
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- Knockback resist check for workaround damage (commit: 6da487e)
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- sbscoreabove and below (commit: cee2ba5)
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- Sentinel 2.5.0 (commit: 5e0c63f)
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- 1.18.2 NMS target (commit: 677c98b)
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- protect against an NPC facing straight up or straight down (commit: 4d8ecda)
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- update plugin integrations list in readme (commit: 5558c7e)
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- corrections to that pr (commit: ca59e47)
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- Add "protect from ignores" option per-NPC, closes #377 (#378) (commit: f9e8e07)
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- readme faq (commit: 0d570ee)
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- body-arrow clearer for 1.16+ (commit: ce7df35)
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- Line of Sight check: transparency override method (commit: 969a491)
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- color standardization (commit: 710a6fa)
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- cleanups (commit: 9f0e6e6)
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- add a notice to use 'removeignore owner' based on heuristic (commit: ee074aa)
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- 2022, and fix enderman angry for 1.17.1 (commit: 8b25a2a)
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- also forcibly ignore armor stands (commit: e5d49f6)
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- explicitly exclude armor stands from targetability (commit: 94f65e9)
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- build for 1.18.1 (commit: 4d8c59f)
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- Fix trying to load 1.18 NMS mappings on 1.17 (commit: d7b9acf)
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- non-zero world height minimums exist now (commit: 86e0d87)
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- Fixes from 1.18 testing (commit: f1d6f31)
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- 1.18 compat (commit: 0620779)
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- table of contents for readme (commit: 364dfa2)
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- fix deathxp range check (commit: 254c7d9)
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- fix borked spacing in previous commit (commit: 2e70745)
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- sentinel deathxp (commit: 34d5970)
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- cleanup old-version warning messages (commit: fce52c0)
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- patch for spectral arrows (commit: 5b176bb)
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- cleanup that PR (commit: ac4a874)
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- autoswitch: don't mistake non-weapons for melee weapons (commit: 42ffb03)
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- Attempt To Auto Select Shield When Defending (#372) (commit: 59edbbe)
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- autoswitch: prefer highest damage option (commit: e98d44d)
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- avoid unwanted re-chase calls (commit: d7f1dcd)
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- a player hurting themself is not pvp (commit: db54357)
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- fix default axe damage to modern vanilla minecraft value of 9 (commit: 7066fc8)
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- catch non-splash potion mishandling (commit: 40799a7)
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- additional correction to pause/unpause (commit: ef90f50)
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- patch up misfiring of pause/unpause (commit: 6ab23c7)
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- SentinelCombatStateChangeEvent and bool 'otherBehaviorPaused' (commit: 1379daf)
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- prevent potential unwanted speedmodifier, for #367 (commit: cccd9a0)
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- fix misparsing of speed in config (commit: f588b73)
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- NMS driven native player attacks (commit: d1a5537)
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- add missing chaseclose/ranged check (commit: 2da4f3f)
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- Fightback: immediate chase if idle (commit: 303b8be)
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- path debugging and separation improvements + flocking (commit: 6986e8e)
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- add removeTarget convenience methods (commit: 3481108)
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- fix botched drops command, for #368 (commit: fee554b)
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- target 1.17.1 (commit: 9f2ddcb)
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- fix improper 'drops' command item merging in inventory (commit: a788c81)
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- SentinelNMSHelper: slightly more generic / multi-version ready (commit: 57a67db)
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- Sentinel 2.3.0 for MC 1.17 (commit: 0f61b7a)
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- Fix greeting command and some formatting (commit: 327ec3c)
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- target list tab completion (commit: 5386bf8)
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- readme tweaks and blocking bugfix (commit: 41112d0)
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- fix llama spit errors for old server versions (commit: d062a6c)
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- fix squad command (commit: 1b74c81)
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- 2.2.6, simpler addTarget call option (commit: 9d3142f)
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- don't even try to load NMS features on pre-1.12 versions (commit: 79ad636)
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- improve fangs and spectral attacks (commit: 1d4140d)
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- output java version on startup (commit: 0809d20)
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- Update Towny reference, for #358 (commit: faa4f5d)
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- WorldGuard region limit command (commit: 2b324a4)
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- bump version to 2.2.5 (commit: 2e7f292)
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- simplepets integration (commit: 4b1146f)
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- add imitation evoker fang attack from books (commit: 5cf0f6f)
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- autoswitch to open hand (commit: 3b3e5f5)
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- NMS-backed enderman scream (commit: e3ea6d1)
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- add axe shield breaking (commit: 162916a)
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- add shulker bullets (commit: f4da7ac)
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- Add white_dye as a llama spit weapon (commit: 4944afc)
