Summary
- Add stickiness context to the extend/retract events, fixes #947 (commit: ebde22d) (details)
- Add context.blocks to the retract event, fixes #946 (commit: c52ed00) (details)
- Add context.relative to extend/retract events, fixes #945 (commit: dd841f7) (details)
- Handle world changes somewhat, fixes #930 (commit: a7ee5ee) (details)
- Cheat-tastic protection against item script stealing, for #923 (commit: dc65104) (details)
- Invert dcuboid.is_within[] (commit: 7893bcb) (details)
- Add UUID and cached texture skull_skin support (commit: 8c5fe4a) (details)
- Remove stupid argument option from shoot (commit: 75d8bf3) (details)
- Correct has_permission[].world[] meta, fixes #965 (commit: 8262668) (details)
- Make dWorld error a bit more gently (commit: 930b241) (details)
- Restructure the Denizen entity system (commit: d2bbceb) (details)
- Add item_projectile and fake_arrow DenizenEntityTypes (commit: 9a14353) (details)
- Fix some minor event-related things (commit: 9a64f48) (details)
- Convert on liquid spread event to ScriptEvent (commit: 1fb5358) (details)
- Change LiquidSpreadsScriptEvent to LiquidSpreadScriptEvent. (commit: cedcc2b) (details)
- Whoopsie! Fix the file name! (commit: b596f1e) (details)
- Efficiency and cleaning for the ScriptEvents (commit: dc7e388) (details)