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- add NMS hackery for iron golem arm swing (commit: a77af34)
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- 1.16.5 and 2.2.1 (commit: 00ca14c)
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- add fire_aspect and knockback enchant impl (commit: cbdbc7b)
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- native punch for zombie/skeleton (commit: 3018c03)
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- arm-swing for non-players in 1.15+ (commit: 04fc001)
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- alternate entity chase pathfinder should default on (commit: bc45a1d)
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- Fixes possible NPE when getting a Clan (#362) (commit: 5008d54)
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- Don't error out on NPCs that aren't NPCs (commit: 36b5629)
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- experimental face-angle-while-chasing forcer (commit: f92cd80)
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- add Citizens' tab completion, fixes #360 (commit: d1df2b9)
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- clean up sentinel info command (commit: 32a06b0)
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- add sentinel knockback command (commit: 6c6ba19)
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- Prevent dumb Towny error messages, fixes #358 (commit: 8b78975)
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- update for getTrait deprecation (commit: e6900dd)
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- clean cache on world change to prevent veltrack error (commit: 2e3c116)
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- prevent Sentinels damaging non-mob entities, fixes #357 (commit: eedf9d1)
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- add extra readme note about what to do before using api (commit: 364e06e)
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- 1.16.4 ref and readme cleanup (commit: 19ac2a0)
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- experimental micro-minimumdist for arrows, for #356 (commit: c9fe284)
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- slight readme improvements (commit: ace3f38)
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- build target 1.16.3 (commit: b139b63)
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- automatically read the real maxHealth when possible (commit: 8bde561)
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- list version as 2.2.0 (commit: 7036e9f)
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- add 1.16.2 compat (piglin brutes) (commit: 2f74c4a)
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- more aggressive target cleanup after death (commit: 5134ec2)
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- also fix messages going the other way (commit: 1b77565)
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- automatically clean up player death messages from holograms (commit: 4639acd)
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- stronger arrow cleanup enforcement to be safe (commit: 9901e7b)
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- match 'helditem:air' properly (commit: 217d992)
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- fix ignoreLOS (commit: c0848ee)
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- Add reactionSlowdown field (commit: 357210b)
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- readme and config default improvement (commit: 00d7dcd)
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- add disableTeleporting boolean (commit: bb6465c)
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- add ignoreLOS internal boolean (commit: ef66492)
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- non-zero default target time (commit: e9d7438)
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- delay teleports 1 tick to avoid state errors (commit: 7923667)
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- calculate damage events on attacker before victim, for safeshot application (commit: b706265)
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- fix backwards boolean in factions check (commit: 9362c2e)
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- build against citizens 2.0.27 (commit: 34cdccb)
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- correct zoglin vs zombie piglin mixup (commit: 7798b0c)
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- 1.16 compat (commit: 358d098)
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- add general damage-don't-work common issue line (commit: 77f45b5)
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- better accuracy command and targets docs (commit: 07619c5)
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- readme improvements (targets mainly) (commit: e7523b3)
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- slight readme tweak (commit: 556936f)
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- that config option should also prevent fire, for #340 (commit: 1fb9298)
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- add an option to prevent explosion block damage, for #340 (commit: 42e5f5d)
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- move multiversion support to its own class (commit: 9d9a0b8)
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- add a clearer warning when unsupported factions versions are found (commit: 0644ca5)
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- bump version to 2.1.0 (commit: 7563fc3)
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- catch & prevent potential issues related to dead NPCs (commit: a401008)
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- add a target value to the SentinelAttackEvent (commit: 39e1de8)
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- even more aggressive drop interference prevention (commit: f77d866)
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- extra safety with drops handling (commit: 05883ed)
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- all around readme improvement (commit: d553002)
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- experimental velocity-assisted chase targets, for #335 (commit: aa49f3c)
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- fix a few minor bits (readme typo, stray code, feet vs eyes) (commit: 61c4ee9)
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- Automatically disable vulnerable when the Sentinel trait is removed, fixes #332 (commit: f6ddd73)
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- split calculated damage for ranged vs melee (commit: 1ddbfb1)
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- patches for equipmentless entity types (commit: 91da73a)
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- relocate shaded org.json to shut Spigot up (commit: b41c3ac)
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- make retain target configurable per-NPC via API (commit: 6115be3)
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- aggressive package relocation to fix Spigot scaring users (commit: 40e414a)
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- Add assumed lowercase option for integration objects (commit: c1fcc6f)
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- build for 1.15.2 (commit: 8fe3fe6)
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- Remove bad old bukkitdev link from readme (commit: 21ba20e)
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- bump copyright (commit: 366b35d)
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- add a cleaner error message for bad ID number input (commit: 74fa2d1)
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- add "/sentinel projectilerange" (commit: 3fa81de)
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- attackhelper cleanup (commit: 3cc91b7)
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- server_version stat + cleaning (commit: 730cb98)
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- mcstats is dead now, remove its old support code (commit: 9c6c882)
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- patch armor and offhand in autoswitch, for #317 (commit: c20c4df)
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- 1.15 compat, by which I mean bee support (commit: 795095d)
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- add 'nationenemies' and 'nationallies' (commit: f1a06ff)
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- rewrite autoswitch backing, fixes #317 (commit: a224ebc)
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- more consistency in readme targets list (commit: 19561c8)
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- apply some optimizations, esp. for 1.14 (commit: 03a29f6)
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- block statistic PLAYER_KILLS incrementing from killing an NPC (commit: 7dba3d2)
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- fix previous commit (commit: 15a815e)
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- add some validation for retain-target (commit: efe6ee6)
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- add 'retain target' config option, fixes #314 (commit: 662018c)
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- improve readme targets section (commit: aa4fc0a)
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- Update FUNDING.yml (commit: e63615b)
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- Create FUNDING.yml (commit: 90be525)
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- add potion target via integration, for #185 (commit: 99c2899)
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- add 'block sunburn' option (commit: 6903dba)
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- remove excess target list output for invalid targets (commit: 8dc0d61)
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- initial shield blocking system (commit: 23b9b98)
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- add weapon redirect command, fixes #68 (commit: 52fcbf5)
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- add a per-weapon-damage command, fixes #125 (commit: 4bd5f42)
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- add way more item matching power, fixes #307 (commit: cd64082)
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- make commands much nicer to use (commit: 4210ac6)
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- add sentinel greetrate, fixes #310 (commit: f6ac403)
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- paginate the info command (commit: 1ca5f9e)
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- future builds are 2.0.0 (commit: 271061d)
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- add simple dropchance command (commit: 81ed9fb)
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- fix previous commit (commit: 66d141e)
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- minor reorg (commit: bdf1302)
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- now labeled version 1.9.9 (commit: 52732cb)
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- fix status targets (commit: 569de6a)
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- add status:passive (commit: 75c38e1)
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- add automatic arrow cleanup (commit: 9425a7c)
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- improve previous commit (commit: dcda498)
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- initial byStatus target option (commit: b358186)
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- further fix for event targets with bow (commit: c7565a9)
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- fix potion arrows, but restrict it to 1.14 (commit: aa1154d)
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- fix event targets with bow attacks (commit: cd95413)
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- fix squad target sharing (commit: d20b716)
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- update Depenizen link doc (commit: ab2c52a)
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- clarify guard point in readme (commit: 4065910)
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- fix turtle helmet compat (commit: 7470ca6)
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- use FDS 1.1 (commit: fe93fa5)
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- fix squad target sharing (commit: b6ebc4b)
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- null the stuck action locally only (commit: 208bd3b)
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- Catch rare potential damage event error, fixes #309 (commit: a1445ff)
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- fix speed value for avoidance (commit: 2a5d454)
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- fix arming non-player types with weapons (commit: 6ac48ea)
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- add "nation:" target for towny, fixes #308 (commit: 6a650af)
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- re-fix arrow pickup status (commit: bb5498c)
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- add sample usages to the readme (commit: a8af803)
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- cleaner javadoc link (commit: 90e883c)
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- safety with avoidReturnPoint (commit: 3d4fd67)
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detail
- don't overtrack temp targets (commit: 67e901e)
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agoodwin /
detail
- don't avoid ignored people (commit: f54384c)
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agoodwin /
detail
- make firework shooting work properly (uses new spigot API call) (commit: 0bc2478)
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agoodwin /
detail
- add event:eve, some cleanup (commit: 585a323)
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agoodwin /
detail
- add event:pv:enttype and event:ev:enttype, for #297 (commit: 60b217d)
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agoodwin /
detail
- modernize "event:message,somemessage" to new ":" setup (commit: 87cb101)
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agoodwin /
detail
- validate event target input (commit: 3cc15ff)
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agoodwin /
detail
- fix avoid events (commit: 89b8258)
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agoodwin /
detail
- add "event:guarded_fight" target, for #303 (commit: 9d657a3)
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agoodwin /
detail
- version label 1.9.5 (commit: 5b27b27)
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agoodwin /
detail
- fix targets list (commit: ff63ca1)
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agoodwin /
detail
- add ability to guard NPCs, fixes #294 (commit: 5e57f1d)
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agoodwin /
detail
- initial firework weapon support (commit: 99fcb61)
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agoodwin /
detail
- prevent a potential knockback application error (commit: 533a4d1)
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detail
- allow "--id [id]" in commands (commit: e9d5c15)
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agoodwin /
detail
- add a fire damage rate reducer (commit: f233e5c)
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agoodwin /
detail
- workaround spigot weirdness with pickup status tracking, fixes #299 (commit: 1d27041)
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agoodwin /
detail
- add a clear proper license (commit: 632d836)
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agoodwin /
detail
- fix potential item null error, for #292 (commit: f627cfa)
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agoodwin /
detail
- improve blaze firing ability (commit: b4216b7)
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agoodwin /
detail
- version 1.9.2 (commit: 5d1f79a)
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agoodwin /
detail
- add crossbow support as just a bow item (commit: cb8795e)
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agoodwin /
detail
- fix chasing head direction for workaround chaser, fixes #289 (commit: 6678863)
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mcmonkey /
detail
- add turtle helmet support for 1.13 (commit: 69057f5)
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mcmonkey /
detail
- add trident weapon support for 1.13 (commit: c74f82e)
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mcmonkey /
detail
- cleaner readme info (commit: f4bf869)
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mcmonkey /
detail
- fix ancient intercompat with new build (commit: 77ab27f)
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mcmonkey /
detail
- for back-compat for #288 (commit: 74213fa)
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detail
- Sentinel 1.9.1 for MC 1.14 (commit: 8da06e2)
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mcmonkey /
detail
- improve healrate/attackrate output clarity (commit: 7b8d6c5)
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mcmonkey /
detail
- show calculcated damage/armor in info command output (commit: a99f3d3)
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mcmonkey /
detail
- fix event targets, fixes #285 (commit: 6be4fd1)
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mcmonkey /
detail
- make SentinelUtilities.tryGetSentinel available (commit: 18c6ecd)
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mcmonkey /
detail
- fix typo (commit: 3c7e5ac)
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mcmonkey /
detail
- add a list of common issues to the readme (commit: f9763cc)
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mcmonkey /
detail
- improve armor command output clarity (commit: e04b03a)
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mcmonkey /
detail
- ref 1.13.2 (commit: 09dab3b)
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mcmonkey /
detail
- patch removing non-prefixed targets (commit: 2ca1a46)
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mcmonkey /
detail
- patch issue with squad target (commit: b598b93)
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mcmonkey /
detail
- prevent NPCs counting as players in event targets (commit: 0e1a5ad)
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mcmonkey /
detail
- add uuid targets (commit: 3056412)
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mcmonkey /
detail
- Fix issues with entity death (commit: 6642562)
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mcmonkey /
detail
- better current NPC list cleaning method, for #282 (commit: 6aca3dd)
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mcmonkey /
detail
- add validation checks to NPCs in events (commit: 71f00bb)
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mcmonkey /
detail
- add /sentinel avoidreturnpoint, for #271 (commit: a28f1d9)
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mcmonkey /
detail
- limit message target to visible targets (commit: 9e4fe02)
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mcmonkey /
detail
- Sentinel 1.8.5 (commit: 6099c77)
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mcmonkey /
detail
- add initial multi-target support (commit: 19d70c1)
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mcmonkey /
detail
- add initial event message target support (commit: d2d8cf4)
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mcmonkey /
detail
- reorganize events to event handler class (commit: 0f4828b)
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mcmonkey /
detail
- fix issues from testing previous 4 commits (commit: f910a06)
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mcmonkey /
detail
- (Experimental) remove unrelated damage in Sentinel damaged event (commit: 9ace763)
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mcmonkey /
detail
- improve info output for rates (commit: 64c6588)
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mcmonkey /
detail
- up default healrate to 5 seconds (instead of 1.5) (commit: 38379a2)
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mcmonkey /
detail
- improve guarding margin handling (commit: 07a1983)
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mcmonkey /
detail
- fix guarding pathing (commit: ac02ffb)
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mcmonkey /
detail
- update readme for integrations (commit: a702759)
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mcmonkey /
detail
- optimizations to integration handling (BREAKING) (commit: 1eef99c)
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mcmonkey /
detail
- NPCs shouldn't see targets outside their range (commit: f5fb49e)
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mcmonkey /
detail
- stop attacking invalid targets (commit: eda3ac7)
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mcmonkey /
detail
- attack hostiles to the side when chasing a primary target, for #153 (commit: de6a0f7)
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mcmonkey /
detail
- Add SentinelNoMoreTargetsEvent for #266 (commit: 7953ab5)
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mcmonkey /
detail
- softdepend on war (commit: 9414fc2)
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mcmonkey /
detail
- Sentinel 1.8.1 (commit: 0fa8b59)
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mcmonkey /
detail
- add war_team target, for #65 (commit: facfc02)
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mcmonkey /
detail
- improve readme clarity a bit (commit: 7883a88)
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mcmonkey /
detail
- add "guarddistance" command, fixes #272 (commit: 6815d26)
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mcmonkey /
detail
- add "no guard damage" config option, for #272 (commit: 78a3afb)
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mcmonkey /
detail
- fix config handling mixup (commit: d538b29)
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mcmonkey /
detail
- add a config reload command, for #272 (commit: 4472a97)
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mcmonkey /
detail
- config self-updater (commit: 0176050)
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mcmonkey /
detail
- improve usage readme section (commit: fe08c2e)
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noreply /
detail
- fix range squaring for greetings (commit: c9cf600)
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mcmonkey /
detail
- further improvements per previous commit (commit: d10b2da)
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mcmonkey /
detail
- make the NPC only go home if it isn't home (commit: 6280006)
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mcmonkey /
detail
- fix previous commit (commit: 6f813f7)
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mcmonkey /
detail
- (uses new Citizens build) support wandering NPC (commit: b6dcbd0)
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mcmonkey /
detail
- fix avoid/target overlap (commit: bc8d9b9)
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mcmonkey /
detail
- fix remove commands (commit: 6d8614e)
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mcmonkey /
detail
- fix typo in config (commit: ef63fc9)
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mcmonkey /
detail
- change command setup to use Citizens command handler (commit: 22b4184)
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mcmonkey /
detail
- [major update] sentinel avoidance / run-away system (commit: 88a8470)
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mcmonkey /
detail
- (API BREAKING) reorganize a lot of code/logic to prep for coming (commit: fb36158)
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mcmonkey /
detail
- limit some animation code to 1.9+ (commit: bb98d07)
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detail
- ensure targets removed when they die (commit: 0f3f84d)
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mcmonkey /
detail
- properly pause waypoints when chasing (commit: 63d26a8)
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detail
- don't break on invalid sound names, fixes #265 (commit: a1dbc53)
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detail
- add denizen integration note to readme (commit: 24edd5c)
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mcmonkey /
detail
- adjust an internal comment (commit: 9a08beb)
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mcmonkey /
detail
- improve jar filename (commit: 84e64d8)
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mcmonkey /
detail
- add missing javadoc (commit: 94011fb)
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mcmonkey /
detail
- add API notes to readme (commit: 1c8fd95)
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noreply /
detail
- move discord notice down a bit (commit: 3331e2c)
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noreply /
detail
- add newer targets to readme (commit: a1e82ec)
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noreply /
detail
- add secondary donation link (commit: ae95341)
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noreply /
detail
- add getHeldItem helper utility (commit: 0cabe66)
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mcmonkey /
detail
- update readme (commit: b53cdcf)
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mcmonkey /
detail
- add warning about 1.8 to readme (commit: a519135)
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detail
- cleaner targets list (commit: adbc0ec)
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detail
- Sentinel 1.7.1 - Add bStats integration (commit: c7e6ff2)
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detail
- cleanings, docs, reorg - part 1: SentinelTrait (commit: cfdb3ec)
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detail
- [API BREAKING] Sentinel 1.7.0: Heavy class reorganization (helper (commit: a364dda)
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detail
- part 3: sentinel plugin class (commit: 620fe28)
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detail
- part 4: side classes documentation (commit: 915dea7)
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detail
- improve waypoint pause wrangling, should help CitizensDev/Citizens2#1583 (commit: 98a0a7a)
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mcmonkey /
detail
- update readme version (commit: 400b04b)
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noreply /
detail
- guarantee correct 'chasing' value in attack event (commit: 96adbc8)
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detail
- Improve death/respawn handling, for #260 (commit: 79f141b)
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mcmonkey /
detail
- change despawn reason (commit: 10112f1)
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detail
- better debug output (commit: 12b706f)
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detail
- less excessive knockback, for #261 (commit: fdb4bb1)
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detail
- woopsiscrewedup (commit: eff4450)
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detail
- add optional chase workaround, for #262 (commit: 5bba519)
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detail
- add config options for guard distance for #133 (commit: 69c7a32)
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mcmonkey /
detail
- add more issue template requirements (commit: 0529a23)
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noreply /
detail
- apply knockback for 'enforce damage' option (commit: 31caf16)
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detail
- add experimental event blocker for #259 (commit: d23e959)
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detail
- config handling opti (commit: 5b025fc)
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detail
- Sentinel 1.6.2: targets minecraft 1.13.1, JDK 1.8 ++ some cleaning/reorg (commit: ad71a31)
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detail
- Add squads targets, fixes #255 (commit: bbc1835)
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detail
- new NPC guard AI is less dumb, fixes #258 (commit: 1063720)
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mcmonkey /
detail
- Add armor/damage note to readme (commit: 5f79586)
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detail
- Patch world teleporting issues for guards (commit: 9df781e)
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mcmonkey /
detail
- improve target processing order, fixes #257 (commit: 3edb34b)
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mcmonkey /
detail
- Add an issue template (commit: 0ca0812)
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detail
- patch cleverTicks inefficiency (commit: d69c80f)
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detail
- version bump, new 1.13 targets (commit: 2708973)
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detail
- material patches for 1.13 (commit: f9b1bd3)
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detail
- patches from testing (commit: 40ff820)
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detail
- Fix config version mismatch, fixes #252 (commit: 0c930fc)
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detail
- fix miscommit (commit: 5f5f77a)
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detail
- rel 1.5.0 (commit: 3d0e6d6)
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detail
- Accuracy implementation experiment for #236 (commit: 7745b10)
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detail
- improve los handling (commit: 44ece4c)
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detail
- Catch errors from bad plugins when possible (commit: 344f173)
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detail
- (C2 Compat Diff) build for latest Citizens2 (commit: da1ec96)
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mcmonkey /
detail
- Enforce Sentinel health value, relates to #240 (commit: 62b2d41)
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mcmonkey /
detail
- Add a reach command (commit: 3530dda)
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detail
- (Experimental) ensure teleportation while guarding for #232 (commit: a2ded9d)
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detail
- Drop spectator mode targets, for #233 (commit: 7af705d)
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detail
- Better handle enforce-damage with standard systems for #202 (commit: dfecefa)
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detail
- Allow more boolean specification (commit: 1ba1b57)
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detail
- experimentally remove force-despawn on death (commit: 448c8b3)
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detail
- Handle invisibility much better, for #212 (commit: ddc1e1d)
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detail
- dynamic config max health (commit: fa8e152)
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detail
- version bump: 1.4.5 (commit: 3641741)
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detail
- Don't attack without LOS (commit: 4518007)
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detail
- Disable waypoints when guarding (commit: b08e7ff)
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detail
- fix typo (commit: 6f5f553)
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detail
- don't guard points when guarding a player, for #206 (commit: 0a7b2e8)
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detail
- factions(enemy, ally) for #205 (commit: d8713c8)
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detail
- Add a finite check for fixForAcc (commit: 7ebeb4f)
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detail
- woops miscommit (commit: 01fea1c)
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detail
- Yet another patch for freakin 1.8.8 (commit: 3911e63)
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detail
- Times now ACTUALLY in seconds (commit: 8b63855)
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detail
- Bump to 1.4 (commit: c7eb9a2)
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detail
- handle shulker open/close (commit: 9ac36a9)
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detail
- fix a dumb (commit: 350dddc)
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- minor correction (commit: 81cdf13)
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detail
- Improve pre-1.11 logic for entity handling (commit: d0beada)
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detail
- Idea for ammo handling in CrackShot (commit: d01ea90)
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detail
- 1.3.5: The I incremented a version number update! Also, stealth? (commit: bbdddd6)
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detail
- add placeholders for shulker management (commit: e2f5778)
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detail
- Workaround spigot(?) issue (commit: 881b4a7)
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detail
- Start of simpleclans support (commit: c73cdf7)
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detail
- MAXIMUM DEBUGGERY (commit: d2d3041)
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detail
- shut up ya stats recorder (commit: 5c25473)
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detail
- times are now in seconds! (for commands) (commit: 6121946)
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detail
- add realistic targetting for #145 (commit: 0c2c20d)
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- Add permissions target (commit: bc43072)
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detail
- don't spam navigations when not needed? (commit: b59d6ed)
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detail
- Add debug, fix a hole in old logic (commit: 003be53)
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detail
- Target smarter, not circular! Fixes #189 (commit: 2f15b1c)
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detail
- Fix potion bugs in 1.8 (commit: 24c1e12)
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detail
- Sentinel 1.3.2: Sneaky update! (commit: b555aec)
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detail
- Fix a distance calc bug, fix #180 (commit: f002e13)
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detail
- Fix vault link, fixes #172 (commit: 302fe41)
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detail
- improve crackshot chaseranged for #178 (commit: da95b17)
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- fix close range angling (commit: a357ab8)
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- correct for data loss (commit: ba9149e)
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- Crackshot aim fix (commit: c28ddec)
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detail
- disable some code wot doesn't work on 1.8.8 (commit: 95aae7b)
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detail
- I messed that last one up - 1.8.8 fix! (commit: c2bef6d)
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detail
- another 1.8.8 fix (commit: a8bccc8)
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detail
- fix another 1.8.8 error (commit: 9d5bd09)
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- important bug fixes (commit: 57a4e7b)
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detail
- bump readme, version (commit: 45e6764)
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detail
- ADD CRACKSHOT SUPPORT! Fixes #71 (commit: 4567cd9)
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detail
- initial 1.8.8 support!!! (commit: e812c3c)
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detail
- 1.12 and general compatibility! (commit: c736482)
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detail
- Fix sentinel heal rate to 0 (commit: 7f841cc)
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detail
- Fix readme version (commit: c1cf751)
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noreply /
detail
- potential for fewer errors in the damage estimator (commit: d950df2)
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detail
- fix miscommit (commit: bd23275)
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detail
- Fix potential error (commit: becd147)
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detail
- stat track (commit: becacd7)
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detail
- 1.0.1! (commit: 020b8ce)
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detail
- Make forgive more capable (commit: edd277d)
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detail
- Add a squad output, for #144 (commit: 4912a17)
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detail
- reduce cross-world erroring (commit: b6b335e)
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detail
- Citizens is a bork sometimes, for #138 (commit: 80955f8)
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detail
- Correct world location in caught in the world! For #138 (commit: 7e94e3a)
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detail
- Fix a debug mode error (commit: c6d454a)
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detail
- Potential fix for #135 (commit: 2628786)
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detail
- Fix sentinel spawn point yaw (commit: 952cddb)
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detail
- (EXPERIMENTAL) damage scaling for #130 (commit: 01ee0ac)
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detail
- Theoretical fix for #129 (commit: 35cfedc)
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detail
- fix potential flaw (commit: 7402f0a)
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detail
- Safety check (commit: aa0d9d8)
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detail
- debugging, logic fix (commit: 0785822)
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detail
- fix cleverticks logic (commit: c56ab8d)
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detail
- Final logic fix for this bug (commit: 58a4d85)
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detail
- fix other potential issue (commit: 0b90706)
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detail
- Fix minor problem (commit: 225428f)
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detail
- experimental fix for #122 (commit: e095129)
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detail
- Fix previous commit for #120 (commit: 410b38b)
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detail
- (Experimental) fix chase range limits for #120 (commit: 86a02ad)
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detail
- Fix typo, for #97 (commit: 193c269)
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detail
- fix protection button for ranged attack, for #97 (commit: d86ae5e)
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detail
- Sentinel: Full Psycho Edition! For #113 (commit: 60996b9)
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detail
- Sentinel 1.0 - also, an API event (commit: 3d87ff7)
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detail
- Improve sentinel spawn location, fixes #110 (commit: 7f50a95)
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detail
- Improve pearl attack, fixes #108 (commit: b366fcd)
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detail
- Sentinel NPCs should not hurt themselves (commit: 4ab4a17)
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detail
- Extra carefully avoid targetting oneself or non-livings (commit: 2081371)
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detail
- Add wither skull attack (commit: 2b1e34f)
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detail
- Add ender pearl 'launch into air' attack, for #108 (commit: a5ae312)
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detail
- Fix update rate oddity for #109 (commit: 543a629)
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detail
- Add eggs as a weapon for #109 (commit: fb8a2dd)
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detail
- Add health above/below targets! (commit: 58cb30f)
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detail
- Fix a typo (commit: 1a73389)
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detail
- Handle a factions error more cleanly (commit: 08fa63a)
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detail
- Don't actually lightning the things, just pretend to! Fixes #107 (commit: 0ca0fa3)
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detail
- If NPC is navigating to a waypoint, their navigation is perfectly (commit: 4f1f057)
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detail
- Add sbteam: scoreboard target, fixes #55 (commit: d191625)
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detail
- improve readme a bit (commit: 7b93baf)
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detail
- further readme improvement (commit: 653558c)
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detail
- add protected option, fixes #97 (commit: 44c4466)
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detail
- FACTIONS support, fixes #101 (commit: ffaf4bc)
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detail
- update readme (commit: 519eb19)
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detail
- Add lib jars properly this time (commit: 3ee9c03)
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detail
- fix gitignore (commit: 579ab0e)
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detail
- add some placeholders for war support (commit: a4d387c)
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detail
- TOWNY INTEGRATION, fixes #37 (commit: eb4674e)
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detail
- add RANGED atttack rate control. For #100 (commit: 1b83d1b)
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detail
- Sentinel 0.9 for Spigot/Minecraft 1.11! (commit: ca7b1cb)
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detail
- Fix previous commit, maybe (commit: df8355f)
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detail
- Vague attempt at enforcing damage through some plugins (config option!) (commit: 621621c)
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detail
- improve targetting regex (commit: 2d0f904)
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detail
- never fight an ignored target (commit: 6c7272b)
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detail
- fix potential NPE (commit: d8efe8c)
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detail
- Add sentinel SQUAD system, fixes #80 (commit: a9c094e)
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detail
- Add event:pvsentinel, fixes #73 (commit: 4d7a663)
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detail
- Workaround a bukkit error (commit: 3a9c17e)
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detail
- reduce chances of NPCs killing themselves, for #75 (commit: ff918ce)
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- Scrap error spam from invalid plugins (EG SkillAPI) messing with damage (commit: 67a1165)
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- support FLAME bow enchantment (commit: a7c41a6)
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- add true/false param to invincible, fixes #60 and fightback, fixes #62 (commit: b552c33)
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- Prevent bad respawns, fixes #48 (commit: 1449a47)
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- code formatting (commit: 77f7e29)
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- Add sentinel accuracy, fixes #56 (commit: a9bef6f)
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- Add some bunny handler code, for #58 (commit: 42e7f34)
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- Remove some scrap (commit: ef4b644)
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- Avoid error spams when citizens borks, for #57 (commit: 984c537)
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- Do not attack snowballs directly (commit: acc5ad8)
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- Catch bug hitting NPCs with snowballs (commit: 5f4147f)
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- Update readme (commit: b63a5f2)
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- Sentinel 0.7, autoswitch command (commit: 66ae669)
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- Support ghasts better, fixes #50 (commit: 7d09505)
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- Bugs, updates, readme patch, snowball item, fixes #47 (commit: d525e1b)
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- Improve sentinel fightback chasing (commit: dc13dd3)
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- add bukkit link to the readme (commit: fd1a0ef)
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- Add a special arrow launch speed config option (commit: b0a0342)
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- Fix sentinel forgive, fixes #35 (commit: 2a2be0f)
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- fix cross-world distance nonsense, fixes #40 (commit: f6999a7)
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- Add warnings/greetings, fixes #38 (commit: 162f239)
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- Acknowledge the polarbear-kin (commit: d4dcf21)
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- fix readme version (commit: b0b3a7b)
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- [Incomplete] speed modifier for #36 (commit: 05fe5f5)
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- FIx last commit, fixes #36 (commit: 3289f74)
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- don't clear the drops of players (commit: 4e286e0)
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- Update Bukkit + Citizens version (commit: 8e9f7de)
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- Update NMS to 1.10 (commit: 1337e58)
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- Fix health setting at spawn time (commit: ef51013)
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- 0.6, Add a config option to toggle death messages (commit: e54f3a6)
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- watch for null storedlocation, for #28 (commit: 7894091)
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- Build for 1.9.4 (commit: 4f00518)
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- Don't randomly chase things we can't even see, fixes #25 (commit: 20bab5b)
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- Add sentinel targettime, fixes #23 (commit: 2f88d4e)
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- Actually implement sentinel fightback, fixes #23 (commit: 0e29ace)
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- Implement Sentry Importer (#22) (commit: 71e8dd0)
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- Clean up PR'd code (commit: 59ffb8c)
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- Add 'workaround drops' config option (commit: 20a2bd5)
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- We are now in beta! (commit: fe05510)
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- Bork less on slow attack rates (commit: 2be86a8)
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- Bump to version 0.5 (commit: 5355fb8)
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- Add sentinel kill/respawn commands, fixes #18 (commit: 123773e)
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- Add spigot link to readme, fix potential bug (commit: 8dc1f80)
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- Fix addignore, fixes #19 (commit: f20e2a3)
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- Add /sentinel enemydrops, fixes #20 (commit: 7231f77)
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- Enforce void damage, fixes #16 (commit: 5673c10)
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- Add /sentinel forgive, fixes #17 (commit: e4e9936)
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- Allow color codes in targets, fixes #18 (commit: dd6ee0d)
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- Fix config version, fixes #12 (commit: b68453f)
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- Add a spawnpoint option, fixes #11 (commit: a243369)
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- Add GROUP target option, fixes #13 (commit: 39e6db4)
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- Add event target (pvp, pve, pvnpc), for #13 (commit: 623ce10)
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- Add a sentinel gif anim to the readme (commit: 5222ac4)
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- bump to 0.4 alpha (commit: cd86fbc)
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- Add knockback to workaround damage, fixes #8 (commit: d135b77)
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- Add metricslite statistics, fixes #7 (commit: 5c93e3d)
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- Add "/sentinel drops" fixes #1 (commit: 2b25ec6)
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- Add backup armor calculations, for #6 (commit: e3e7115)
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- Change the chase stuck action to null/none, fixes #5 (commit: aa82c6b)
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- Don't target Creative/Spectator players! (commit: e7746cc)
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- Majorly improve readme (commit: d935f32)
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- Add an optional for workaround damage mode (commit: 19b826a)
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- Add /sentinel safeshot (commit: ff86adc)
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- Add a maximum chase range (commit: 25c58d2)
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- Respawn system (commit: 1731630)
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- Non-functioning "needs ammo" code (commit: f040e1e)
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- Basic audio for 'spectral' attack (commit: 66b8648)
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- Configurable audio for previous commit (commit: ece43c1)
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- Spectral attack: extra effectiveness (commit: 301a80d)
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- Don't kill dead things (commit: d29bdef)
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- Guarding system (commit: cc0f610)
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- First pass at damage calculations (commit: 3d8c804)
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- Stats, fixes, armor calculations (commit: 8bd9f0d)
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- Add a heal rate system (commit: b2d7734)
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- First pass at 'fightback' mechanics (commit: 57401d6)
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- Improve fight-back mechanics (commit: 122afd9)
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- Case-desensitize the regex matcher (commit: 759ddb0)
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- Add held item material name targets (commit: adb17c5)
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- 0.2, entity name targets! (commit: 3c6c714)
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- Able to target or ignore the owner of the NPC (commit: e852a9d)
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- Don't target oneself, able to target NPCs (commit: 4a9a1ac)
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- Bow arrow shot types! (commit: 60bb240)
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- Equip a spectral arrow to make targets glow! (commit: eb77704)
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- Nether stars = strike lightning! (commit: 1cdb5a6)
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- Lingering potions GET (commit: 39c45fe)
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- Add a note about supported things and todos (commit: 4c9ee06)
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- More TODOs (commit: a605c44)
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- Fixes + potion attack! (commit: 97e352e)
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